omg c'est quoi ces includes O_o

This commit is contained in:
2025-02-25 19:20:06 +01:00
parent f0f391ade6
commit 23068b8e61
17 changed files with 28 additions and 29 deletions

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@@ -2,7 +2,7 @@
#include "../Pieces/Piece.h" #include "../Pieces/Piece.h"
#include <Vector> #include <vector>
#include <cstdlib> #include <cstdlib>

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@@ -2,7 +2,7 @@
#include "../Pieces/Piece.h" #include "../Pieces/Piece.h"
#include <Vector> #include <vector>
/** /**

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@@ -2,8 +2,8 @@
#include "../Pieces/Piece.h" #include "../Pieces/Piece.h"
#include <Vector> #include <vector>
#include <Set> #include <set>
#include <iostream> #include <iostream>

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@@ -2,7 +2,7 @@
#include "../Pieces/Piece.h" #include "../Pieces/Piece.h"
#include <Vector> #include <vector>
#include <iostream> #include <iostream>

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@@ -4,7 +4,7 @@
#include "GameParameters.h" #include "GameParameters.h"
#include "Action.h" #include "Action.h"
#include <Vector> #include <vector>
static const int SUBPX_PER_ROW = 60; // the number of position the active piece can take "between" two rows static const int SUBPX_PER_ROW = 60; // the number of position the active piece can take "between" two rows
static const int SOFT_DROP_SCORE = 1; // the score gained by line soft dropped static const int SOFT_DROP_SCORE = 1; // the score gained by line soft dropped

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@@ -4,7 +4,7 @@
#include "GameParameters.h" #include "GameParameters.h"
#include "Action.h" #include "Action.h"
#include <Vector> #include <vector>
/** /**

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@@ -5,8 +5,8 @@
#include "Bag.h" #include "Bag.h"
#include "LineClear.h" #include "LineClear.h"
#include <Vector> #include <vector>
#include <Set> #include <set>
#include <memory> #include <memory>

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@@ -5,7 +5,7 @@
#include "Bag.h" #include "Bag.h"
#include "LineClear.h" #include "LineClear.h"
#include <Vector> #include <vector>
#include <memory> #include <memory>

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@@ -1,7 +1,6 @@
#pragma once #pragma once
#include <String> #include <string>
/** /**
* Every possible colors a block can take * Every possible colors a block can take

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@@ -2,9 +2,9 @@
#include "Polyomino.h" #include "Polyomino.h"
#include <Vector> #include <vector>
#include <Set> #include <set>
#include <Map> #include <map>
#include <algorithm> #include <algorithm>

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@@ -2,9 +2,9 @@
#include "Polyomino.h" #include "Polyomino.h"
#include <Vector> #include <vector>
#include <Set> #include <set>
#include <Map> #include <map>
/** /**

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@@ -4,8 +4,8 @@
#include "Rotation.h" #include "Rotation.h"
#include "Color.h" #include "Color.h"
#include <Set> #include <set>
#include <String> #include <string>
Piece::Piece(const Polyomino& polyomino, Color color) : polyomino(polyomino), color(color) { Piece::Piece(const Polyomino& polyomino, Color color) : polyomino(polyomino), color(color) {

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@@ -4,7 +4,7 @@
#include "Rotation.h" #include "Rotation.h"
#include "Color.h" #include "Color.h"
#include <Set> #include <set>
/** /**

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@@ -3,8 +3,8 @@
#include "Generator.h" #include "Generator.h"
#include "Piece.h" #include "Piece.h"
#include <Vector> #include <vector>
#include <String> #include <string>
#include <iostream> #include <iostream>
#include <fstream> #include <fstream>
#include <filesystem> #include <filesystem>

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@@ -2,8 +2,8 @@
#include "Piece.h" #include "Piece.h"
#include <Vector> #include <vector>
#include <String> #include <string>
/** /**

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@@ -2,8 +2,8 @@
#include "Cell.h" #include "Cell.h"
#include <Vector> #include <vector>
#include <Set> #include <set>
#include <iostream> #include <iostream>
#include <climits> #include <climits>
#include <algorithm> #include <algorithm>

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@@ -2,8 +2,8 @@
#include "Cell.h" #include "Cell.h"
#include <Vector> #include <vector>
#include <Set> #include <set>
#include <iostream> #include <iostream>