fix multiplayer crash
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@@ -71,24 +71,28 @@ public class SudokuRenderer {
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private void renderPopup() {
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if (ImGui.beginPopup("editPopup")) {
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Block block = currentCell.getBlock();
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int symbolCount = block.getCells().size();
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for (int i = 0; i < symbolCount; i++) {
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if ((i + 1) % (int) (Math.sqrt(symbolCount)) != 1)
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ImGui.sameLine();
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if (currentCell.getSymbolIndex() == i) {
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if (ImGui.button("X", cellSize)) {
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currentCell.setSymbolIndex(Cell.NOSYMBOL);
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this.onCellChange.emit(currentCell);
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ImGui.closeCurrentPopup();
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}
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} else {
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if (ImGui.button(Options.Symboles.getSymbols().get(i), cellSize)) {
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currentCell.setSymbolIndex(i);
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this.onCellChange.emit(currentCell);
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if (this.doku.getDoku().isSolved())
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this.onResolve.emit();
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ImGui.closeCurrentPopup();
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if (currentCell == null)
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ImGui.closeCurrentPopup();
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else {
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Block block = currentCell.getBlock();
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int symbolCount = block.getCells().size();
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for (int i = 0; i < symbolCount; i++) {
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if ((i + 1) % (int) (Math.sqrt(symbolCount)) != 1)
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ImGui.sameLine();
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if (currentCell.getSymbolIndex() == i) {
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if (ImGui.button("X", cellSize)) {
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currentCell.setSymbolIndex(Cell.NOSYMBOL);
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this.onCellChange.emit(currentCell);
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ImGui.closeCurrentPopup();
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}
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} else {
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if (ImGui.button(Options.Symboles.getSymbols().get(i), cellSize)) {
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currentCell.setSymbolIndex(i);
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this.onCellChange.emit(currentCell);
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if (this.doku.getDoku().isSolved())
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this.onResolve.emit();
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ImGui.closeCurrentPopup();
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}
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}
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}
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}
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