fix triangular system
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@@ -36,7 +36,18 @@ VectAffine Solver::TriangularSystem() const {
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Vect noyau = solver.Kernel();
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Vect noyau = solver.Kernel();
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Matrix origin = mat.SubMatrix(0, mat.GetColumnCount() - 1, mat.GetRawCount(), 1);
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Matrix origin = mat.SubMatrix(0, mat.GetColumnCount() - 1, mat.GetRawCount(), 1);
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return {noyau, origin};
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// on rajoute des 0 si il faut
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Matrix fullOrigin {mat.GetColumnCount() - 1, 1};
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for (int i = 0; i < mat.GetRawCount(); i++) {
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fullOrigin.at(i, 0) = origin.at(i, 0);
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}
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for (int i = mat.GetRawCount(); i < mat.GetColumnCount() - 1; i++) {
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fullOrigin.at(i, 0) = 0;
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}
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return {noyau, fullOrigin};
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}
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}
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std::size_t Solver::Rank() const {
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std::size_t Solver::Rank() const {
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