fix triangular system

This commit is contained in:
2024-03-05 22:23:29 +01:00
parent 911f016bb7
commit 432fa99f71

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@@ -36,7 +36,18 @@ VectAffine Solver::TriangularSystem() const {
Vect noyau = solver.Kernel();
Matrix origin = mat.SubMatrix(0, mat.GetColumnCount() - 1, mat.GetRawCount(), 1);
return {noyau, origin};
// on rajoute des 0 si il faut
Matrix fullOrigin {mat.GetColumnCount() - 1, 1};
for (int i = 0; i < mat.GetRawCount(); i++) {
fullOrigin.at(i, 0) = origin.at(i, 0);
}
for (int i = mat.GetRawCount(); i < mat.GetColumnCount() - 1; i++) {
fullOrigin.at(i, 0) = 0;
}
return {noyau, fullOrigin};
}
std::size_t Solver::Rank() const {