Files
Tower-Defense2/include/td/game/Mobs.h
2025-07-31 18:02:14 +02:00

133 lines
3.0 KiB
C++

#pragma once
#include <td/game/Towers.h>
#include <td/Maths.h>
#include <td/Types.h>
#include <td/game/Team.h>
#include <memory>
#include <vector>
#include <sp/protocol/ConcreteMessage.h>
#include <sp/common/GenericHandler.h>
#include <sp/protocol/MessageFactory.h>
namespace td {
using Vec2fp = Vec2<FpFloat>;
namespace game {
enum class EffectType : std::uint8_t {
Slowness = 0,
Stun,
Fire,
Poison,
Heal,
};
enum class MobType : std::uint8_t {
Zombie = 0,
Spider,
Skeleton,
Pigman,
Creeper,
Silverfish,
Blaze,
Witch,
Slime,
Giant,
MOB_COUNT
};
typedef std::uint32_t MobID;
typedef std::uint8_t MobLevel;
typedef std::vector<TowerType> TowerImmunities;
typedef std::vector<EffectType> EffectImmunities;
struct MobStats {
float m_Damage;
float m_Speed;
Vec2f m_Size;
std::uint16_t m_MoneyCost;
std::uint16_t m_ExpCost;
std::uint16_t m_MaxLife;
std::uint16_t m_ExpReward;
};
struct EffectDuration {
EffectType type;
float duration; // in seconds
Tower* tower; // the tower that gived the effect
};
const MobStats* GetMobStats(MobType type, std::uint8_t level);
const TowerImmunities& GetMobTowerImmunities(MobType type, std::uint8_t level);
const EffectImmunities& GetMobEffectImmunities(MobType type, std::uint8_t level);
class MobHandler;
struct MobData {};
class Mob : public sp::MessageBase<MobType, MobHandler> {
public:
MobID m_ID;
MobLevel m_Level;
PlayerID m_Sender;
float m_Health;
Vec2fp m_Position;
Direction m_Direction;
std::vector<EffectDuration> m_Effects;
const Tower* m_LastDamage; // the last tower that damaged the mob
float m_HitCooldown;
TeamCastle* m_CastleTarget;
// utils::CooldownTimer m_AttackTimer;
MobPtr m_Next;
Mob() {}
Mob& operator=(const Mob& a_Other) = default;
};
template <MobType ID>
using ConcreteMob = sp::ConcreteMessage<MobData, Mob, ID>;
using Zombie = ConcreteMob<MobType::Zombie>;
using Spider = ConcreteMob<MobType::Spider>;
using Skeleton = ConcreteMob<MobType::Skeleton>;
using PigMan = ConcreteMob<MobType::Pigman>;
using Creeper = ConcreteMob<MobType::Creeper>;
using Silverfish = ConcreteMob<MobType::Silverfish>;
using Blaze = ConcreteMob<MobType::Blaze>;
using Witch = ConcreteMob<MobType::Witch>;
using Slime = ConcreteMob<MobType::Slime>;
using Giant = ConcreteMob<MobType::Giant>;
using AllMobs = std::tuple<Zombie, Spider, Skeleton, PigMan, Creeper, Silverfish, Blaze, Witch, Slime, Giant>;
class MobHandler : public sp::GenericHandler<AllMobs> {};
using MobFactory = sp::MessageFactory<Mob, AllMobs>;
class MobListener {
public:
virtual void OnMobSpawn(Mob* mob) {
MobHandler h;
}
virtual void OnMobDie(Mob* mob) {}
virtual void OnMobDamage(Mob* target, float damage, Tower* damager) {}
virtual void OnMobTouchCastle(Mob* damager, TeamCastle* enemyCastle) {}
virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {}
};
using MobList = std::vector<MobPtr>;
// typedef utils::ObjectNotifier<MobListener> MobNotifier;
} // namespace game
} // namespace td