Files
Tower-Defense2/include/client/state/GameState.h
2025-08-09 11:23:17 +02:00

26 lines
527 B
C++

#pragma once
#include <client/ClientState.h>
#include <td/game/World.h>
#include <td/simulation/ServerSimulation.h>
namespace td {
namespace client {
class GameState : public ClientState {
private:
std::shared_ptr<game::World> m_World;
public:
GameState(Client& a_Client, const std::shared_ptr<game::World>& a_World);
~GameState() {}
virtual void Update(float a_Delta) override;
protected:
virtual void HandlePacket(const protocol::PacketBase& a_Packet) override;
};
} // namespace client
} // namespace td