25 lines
878 B
C++
25 lines
878 B
C++
#include <server/state/GameState.h>
|
|
#include <server/state/GameStateHandler.h>
|
|
|
|
namespace td {
|
|
namespace server {
|
|
|
|
GameStateHandler::GameStateHandler(GameState& a_GameState, PlayerID a_PlayerId) : m_GameState(a_GameState), m_PlayerId(a_PlayerId) {}
|
|
|
|
// TODO: redo this
|
|
void GameStateHandler::Handle(const protocol::packets::SpawnTroopPacket& a_Packet) {
|
|
static const EntityCoords DEFAULT_POS(td::FpFloat(77), td::FpFloat(13));
|
|
|
|
td::protocol::commands::SpawnTroopCommand spawn(*a_Packet->m_Type, *a_Packet->m_Level, DEFAULT_POS, m_PlayerId);
|
|
m_GameState.m_Simulation.Handle(spawn);
|
|
}
|
|
|
|
// TODO: and this
|
|
void GameStateHandler::Handle(const protocol::packets::PlaceTowerPacket& a_Packet) {
|
|
td::protocol::commands::PlaceTowerCommand place(a_Packet->m_Type, m_PlayerId, a_Packet->m_Position);
|
|
m_GameState.m_Simulation.Handle(place);
|
|
}
|
|
|
|
} // namespace server
|
|
} // namespace td
|