Files
Tower-Defense2/include/server/Server.h
2025-08-06 20:10:56 +02:00

37 lines
746 B
C++

#pragma once
#include <memory>
#include <server/IServerSocket.h>
#include <server/IServerState.h>
#include <chrono>
namespace td {
namespace server {
class Server {
private:
std::shared_ptr<IServerSocket> m_Socket;
std::shared_ptr<IServerState> m_State;
std::chrono::time_point<std::chrono::system_clock> m_LastTime;
public:
Server(const std::shared_ptr<IServerSocket>& a_Socket) : m_Socket(a_Socket), m_LastTime(std::chrono::system_clock::now()) {}
void Update();
void UpdateState(const std::shared_ptr<IServerState>& a_State) {
m_State = a_State;
m_State->SetServer(this);
}
private:
void Update(float a_Delta) {
m_State->Update(a_Delta);
}
friend class IServerState;
};
} // namespace server
} // namespace td