24 lines
484 B
C++
24 lines
484 B
C++
#pragma once
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#include <td/render/Renderer.h>
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#include <td/render/shader/EntityShader.h>
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#include <td/game/World.h>
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namespace td {
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namespace render {
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class EntityRenderer : public Renderer<shader::EntityShader> {
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private:
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const game::World& m_World;
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std::unique_ptr<GL::VertexArray> m_EntityVao;
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public:
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EntityRenderer(Camera& a_Camera, const game::World& a_World);
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virtual ~EntityRenderer();
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virtual void Render() override;
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};
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} // namespace render
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} // namespace td
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