#pragma once
#include
#include |
#include |
namespace td {
namespace render {
class EntityRenderer : public Renderer {
private:
const game::World& m_World;
std::unique_ptr m_EntityVao;
public:
EntityRenderer(Camera& a_Camera, const game::World& a_World);
virtual ~EntityRenderer();
virtual void Render() override;
};
} // namespace render
} // namespace td
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