28 lines
510 B
C++
28 lines
510 B
C++
#pragma once
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#include <server/IServerSocket.h>
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#include <td/common/StateMachine.h>
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#include <server/PlayerManager.h>
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namespace td {
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namespace server {
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class ServerState;
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class Server : public StateMachine<Server, void, float> {
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private:
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std::shared_ptr<IServerSocket> m_Socket;
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PlayerManager m_Players;
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float m_LastMspt;
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public:
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Server(const std::shared_ptr<IServerSocket>& a_Socket);
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virtual void Update(float a_Delta);
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friend class ServerState;
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};
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} // namespace server
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} // namespace td
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