43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#pragma once
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#include <server/PlayerIds.h>
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#include <td/misc/Signal.h>
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#include <td/protocol/packet/Packets.h>
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namespace td {
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namespace server {
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class IServerSocket {
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public:
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using PlayerPacketHandlerType = std::unique_ptr<protocol::PacketHandler>(PlayerID);
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using PlayerPacketHandler = std::function<PlayerPacketHandlerType>;
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utils::Signal<PlayerID, const PlayerInfo&> OnPlayerJoin;
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utils::Signal<PlayerID> OnPlayerLeave;
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utils::Signal<PlayerID, const protocol::PacketBase&> OnReceive;
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void Send(PlayerID a_PlayerId, const protocol::PacketBase& a_Packet);
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void Broadcast(const protocol::PacketBase& a_Packet);
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void Disconnect(PlayerID a_PlayerId);
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void RegisterHandler(const PlayerPacketHandler& a_Handler);
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void UnregisterHandler(const PlayerPacketHandler& a_Handler);
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IServerSocket();
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virtual ~IServerSocket() {}
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private:
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PlayerIds m_Ids;
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std::vector<PlayerPacketHandler> m_Handlers;
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protected:
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void OnConnectPeer(PeerID a_PeerId);
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void OnDisconnectPeer(PeerID a_PeerId);
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void OnReceivePeer(PeerID a_PeerId, const protocol::PacketBase& a_Packet);
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virtual void SendPeer(PeerID a_PeerId, const protocol::PacketBase& a_Packet) = 0;
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};
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} // namespace server
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} // namespace td
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