Files
Tower-Defense2/include/td/render/Renderer.h
2025-07-16 13:38:02 +02:00

55 lines
1014 B
C++

#pragma once
#include <memory>
#include <td/render/Camera.h>
#include <td/render/loader/GLLoader.h>
#include <td/render/shader/CameraShaderProgram.h>
namespace td {
namespace render {
class BasicRenderer {
public:
virtual void Render() = 0;
void Render(const GL::VertexArray& a_Vao);
};
class Renderer : public BasicRenderer {
protected:
std::unique_ptr<shader::CameraShaderProgram> m_Shader;
Camera& m_Camera;
public:
Renderer(std::unique_ptr<shader::CameraShaderProgram>&& a_Shader, Camera& a_Camera);
virtual ~Renderer() {}
};
class RenderPipeline {
private:
std::vector<std::unique_ptr<BasicRenderer>> m_Renderers;
public:
RenderPipeline();
~RenderPipeline() = default;
template<typename T, typename... Args>
void AddRenderer(Args&&... args) {
m_Renderers.push_back(std::make_unique<T>(args ...));
}
void Clear() {
m_Renderers.clear();
}
void Render() {
for (auto& renderer : m_Renderers) {
renderer->Render();
}
}
};
} // namespace render
} // namespace td