23 lines
490 B
C++
23 lines
490 B
C++
#pragma once
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#include <server/IServerState.h>
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namespace td {
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namespace server {
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class LobbyState : public IServerState {
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private:
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/* data */
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public:
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LobbyState(/* args */) {}
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~LobbyState() {}
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virtual void HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) override;
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virtual void Update(float a_Delta) override;
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virtual void OnPlayerJoin(PlayerID a_Id) override;
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virtual void OnPlayerLeave(PlayerID a_Id) override;
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};
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} // namespace server
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} // namespace td
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