42 lines
810 B
C++
42 lines
810 B
C++
#pragma once
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#include <map>
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#include <td/Types.h>
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namespace td {
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namespace server {
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class PlayerIds {
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private:
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std::map<PeerID, PlayerID> m_PeerToPlayer;
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std::map<PlayerID, PeerID> m_PlayerToPeer;
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PlayerID m_NextId;
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public:
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PlayerIds() : m_NextId(0) {}
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~PlayerIds() {}
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void AddConnection(PeerID a_PeerId) {
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m_PeerToPlayer.emplace(a_PeerId, m_NextId);
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m_PlayerToPeer.emplace(m_NextId, a_PeerId);
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m_NextId++;
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}
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PlayerID GetPlayerId(PeerID a_PeerId) const {
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return m_PeerToPlayer.at(a_PeerId);
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}
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PeerID GetPeerId(PlayerID a_PlayerId) const {
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return m_PlayerToPeer.at(a_PlayerId);
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}
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void RemovePeer(PeerID a_PeerId) {
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PlayerID playerId = GetPlayerId(a_PeerId);
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m_PeerToPlayer.erase(a_PeerId);
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m_PlayerToPeer.erase(playerId);
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}
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};
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} // namespace server
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} // namespace td
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