Files
Tower-Defense2/include/td/render/renderer/TowerRenderer.h
2026-01-30 13:18:01 +01:00

27 lines
583 B
C++

#pragma once
#include <td/render/Renderer.h>
#include <td/render/shader/EntityShader.h>
#include <td/game/World.h>
#include <raylib-cpp/Model.hpp>
#include <raylib-cpp/Texture.hpp>
namespace td {
namespace render {
class TowerRenderer : public Renderer<shader::EntityShader> {
private:
game::WorldPtr m_World;
raylib::Model m_TowerModel;
raylib::Texture2D m_TowerTexture;
public:
TowerRenderer(raylib::Camera& a_Camera, const game::WorldPtr& a_World);
virtual ~TowerRenderer();
virtual void Render(float a_Lerp) override;
};
} // namespace render
} // namespace td