#pragma once #include #include #include #include #include namespace td { namespace render { class TowerRenderer : public Renderer { private: game::WorldPtr m_World; raylib::Model m_TowerModel; raylib::Texture2D m_TowerTexture; public: TowerRenderer(raylib::Camera& a_Camera, const game::WorldPtr& a_World); virtual ~TowerRenderer(); virtual void Render(float a_Lerp) override; }; } // namespace render } // namespace td