Files
Tower-Defense2/include/server/IServerSocket.h
2025-08-22 11:41:58 +02:00

43 lines
1.2 KiB
C++

#pragma once
#include <server/PlayerIds.h>
#include <td/misc/Signal.h>
#include <td/protocol/packet/Packets.h>
namespace td {
namespace server {
class IServerSocket {
public:
using PlayerPacketHandlerType = std::unique_ptr<protocol::PacketHandler>(PlayerID);
using PlayerPacketHandler = std::function<PlayerPacketHandlerType>;
utils::Signal<PlayerID> OnPlayerConnect;
utils::Signal<PlayerID> OnPlayerDisconnect;
utils::Signal<PlayerID, const protocol::PacketBase&> OnReceive;
void Send(PlayerID a_PlayerId, const protocol::PacketBase& a_Packet);
void Broadcast(const protocol::PacketBase& a_Packet);
void Disconnect(PlayerID a_PlayerId);
void RegisterHandler(const PlayerPacketHandler& a_Handler);
void UnregisterHandler(const PlayerPacketHandler& a_Handler);
IServerSocket();
virtual ~IServerSocket() {}
private:
PlayerIds m_Ids;
std::vector<PlayerPacketHandler> m_Handlers;
protected:
void OnConnectPeer(PeerID a_PeerId);
void OnDisconnectPeer(PeerID a_PeerId);
void OnReceivePeer(PeerID a_PeerId, const protocol::PacketBase& a_Packet);
virtual void SendPeer(PeerID a_PeerId, const protocol::PacketBase& a_Packet) = 0;
};
} // namespace server
} // namespace td