Files
Tower-Defense2/include/td/render/renderer/EntityRenderer.h
2026-01-04 13:07:56 +01:00

27 lines
601 B
C++

#pragma once
#include <td/render/loader/TextureLoader.h>
#include <td/render/loader/FbxLoader.h>
#include <td/render/Renderer.h>
#include <td/render/shader/EntityShader.h>
#include <td/game/World.h>
namespace td {
namespace render {
class EntityRenderer : public Renderer<shader::EntityShader> {
private:
game::WorldPtr m_World;
Model m_EntityModel;
std::unique_ptr<GL::Texture> m_EntityTexture;
public:
EntityRenderer(Camera& a_Camera, const game::WorldPtr& a_World);
virtual ~EntityRenderer();
virtual void Render(float a_Lerp) override;
};
} // namespace render
} // namespace td