Files
Tower-Defense2/include/td/protocol/packet/PacketSerialize.h
2025-07-31 18:02:14 +02:00

48 lines
1.3 KiB
C++

#pragma once
#include <td/protocol/packet/PacketData.h>
namespace td {
template <typename T>
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec2<T>& a_Vec) {
return a_Buffer << a_Vec.x << a_Vec.y;
}
template <typename T>
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec2<T>& a_Vec) {
return a_Buffer >> a_Vec.x >> a_Vec.y;
}
template <typename T>
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec3<T>& a_Vec) {
return a_Buffer << a_Vec.x << a_Vec.y << a_Vec.z;
}
template <typename T>
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec3<T>& a_Vec) {
return a_Buffer >> a_Vec.x >> a_Vec.y >> a_Vec.z;
}
template <typename T>
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec4<T>& a_Vec) {
return a_Buffer << a_Vec.x << a_Vec.y << a_Vec.z << a_Vec.w;
}
template <typename T>
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec4<T>& a_Vec) {
return a_Buffer >> a_Vec.x >> a_Vec.y >> a_Vec.z >> a_Vec.w;
}
namespace game {
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const TeamCastle& a_Castle);
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, TeamCastle& a_Castle);
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const ChunkPtr& a_Chunk);
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, ChunkPtr& a_Chunk);
} // namespace game
} // namespace td