Files
2025-08-22 11:41:58 +02:00

32 lines
577 B
C++

#pragma once
#include <server/IServerSocket.h>
#include <td/common/StateMachine.h>
#include <server/PlayerManager.h>
namespace td {
namespace server {
class ServerState;
class Server : public StateMachine<Server, void, float> {
private:
std::shared_ptr<IServerSocket> m_Socket;
PlayerManager m_Players;
float m_LastMspt;
public:
Server(const std::shared_ptr<IServerSocket>& a_Socket);
virtual void Update(float a_Delta);
const PlayerManager& GetPlayers() const {
return m_Players;
}
friend class ServerState;
};
} // namespace server
} // namespace td