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27
.clang-tidy
Normal file
27
.clang-tidy
Normal file
@@ -0,0 +1,27 @@
|
||||
Checks: >-
|
||||
-*,
|
||||
readability-identifier-naming,
|
||||
readability-redundant-string-cstr,
|
||||
readability-redundant-string-init,
|
||||
readability-simplify-boolean-expr,
|
||||
performance-unnecessary-value-param,
|
||||
performance-unnecessary-copy-initialization,
|
||||
performance-for-range-copy,
|
||||
performance-implicit-conversion-in-loop,
|
||||
CheckOptions:
|
||||
- key: readability-identifier-naming.PrivateMemberPrefix
|
||||
value: 'm_'
|
||||
- key: readability-identifier-naming.ClassConstantCase
|
||||
value: aNy_CasE
|
||||
# an empty *Prefix needs a *Case to work
|
||||
- key: readability-identifier-naming.ClassConstantPrefix
|
||||
value: ''
|
||||
#- key: readability-identifier-naming.PrivateMemberCase
|
||||
# value: CamelCase
|
||||
#- key: readability-identifier-naming.FunctionCase
|
||||
# value: CamelCase
|
||||
#- key: readability-identifier-naming.EnumCase
|
||||
# value: camelBack
|
||||
|
||||
WarningsAsErrors: '*'
|
||||
FormatStyle: 'file'
|
||||
2
.gitignore
vendored
2
.gitignore
vendored
@@ -9,3 +9,5 @@ build/
|
||||
.vscode
|
||||
|
||||
imgui.ini
|
||||
|
||||
test/tdmap.tdmap3
|
||||
13
.vscode/c_cpp_properties.json
vendored
Normal file
13
.vscode/c_cpp_properties.json
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"configurations": [
|
||||
{
|
||||
"name": "TD2",
|
||||
"cppStandard": "c++20",
|
||||
"includePath": [
|
||||
"include"
|
||||
],
|
||||
"compileCommands": ".vscode/compile_commands.json"
|
||||
}
|
||||
],
|
||||
"version": 4
|
||||
}
|
||||
3
README.md
Normal file
3
README.md
Normal file
@@ -0,0 +1,3 @@
|
||||
# (CubeCraft) Tower Defense
|
||||
|
||||
## Currently in contruction 🏗️👷⚙️
|
||||
5
assets/stats.json
Normal file
5
assets/stats.json
Normal file
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"Zombie" : {
|
||||
|
||||
}
|
||||
}
|
||||
41
include/client/Client.h
Normal file
41
include/client/Client.h
Normal file
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
#include <client/IClientSocket.h>
|
||||
#include <client/PlayerManager.h>
|
||||
#include <td/common/StateMachine.h>
|
||||
#include <optional>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
class ClientState;
|
||||
class LoggingState;
|
||||
|
||||
class Client : public StateMachine<Client, void, float> {
|
||||
private:
|
||||
std::shared_ptr<IClientSocket> m_Socket;
|
||||
PlayerManager m_Players;
|
||||
std::optional<PlayerID> m_Id;
|
||||
|
||||
public:
|
||||
Client(const std::shared_ptr<IClientSocket>& a_Socket);
|
||||
~Client();
|
||||
|
||||
void SendPacket(const protocol::PacketBase& a_Packet);
|
||||
|
||||
void Disconnect();
|
||||
|
||||
const PlayerManager& GetPlayers() const {
|
||||
return m_Players;
|
||||
}
|
||||
|
||||
const std::optional<PlayerID> GetId() const {
|
||||
return m_Id;
|
||||
}
|
||||
|
||||
friend class ClientState;
|
||||
friend class LoggingState;
|
||||
};
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
19
include/client/ClientState.h
Normal file
19
include/client/ClientState.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include <client/Client.h>
|
||||
#include <td/misc/SlotGuard.h>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
class ClientState : public Client::State, public protocol::PacketHandler, private utils::SlotGuard {
|
||||
public:
|
||||
ClientState(Client& a_Client);
|
||||
virtual ~ClientState() {}
|
||||
|
||||
protected:
|
||||
void SendPacket(const protocol::PacketBase& a_Packet);
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
24
include/client/IClientSocket.h
Normal file
24
include/client/IClientSocket.h
Normal file
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/Types.h>
|
||||
#include <td/misc/Signal.h>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
class IClientSocket {
|
||||
public:
|
||||
utils::Signal<> OnConnect;
|
||||
utils::Signal<> OnDisconnect;
|
||||
utils::Signal<const protocol::PacketBase&> OnReceive;
|
||||
|
||||
virtual void Send(const protocol::PacketBase& a_Packet) = 0;
|
||||
virtual void Disconnect() = 0;
|
||||
|
||||
IClientSocket() {}
|
||||
virtual ~IClientSocket() {}
|
||||
};
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
39
include/client/PlayerManager.h
Normal file
39
include/client/PlayerManager.h
Normal file
@@ -0,0 +1,39 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
#include <td/misc/Signal.h>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
class IClientSocket;
|
||||
|
||||
class PlayerManager : public protocol::PacketHandler {
|
||||
private:
|
||||
std::map<PlayerID, PlayerInfo> m_Players;
|
||||
std::shared_ptr<IClientSocket> m_Socket;
|
||||
|
||||
public:
|
||||
utils::Signal<const PlayerInfo&> OnPlayerJoin;
|
||||
utils::Signal<PlayerID> OnPlayerLeave;
|
||||
|
||||
PlayerManager(const std::shared_ptr<IClientSocket>& a_Socket);
|
||||
~PlayerManager();
|
||||
|
||||
PlayerInfo GetPlayer(PlayerID a_Player);
|
||||
|
||||
auto begin() const {
|
||||
return m_Players.begin();
|
||||
}
|
||||
|
||||
auto end() const {
|
||||
return m_Players.end();
|
||||
}
|
||||
|
||||
virtual void Handle(const protocol::packets::PlayerJoinPacket&) override;
|
||||
virtual void Handle(const protocol::packets::PlayerListPacket&) override;
|
||||
virtual void Handle(const protocol::packets::PlayerLeavePacket&) override;
|
||||
};
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
34
include/client/socket/FakeSocket.h
Normal file
34
include/client/socket/FakeSocket.h
Normal file
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
#include <client/IClientSocket.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
namespace server {
|
||||
class FakeSocket;
|
||||
} // namespace server
|
||||
|
||||
|
||||
namespace client {
|
||||
|
||||
class FakeSocket : public IClientSocket {
|
||||
private:
|
||||
std::shared_ptr<server::FakeSocket> m_Server;
|
||||
PeerID m_PeerId;
|
||||
|
||||
struct Private{ explicit Private() = default; };
|
||||
|
||||
public:
|
||||
FakeSocket(Private) {}
|
||||
~FakeSocket() {}
|
||||
|
||||
static std::shared_ptr<FakeSocket> Connect(const std::shared_ptr<server::FakeSocket>& a_Server);
|
||||
|
||||
void ReceiveFromFakePeer(PeerID a_Peer, const protocol::PacketBase& a_Packet);
|
||||
|
||||
virtual void Send(const protocol::PacketBase& a_Packet) override;
|
||||
virtual void Disconnect() override;
|
||||
};
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
35
include/client/state/GameState.h
Normal file
35
include/client/state/GameState.h
Normal file
@@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
#include <client/ClientState.h>
|
||||
#include <td/game/World.h>
|
||||
#include <td/simulation/ClientSimulation.h>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
class GameState : public ClientState {
|
||||
private:
|
||||
game::WorldPtr m_World;
|
||||
sim::ClientSimulation m_Simulation;
|
||||
float m_CurrentLerp;
|
||||
|
||||
public:
|
||||
GameState(Client& a_Client, const game::WorldPtr& a_World, std::uint64_t a_StepTime, const std::vector<protocol::LockStep> a_FirstSteps);
|
||||
~GameState() {}
|
||||
|
||||
virtual void Update(float a_Delta) override;
|
||||
|
||||
float GetCurrentLerp() const {
|
||||
return m_CurrentLerp;
|
||||
}
|
||||
|
||||
game::WorldPtr GetWorld() const {
|
||||
return m_World;
|
||||
}
|
||||
|
||||
virtual void Handle(const protocol::packets::LockStepsPacket& a_LockStep) override;
|
||||
virtual void Handle(const protocol::packets::LockStepResponsePacket& a_LockStep) override;
|
||||
};
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
25
include/client/state/LobbyState.h
Normal file
25
include/client/state/LobbyState.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#include <client/ClientState.h>
|
||||
#include <td/game/World.h>
|
||||
#include <td/simulation/ClientSimulation.h>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
class LobbyState : public ClientState {
|
||||
private:
|
||||
std::shared_ptr<game::World> m_World;
|
||||
public:
|
||||
LobbyState(Client& a_Client);
|
||||
~LobbyState();
|
||||
|
||||
virtual void Update(float a_Delta) override;
|
||||
|
||||
virtual void Handle(const protocol::packets::WorldHeaderPacket& a_Packet) override;
|
||||
virtual void Handle(const protocol::packets::WorldDataPacket& a_Packet) override;
|
||||
virtual void Handle(const protocol::packets::BeginGamePacket& a_Packet) override;
|
||||
};
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
22
include/client/state/LoggingState.h
Normal file
22
include/client/state/LoggingState.h
Normal file
@@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include <client/ClientState.h>
|
||||
#include <td/game/World.h>
|
||||
#include <td/simulation/ClientSimulation.h>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
class LoggingState : public ClientState {
|
||||
public:
|
||||
LoggingState(Client& a_Client, const std::string& a_PlayerName);
|
||||
~LoggingState();
|
||||
|
||||
virtual void Update(float a_Delta) override;
|
||||
|
||||
virtual void Handle(const protocol::packets::PlayerJoinPacket& a_Packet) override;
|
||||
virtual void Handle(const protocol::packets::LoggingSuccessPacket& a_Packet) override;
|
||||
};
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
42
include/server/IServerSocket.h
Normal file
42
include/server/IServerSocket.h
Normal file
@@ -0,0 +1,42 @@
|
||||
#pragma once
|
||||
|
||||
#include <server/PlayerIds.h>
|
||||
#include <td/misc/Signal.h>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
class IServerSocket {
|
||||
public:
|
||||
using PlayerPacketHandlerType = std::unique_ptr<protocol::PacketHandler>(PlayerID);
|
||||
using PlayerPacketHandler = std::function<PlayerPacketHandlerType>;
|
||||
|
||||
utils::Signal<PlayerID> OnPlayerConnect;
|
||||
utils::Signal<PlayerID> OnPlayerDisconnect;
|
||||
utils::Signal<PlayerID, const protocol::PacketBase&> OnReceive;
|
||||
|
||||
void Send(PlayerID a_PlayerId, const protocol::PacketBase& a_Packet);
|
||||
void Broadcast(const protocol::PacketBase& a_Packet);
|
||||
|
||||
void Disconnect(PlayerID a_PlayerId);
|
||||
|
||||
void RegisterHandler(const PlayerPacketHandler& a_Handler);
|
||||
void UnregisterHandler(const PlayerPacketHandler& a_Handler);
|
||||
|
||||
IServerSocket();
|
||||
virtual ~IServerSocket() {}
|
||||
|
||||
private:
|
||||
PlayerIds m_Ids;
|
||||
std::vector<PlayerPacketHandler> m_Handlers;
|
||||
|
||||
protected:
|
||||
void OnConnectPeer(PeerID a_PeerId);
|
||||
void OnDisconnectPeer(PeerID a_PeerId);
|
||||
void OnReceivePeer(PeerID a_PeerId, const protocol::PacketBase& a_Packet);
|
||||
virtual void SendPeer(PeerID a_PeerId, const protocol::PacketBase& a_Packet) = 0;
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
49
include/server/PlayerIds.h
Normal file
49
include/server/PlayerIds.h
Normal file
@@ -0,0 +1,49 @@
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <td/Types.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
class PlayerIds {
|
||||
private:
|
||||
std::map<PeerID, PlayerID> m_PeerToPlayer;
|
||||
std::map<PlayerID, PeerID> m_PlayerToPeer;
|
||||
PlayerID m_NextId;
|
||||
|
||||
public:
|
||||
PlayerIds() : m_NextId(0) {}
|
||||
~PlayerIds() {}
|
||||
|
||||
void AddConnection(PeerID a_PeerId) {
|
||||
m_PeerToPlayer.emplace(a_PeerId, m_NextId);
|
||||
m_PlayerToPeer.emplace(m_NextId, a_PeerId);
|
||||
m_NextId++;
|
||||
}
|
||||
|
||||
PlayerID GetPlayerId(PeerID a_PeerId) const {
|
||||
return m_PeerToPlayer.at(a_PeerId);
|
||||
}
|
||||
|
||||
PeerID GetPeerId(PlayerID a_PlayerId) const {
|
||||
return m_PlayerToPeer.at(a_PlayerId);
|
||||
}
|
||||
|
||||
void RemovePeer(PeerID a_PeerId) {
|
||||
PlayerID playerId = GetPlayerId(a_PeerId);
|
||||
m_PeerToPlayer.erase(a_PeerId);
|
||||
m_PlayerToPeer.erase(playerId);
|
||||
}
|
||||
|
||||
auto begin() {
|
||||
return m_PeerToPlayer.begin();
|
||||
}
|
||||
|
||||
auto end() {
|
||||
return m_PeerToPlayer.end();
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
44
include/server/PlayerManager.h
Normal file
44
include/server/PlayerManager.h
Normal file
@@ -0,0 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/misc/Signal.h>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
class IServerSocket;
|
||||
|
||||
class PlayerManager {
|
||||
private:
|
||||
std::map<PlayerID, PlayerInfo> m_Players;
|
||||
std::shared_ptr<IServerSocket> m_Socket;
|
||||
|
||||
public:
|
||||
utils::Signal<PlayerID, const PlayerInfo&> OnPlayerJoin;
|
||||
utils::Signal<PlayerID> OnPlayerLeave;
|
||||
|
||||
PlayerManager(const std::shared_ptr<IServerSocket>& a_Socket);
|
||||
~PlayerManager();
|
||||
|
||||
void RemovePlayer(PlayerID a_Player);
|
||||
PlayerInfo GetPlayer(PlayerID a_Player);
|
||||
|
||||
private:
|
||||
void Disconnect(PlayerID a_Player);
|
||||
|
||||
class ConnectionHandler : public protocol::PacketHandler {
|
||||
private:
|
||||
PlayerManager& m_PlayerManager;
|
||||
PlayerID m_Player;
|
||||
|
||||
public:
|
||||
ConnectionHandler(PlayerManager& a_PlayerManager, PlayerID a_Player);
|
||||
~ConnectionHandler() = default;
|
||||
|
||||
virtual void Handle(const protocol::packets::PlayerLoginPacket& a_Packet) override;
|
||||
virtual void Handle(const protocol::packets::DisconnectPacket& a_Packet) override;
|
||||
};
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
31
include/server/Server.h
Normal file
31
include/server/Server.h
Normal file
@@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include <server/IServerSocket.h>
|
||||
#include <td/common/StateMachine.h>
|
||||
#include <server/PlayerManager.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
class ServerState;
|
||||
|
||||
class Server : public StateMachine<Server, void, float> {
|
||||
private:
|
||||
std::shared_ptr<IServerSocket> m_Socket;
|
||||
PlayerManager m_Players;
|
||||
float m_LastMspt;
|
||||
|
||||
public:
|
||||
Server(const std::shared_ptr<IServerSocket>& a_Socket);
|
||||
|
||||
virtual void Update(float a_Delta);
|
||||
|
||||
const PlayerManager& GetPlayers() const {
|
||||
return m_Players;
|
||||
}
|
||||
|
||||
friend class ServerState;
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
25
include/server/ServerState.h
Normal file
25
include/server/ServerState.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#include <server/Server.h>
|
||||
#include <td/misc/SlotGuard.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
class ServerState : public Server::State, private utils::SlotGuard {
|
||||
public:
|
||||
virtual void HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) = 0;
|
||||
virtual void Update(float a_Delta) = 0;
|
||||
virtual void OnPlayerJoin(PlayerID a_Id, const td::PlayerInfo& a_Info) {}
|
||||
virtual void OnPlayerLeave(PlayerID a_Id) {}
|
||||
|
||||
ServerState(Server& a_Server);
|
||||
virtual ~ServerState();
|
||||
|
||||
protected:
|
||||
void SendPacket(PlayerID a_Id, const protocol::PacketBase& a_Packet);
|
||||
void BroadcastPacket(const protocol::PacketBase& a_Packet);
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
35
include/server/socket/FakeSocket.h
Normal file
35
include/server/socket/FakeSocket.h
Normal file
@@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
#include <client/socket/FakeSocket.h>
|
||||
#include <optional>
|
||||
#include <server/IServerSocket.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
class FakeSocket : public IServerSocket {
|
||||
private:
|
||||
std::vector<std::optional<std::weak_ptr<client::FakeSocket>>> m_Clients;
|
||||
|
||||
public:
|
||||
FakeSocket() {}
|
||||
~FakeSocket() {}
|
||||
|
||||
PeerID ConnectFakePeer(const std::shared_ptr<client::FakeSocket>& a_Socket);
|
||||
void DisconnectFakePeer(PeerID a_Peer);
|
||||
void ReceiveFromFakePeer(PeerID a_Peer, const protocol::PacketBase& a_Packet);
|
||||
|
||||
protected:
|
||||
virtual void SendPeer(PeerID a_Peer, const protocol::PacketBase& a_Packet) override;
|
||||
|
||||
private:
|
||||
/**
|
||||
* \return -1 if all previous ids are not free
|
||||
*/
|
||||
int GetNextFreeId();
|
||||
|
||||
friend class client::FakeSocket;
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
17
include/server/state/EndGameState.h
Normal file
17
include/server/state/EndGameState.h
Normal file
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include <server/ServerState.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
class EndGameState : public ServerState {
|
||||
private:
|
||||
/* data */
|
||||
public:
|
||||
EndGameState(/* args */) {}
|
||||
~EndGameState() {}
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
31
include/server/state/GameState.h
Normal file
31
include/server/state/GameState.h
Normal file
@@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include <server/ServerState.h>
|
||||
#include <td/game/World.h>
|
||||
#include <td/simulation/ServerSimulation.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
class GameStateHandler;
|
||||
|
||||
class GameState : public ServerState {
|
||||
private:
|
||||
std::shared_ptr<game::World> m_World;
|
||||
sim::ServerSimulation m_Simulation;
|
||||
float m_Time;
|
||||
|
||||
public:
|
||||
GameState(Server& a_Server, const std::shared_ptr<game::World>& a_World);
|
||||
~GameState() {}
|
||||
|
||||
virtual void HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) override;
|
||||
virtual void Update(float a_Delta) override;
|
||||
|
||||
virtual void OnPlayerJoin(PlayerID a_Id, const td::PlayerInfo& a_Info) override;
|
||||
|
||||
friend class GameStateHandler;
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
26
include/server/state/GameStateHandler.h
Normal file
26
include/server/state/GameStateHandler.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
class GameState;
|
||||
|
||||
class GameStateHandler : public protocol::PacketHandler {
|
||||
private:
|
||||
GameState& m_GameState;
|
||||
PlayerID m_PlayerId;
|
||||
|
||||
using protocol::PacketHandler::Handle;
|
||||
|
||||
public:
|
||||
GameStateHandler(GameState& a_GameState, PlayerID a_PlayerId);
|
||||
|
||||
virtual void Handle(const protocol::packets::SpawnTroopPacket& a_Packet) override;
|
||||
virtual void Handle(const protocol::packets::PlaceTowerPacket& a_Packet) override;
|
||||
virtual void Handle(const protocol::packets::LockStepRequestPacket& a_Packet) override;
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
23
include/server/state/LobbyState.h
Normal file
23
include/server/state/LobbyState.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include <server/ServerState.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
// this class is temporary useless
|
||||
class LobbyState : public ServerState {
|
||||
private:
|
||||
std::shared_ptr<game::World> m_World;
|
||||
public:
|
||||
LobbyState(Server& a_Server);
|
||||
~LobbyState() {}
|
||||
|
||||
virtual void OnPlayerJoin(PlayerID a_Id, const td::PlayerInfo& a_Info) override;
|
||||
|
||||
virtual void HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) override;
|
||||
virtual void Update(float a_Delta) override;
|
||||
};
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
10
include/td/Constants.h
Normal file
10
include/td/Constants.h
Normal file
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace td {
|
||||
|
||||
constexpr int TPS = 20;
|
||||
constexpr float STEP_PERIOD = 1.0f / static_cast<float>(TPS);
|
||||
|
||||
} // namespace td
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <sp/common/DataBufferOperators.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
@@ -18,7 +18,7 @@ struct Vec2 {
|
||||
T g;
|
||||
};
|
||||
|
||||
constexpr Vec2(T X = 0, T Y = 0) : x(X), y(Y) {}
|
||||
constexpr Vec2(T X = T(0), T Y = T(0)) : x(X), y(Y) {}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
@@ -176,8 +176,42 @@ Mat4f Look(const Vec3f& eye, const Vec3f& center, const Vec3f& up);
|
||||
|
||||
Mat4f Inverse(const Mat4f& mat);
|
||||
|
||||
template<typename T>
|
||||
T Lerp(T v0, T v1, T t) {
|
||||
return (T(1) - t) * v0 + t * v1;
|
||||
}
|
||||
|
||||
} // namespace maths
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec2<T>& a_Vec) {
|
||||
return a_Buffer << a_Vec.x << a_Vec.y;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec2<T>& a_Vec) {
|
||||
return a_Buffer >> a_Vec.x >> a_Vec.y;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec3<T>& a_Vec) {
|
||||
return a_Buffer << a_Vec.x << a_Vec.y << a_Vec.z;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec3<T>& a_Vec) {
|
||||
return a_Buffer >> a_Vec.x >> a_Vec.y >> a_Vec.z;
|
||||
}
|
||||
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec4<T>& a_Vec) {
|
||||
return a_Buffer << a_Vec.x << a_Vec.y << a_Vec.z << a_Vec.w;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec4<T>& a_Vec) {
|
||||
return a_Buffer >> a_Vec.x >> a_Vec.y >> a_Vec.z >> a_Vec.w;
|
||||
}
|
||||
|
||||
} // namespace td
|
||||
|
||||
@@ -2,11 +2,20 @@
|
||||
|
||||
#include <cstdint>
|
||||
#include <fpm/fixed.hpp>
|
||||
#include <td/Maths.h>
|
||||
|
||||
namespace sp {
|
||||
class DataBuffer;
|
||||
} // namespace sp
|
||||
|
||||
namespace td {
|
||||
|
||||
using FpFloat = fpm::fixed_16_16;
|
||||
|
||||
using StepTime = std::uint16_t;
|
||||
|
||||
constexpr int STEP_TIME = 50;
|
||||
|
||||
enum class TeamColor : std::int8_t {
|
||||
None = -1,
|
||||
Blue,
|
||||
@@ -31,7 +40,7 @@ enum class EntityType : std::uint8_t {
|
||||
Zombie = 0,
|
||||
Spider,
|
||||
Pigman,
|
||||
Skeleton,
|
||||
Skelon,
|
||||
Creeper,
|
||||
Silverfish,
|
||||
Blaze,
|
||||
@@ -56,15 +65,9 @@ using TowerID = std::uint16_t;
|
||||
using PlayerID = std::uint8_t;
|
||||
using EntityID = std::uint16_t;
|
||||
|
||||
struct TowerCoords {
|
||||
std::int16_t x;
|
||||
std::int16_t y;
|
||||
};
|
||||
using TowerCoords = Vec2<std::int16_t>;
|
||||
|
||||
struct EntityCoords {
|
||||
FpFloat x;
|
||||
FpFloat y;
|
||||
};
|
||||
using EntityCoords = Vec2<FpFloat>;
|
||||
|
||||
using PeerID = std::uint16_t;
|
||||
|
||||
@@ -75,4 +78,15 @@ enum class Direction : std::uint8_t {
|
||||
NegativeY = 1 << 3,
|
||||
};
|
||||
|
||||
struct PlayerInfo {
|
||||
PlayerID m_PlayerId;
|
||||
std::string m_PlayerName;
|
||||
};
|
||||
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const EntityCoords& a_Coords);
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const FpFloat& a_Float);
|
||||
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, EntityCoords& a_Coords);
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, FpFloat& a_Float);
|
||||
|
||||
} // namespace td
|
||||
|
||||
@@ -16,7 +16,7 @@ class Array {
|
||||
Array() : m_Data(new T[S]) {}
|
||||
|
||||
Array(const Array& a_Other) : Array() {
|
||||
std::memcpy(m_Data, a_Other.m_Data, S);
|
||||
*this = a_Other;
|
||||
}
|
||||
|
||||
Array(Array&& a_Other) {
|
||||
@@ -33,7 +33,9 @@ class Array {
|
||||
}
|
||||
|
||||
Array& operator=(const Array& a_Other) {
|
||||
std::memcpy(m_Data, a_Other.m_Data, S);
|
||||
for (std::size_t i = 0; i < S; i++) {
|
||||
m_Data[i] = a_Other.m_Data[i];
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
@@ -46,6 +48,10 @@ class Array {
|
||||
return m_Data[a_Index];
|
||||
}
|
||||
|
||||
const T& operator[](std::size_t a_Index) const {
|
||||
return m_Data[a_Index];
|
||||
}
|
||||
|
||||
~Array() {
|
||||
delete [] m_Data;
|
||||
}
|
||||
|
||||
54
include/td/common/StateMachine.h
Normal file
54
include/td/common/StateMachine.h
Normal file
@@ -0,0 +1,54 @@
|
||||
#pragma once
|
||||
|
||||
#include <cassert>
|
||||
#include <td/misc/Signal.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
template <typename TDerived, typename TReturn, typename... TArgs>
|
||||
class StateMachine {
|
||||
public:
|
||||
class State {
|
||||
public:
|
||||
State(TDerived& a_StateMachine) : m_StateMachine(a_StateMachine) {}
|
||||
virtual ~State() {}
|
||||
|
||||
virtual TReturn Update(TArgs... args) = 0;
|
||||
|
||||
template <typename T, typename... Args>
|
||||
void ChangeState(Args... args) {
|
||||
m_StateMachine.template ChangeState<T>(std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
protected:
|
||||
TDerived& m_StateMachine;
|
||||
};
|
||||
|
||||
utils::Signal<State&> OnStateChange;
|
||||
|
||||
StateMachine() {}
|
||||
StateMachine(StateMachine&&) = default;
|
||||
virtual ~StateMachine() {}
|
||||
|
||||
virtual TReturn Update(TArgs... args) {
|
||||
assert(m_State && "You must change state at least once before updating !");
|
||||
return m_State->Update(std::forward<TArgs>(args)...);
|
||||
}
|
||||
|
||||
template <typename T, typename... Args>
|
||||
void ChangeState(Args... args) {
|
||||
auto* currentState = m_State.get();
|
||||
auto newState = std::make_unique<T>(static_cast<TDerived&>(*this), std::forward<Args>(args)...);
|
||||
// This allows chaining
|
||||
if (m_State.get() == currentState) {
|
||||
m_State = std::move(newState);
|
||||
OnStateChange(*m_State);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
std::unique_ptr<State> m_State;
|
||||
};
|
||||
|
||||
|
||||
} // namespace td
|
||||
69
include/td/common/StateStack.h
Normal file
69
include/td/common/StateStack.h
Normal file
@@ -0,0 +1,69 @@
|
||||
#pragma once
|
||||
|
||||
#include <cassert>
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
|
||||
namespace td {
|
||||
|
||||
template <typename TDerived, typename TReturn, typename... TArgs>
|
||||
class StateStack {
|
||||
public:
|
||||
class State {
|
||||
public:
|
||||
State(TDerived& a_StateStack) : m_StateStack(a_StateStack) {}
|
||||
virtual ~State() {}
|
||||
|
||||
virtual TReturn Update(TArgs... args) = 0;
|
||||
|
||||
protected:
|
||||
/**
|
||||
* \brief Called when enabled (can be used to connect signals)
|
||||
*/
|
||||
virtual void OnEnable() {}
|
||||
|
||||
/**
|
||||
* \brief Called when disabled (can be used to disconnect signals)
|
||||
*/
|
||||
virtual void OnDisable() {}
|
||||
|
||||
protected:
|
||||
TDerived& m_StateStack;
|
||||
|
||||
friend class StateStack;
|
||||
};
|
||||
|
||||
StateStack() {}
|
||||
StateStack(StateStack&&) = default;
|
||||
virtual ~StateStack() {}
|
||||
|
||||
virtual TReturn Update(TArgs... args) {
|
||||
assert(!m_States.empty() && "You must push at least one state before updating !");
|
||||
return m_States.back()->Update(args...);
|
||||
}
|
||||
|
||||
void PopState() {
|
||||
assert(!m_States.empty() && "You must push at least one state before poping !");
|
||||
m_States.back()->OnDisable();
|
||||
m_States.pop_back();
|
||||
if (m_States.empty())
|
||||
return;
|
||||
m_States.back()->OnEnable();
|
||||
}
|
||||
|
||||
template <typename T, typename... Args>
|
||||
T* PushState(Args&&... args) {
|
||||
if (!m_States.empty())
|
||||
m_States.back()->OnDisable();
|
||||
auto newState = std::make_unique<T>(static_cast<TDerived&>(*this), std::forward<Args>(args)...);
|
||||
newState->OnEnable();
|
||||
m_States.push_back(std::move(newState));
|
||||
return static_cast<T*>(newState.get());
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<std::unique_ptr<State>> m_States;
|
||||
};
|
||||
|
||||
|
||||
} // namespace td
|
||||
@@ -2,17 +2,33 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <SDL3/SDL_keycode.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
#include <td/common/StateMachine.h>
|
||||
#include <td/misc/Signal.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
class Display {
|
||||
class Display : public StateMachine<Display, void, float> {
|
||||
private:
|
||||
SDL_Window* m_Window;
|
||||
SDL_GLContext m_GLContext;
|
||||
|
||||
int m_LastWidth, m_LastHeight;
|
||||
float m_AspectRatio;
|
||||
|
||||
bool m_ShouldClose;
|
||||
|
||||
public:
|
||||
utils::Signal<float> OnAspectRatioChange;
|
||||
utils::Signal<SDL_Keycode> OnKeyDown;
|
||||
|
||||
Display(int a_Width, int a_Height, const std::string& a_Title);
|
||||
~Display();
|
||||
|
||||
void PollEvents();
|
||||
void Update();
|
||||
void Update(float a_Delta) override;
|
||||
void Close();
|
||||
|
||||
bool IsCloseRequested() {
|
||||
return m_ShouldClose;
|
||||
@@ -29,15 +45,6 @@ class Display {
|
||||
int GetWindowHeight() {
|
||||
return m_LastHeight;
|
||||
}
|
||||
|
||||
private:
|
||||
SDL_Window* m_Window;
|
||||
SDL_GLContext m_GLContext;
|
||||
|
||||
int m_LastWidth, m_LastHeight;
|
||||
float m_AspectRatio;
|
||||
|
||||
bool m_ShouldClose;
|
||||
};
|
||||
|
||||
} // namespace td
|
||||
19
include/td/display/DisplayState.h
Normal file
19
include/td/display/DisplayState.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/display/Display.h>
|
||||
#include <td/misc/SlotGuard.h>
|
||||
#include <client/ClientState.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
class DisplayState : public Display::State, private utils::SlotGuard {
|
||||
public:
|
||||
DisplayState(Display& a_Display);
|
||||
virtual ~DisplayState() {}
|
||||
|
||||
protected:
|
||||
virtual void OnAspectRatioChange(float a_Ratio) {}
|
||||
virtual void OnKeyDown(SDL_Keycode a_Key) {}
|
||||
};
|
||||
|
||||
} // namespace td
|
||||
7
include/td/display/ImGuiTheme.h
Normal file
7
include/td/display/ImGuiTheme.h
Normal file
@@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
namespace td {
|
||||
|
||||
void LoadTheme();
|
||||
|
||||
} // namespace td
|
||||
15
include/td/display/menu/CreatePartyMenu.h
Normal file
15
include/td/display/menu/CreatePartyMenu.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/display/state/MainMenuState.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
class CreatePartyMenu : public MainMenuState::Menu {
|
||||
public:
|
||||
CreatePartyMenu(MainMenuState& a_MainMenu);
|
||||
~CreatePartyMenu();
|
||||
|
||||
virtual void Update() override;
|
||||
};
|
||||
|
||||
} // namespace td
|
||||
15
include/td/display/menu/JoinPartyMenu.h
Normal file
15
include/td/display/menu/JoinPartyMenu.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/display/state/MainMenuState.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
class JoinPartyMenu : public MainMenuState::Menu {
|
||||
public:
|
||||
JoinPartyMenu(MainMenuState& a_MainMenu);
|
||||
~JoinPartyMenu();
|
||||
|
||||
virtual void Update() override;
|
||||
};
|
||||
|
||||
} // namespace td
|
||||
15
include/td/display/menu/MainMenu.h
Normal file
15
include/td/display/menu/MainMenu.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/display/state/MainMenuState.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
class MainMenu : public MainMenuState::Menu {
|
||||
public:
|
||||
MainMenu(MainMenuState& a_MainMenu);
|
||||
~MainMenu();
|
||||
|
||||
virtual void Update() override;
|
||||
};
|
||||
|
||||
} // namespace td
|
||||
15
include/td/display/menu/SettingsMenu.h
Normal file
15
include/td/display/menu/SettingsMenu.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/display/state/MainMenuState.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
class SettingsMenu : public MainMenuState::Menu {
|
||||
public:
|
||||
SettingsMenu(MainMenuState& a_MainMenu);
|
||||
~SettingsMenu();
|
||||
|
||||
virtual void Update() override;
|
||||
};
|
||||
|
||||
} // namespace td
|
||||
35
include/td/display/state/DebugWorldState.h
Normal file
35
include/td/display/state/DebugWorldState.h
Normal file
@@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
#include <client/Client.h>
|
||||
#include <server/Server.h>
|
||||
#include <td/display/DisplayState.h>
|
||||
#include <td/render/Renderer.h>
|
||||
#include <td/simulation/ClientSimulation.h>
|
||||
#include <client/state/GameState.h>
|
||||
#include <server/socket/FakeSocket.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
class DebugWorldState : public DisplayState {
|
||||
private:
|
||||
render::RenderPipeline m_Renderer;
|
||||
render::Camera m_Camera;
|
||||
std::unique_ptr<server::Server> m_Server;
|
||||
std::unique_ptr<client::Client> m_Client;
|
||||
client::GameState* m_ClientState;
|
||||
|
||||
std::vector<std::unique_ptr<client::Client>> m_FakeClients;
|
||||
std::shared_ptr<server::FakeSocket> m_ServerSocket;
|
||||
|
||||
public:
|
||||
DebugWorldState(Display& a_Display);
|
||||
~DebugWorldState();
|
||||
|
||||
virtual void Update(float a_Delta) override;
|
||||
|
||||
protected:
|
||||
virtual void OnAspectRatioChange(float a_Ratio) override;
|
||||
virtual void OnKeyDown(SDL_Keycode a_Key) override;
|
||||
};
|
||||
|
||||
} // namespace td
|
||||
27
include/td/display/state/MainMenuState.h
Normal file
27
include/td/display/state/MainMenuState.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/common/StateStack.h>
|
||||
#include <td/display/DisplayState.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
class MainMenuState;
|
||||
|
||||
using MainMenuStateStack = StateStack<MainMenuState, void>;
|
||||
|
||||
class MainMenuState : public DisplayState, public MainMenuStateStack {
|
||||
public:
|
||||
using Menu = MainMenuStateStack::State;
|
||||
|
||||
MainMenuState(Display& a_Display);
|
||||
~MainMenuState();
|
||||
|
||||
virtual void Update(float a_Delta) override;
|
||||
|
||||
void RenderBackButton();
|
||||
|
||||
protected:
|
||||
virtual void OnKeyDown(SDL_Keycode a_Key) override;
|
||||
};
|
||||
|
||||
} // namespace td
|
||||
127
include/td/display/state/NodeEditorState.h
Normal file
127
include/td/display/state/NodeEditorState.h
Normal file
@@ -0,0 +1,127 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/display/DisplayState.h>
|
||||
|
||||
#include <imgui_node_editor.h>
|
||||
|
||||
namespace ed = ax::NodeEditor;
|
||||
|
||||
namespace td {
|
||||
|
||||
class NodeEditorState : public DisplayState {
|
||||
public:
|
||||
enum class PinType {
|
||||
Flow,
|
||||
Bool,
|
||||
Int,
|
||||
Float,
|
||||
String,
|
||||
Object,
|
||||
Function,
|
||||
Delegate,
|
||||
};
|
||||
|
||||
enum class PinKind { Output, Input };
|
||||
|
||||
enum class NodeType { Blueprint, Simple, Tree, Comment, Houdini };
|
||||
|
||||
struct Pin;
|
||||
|
||||
struct Node {
|
||||
ed::NodeId ID;
|
||||
std::string Name;
|
||||
std::vector<Pin> Inputs;
|
||||
std::vector<Pin> Outputs;
|
||||
ImColor Color;
|
||||
NodeType Type;
|
||||
ImVec2 Size;
|
||||
|
||||
std::string State;
|
||||
std::string SavedState;
|
||||
|
||||
Node(int id, const char* name, ImColor color = ImColor(255, 255, 255)) :
|
||||
ID(id), Name(name), Color(color), Type(NodeType::Blueprint), Size(0, 0) {}
|
||||
};
|
||||
|
||||
struct Pin {
|
||||
ed::PinId ID;
|
||||
::td::NodeEditorState::Node* Node;
|
||||
std::string Name;
|
||||
PinType Type;
|
||||
PinKind Kind;
|
||||
|
||||
Pin(int id, const char* name, PinType type) : ID(id), Node(nullptr), Name(name), Type(type), Kind(PinKind::Input) {}
|
||||
};
|
||||
|
||||
struct Link {
|
||||
ed::LinkId ID;
|
||||
|
||||
ed::PinId StartPinID;
|
||||
ed::PinId EndPinID;
|
||||
|
||||
ImColor Color;
|
||||
|
||||
Link(ed::LinkId id, ed::PinId startPinId, ed::PinId endPinId) :
|
||||
ID(id), StartPinID(startPinId), EndPinID(endPinId), Color(255, 255, 255) {}
|
||||
};
|
||||
|
||||
struct NodeIdLess {
|
||||
bool operator()(const ed::NodeId& lhs, const ed::NodeId& rhs) const {
|
||||
return lhs.AsPointer() < rhs.AsPointer();
|
||||
}
|
||||
};
|
||||
|
||||
int m_NextId = 1;
|
||||
const int m_PinIconSize = 24;
|
||||
std::vector<Node> m_Nodes;
|
||||
std::vector<Link> m_Links;
|
||||
ImTextureID m_HeaderBackground = 0;
|
||||
ImTextureID m_SaveIcon = 0;
|
||||
ImTextureID m_RestoreIcon = 0;
|
||||
const float m_TouchTime = 1.0f;
|
||||
std::map<ed::NodeId, float, NodeIdLess> m_NodeTouchTime;
|
||||
bool m_ShowOrdinals = false;
|
||||
|
||||
|
||||
public:
|
||||
NodeEditorState(Display& a_Display);
|
||||
~NodeEditorState();
|
||||
|
||||
virtual void Update(float a_Delta) override;
|
||||
|
||||
private:
|
||||
int GetNextId();
|
||||
ed::LinkId GetNextLinkId();
|
||||
void TouchNode(ed::NodeId id);
|
||||
float GetTouchProgress(ed::NodeId id);
|
||||
void UpdateTouch();
|
||||
Node* FindNode(ed::NodeId id);
|
||||
Link* FindLink(ed::LinkId id);
|
||||
Pin* FindPin(ed::PinId id);
|
||||
bool IsPinLinked(ed::PinId id);
|
||||
bool CanCreateLink(Pin* a, Pin* b);
|
||||
void BuildNode(Node* node);
|
||||
Node* SpawnInputActionNode();
|
||||
Node* SpawnBranchNode();
|
||||
Node* SpawnDoNNode();
|
||||
Node* SpawnOutputActionNode();
|
||||
Node* SpawnPrintStringNode();
|
||||
Node* SpawnMessageNode();
|
||||
Node* SpawnSetTimerNode();
|
||||
Node* SpawnLessNode();
|
||||
Node* SpawnWeirdNode();
|
||||
Node* SpawnTraceByChannelNode();
|
||||
Node* SpawnTreeSequenceNode();
|
||||
Node* SpawnTreeTaskNode();
|
||||
Node* SpawnTreeTask2Node();
|
||||
Node* SpawnComment();
|
||||
Node* SpawnHoudiniTransformNode();
|
||||
Node* SpawnHoudiniGroupNode();
|
||||
void BuildNodes();
|
||||
ImColor GetIconColor(PinType type);
|
||||
void DrawPinIcon(const Pin& pin, bool connected, int alpha);
|
||||
void ShowStyleEditor(bool* show = nullptr);
|
||||
void ShowLeftPane(float paneWidth);
|
||||
};
|
||||
|
||||
} // namespace td
|
||||
@@ -1,37 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include <td/protocol/command/Commands.h>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
class GameHistory {
|
||||
private:
|
||||
using HistorySizeType = std::uint16_t;
|
||||
|
||||
std::vector<std::optional<protocol::LockStep>> m_History;
|
||||
|
||||
HistorySizeType m_Cursor;
|
||||
|
||||
public:
|
||||
GameHistory();
|
||||
|
||||
void SetLockStep(HistorySizeType a_Index, protocol::LockStep&& a_LockStep);
|
||||
|
||||
const protocol::LockStep& GetLockStep(HistorySizeType a_Index) const;
|
||||
|
||||
bool HasLockStep(HistorySizeType a_Index) const;
|
||||
|
||||
const protocol::LockStep& GetNextStep();
|
||||
|
||||
bool HasNextStep() const;
|
||||
|
||||
void FromPacket(td::protocol::pdata::LockSteps&& a_Steps);
|
||||
|
||||
td::protocol::packets::LockStepsPacket ToPacket(HistorySizeType a_StartIndex);
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
@@ -6,13 +6,17 @@
|
||||
#include <td/Types.h>
|
||||
#include <td/game/Team.h>
|
||||
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include <sp/protocol/ConcreteMessage.h>
|
||||
#include <sp/common/GenericHandler.h>
|
||||
#include <sp/protocol/MessageFactory.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
using Vec2fp = Vec2<FpFloat>;
|
||||
|
||||
struct WalkableTile;
|
||||
namespace game {
|
||||
|
||||
enum class EffectType : std::uint8_t {
|
||||
Slowness = 0,
|
||||
@@ -42,8 +46,7 @@ typedef std::uint8_t MobLevel;
|
||||
typedef std::vector<TowerType> TowerImmunities;
|
||||
typedef std::vector<EffectType> EffectImmunities;
|
||||
|
||||
class MobStats {
|
||||
private:
|
||||
struct MobStats {
|
||||
float m_Damage;
|
||||
float m_Speed;
|
||||
Vec2f m_Size;
|
||||
@@ -51,21 +54,6 @@ private:
|
||||
std::uint16_t m_ExpCost;
|
||||
std::uint16_t m_MaxLife;
|
||||
std::uint16_t m_ExpReward;
|
||||
public:
|
||||
MobStats(float damage, float speed, Vec2f size, std::uint16_t moneyCost,
|
||||
std::uint16_t expCost, std::uint16_t expReward,
|
||||
std::uint16_t maxLife) : m_Damage(damage), m_Speed(speed),
|
||||
m_Size(size), m_MoneyCost(moneyCost), m_ExpCost(expCost),
|
||||
m_MaxLife(maxLife), m_ExpReward(expReward) {
|
||||
}
|
||||
|
||||
float GetDamage() const { return m_Damage; }
|
||||
float GetMovementSpeed() const { return m_Speed; }
|
||||
const Vec2f& GetSize() const { return m_Size; }
|
||||
std::uint16_t GetMoneyCost() const { return m_MoneyCost; }
|
||||
std::uint16_t GetExpCost() const { return m_ExpCost; }
|
||||
std::uint16_t GetExpReward() const { return m_ExpReward; }
|
||||
std::uint16_t GetMaxLife() const { return m_MaxLife; }
|
||||
};
|
||||
|
||||
struct EffectDuration {
|
||||
@@ -78,173 +66,56 @@ const MobStats* GetMobStats(MobType type, std::uint8_t level);
|
||||
const TowerImmunities& GetMobTowerImmunities(MobType type, std::uint8_t level);
|
||||
const EffectImmunities& GetMobEffectImmunities(MobType type, std::uint8_t level);
|
||||
|
||||
class Mob : public utils::shape::Rectangle {
|
||||
protected:
|
||||
float m_Health;
|
||||
private:
|
||||
class MobHandler;
|
||||
|
||||
struct MobData {};
|
||||
|
||||
class Mob : public sp::MessageBase<MobType, MobHandler> {
|
||||
public:
|
||||
MobID m_ID;
|
||||
PlayerID m_Sender;
|
||||
MobLevel m_Level;
|
||||
PlayerID m_Sender;
|
||||
float m_Health;
|
||||
Vec2fp m_Position;
|
||||
Direction m_Direction;
|
||||
std::vector<EffectDuration> m_Effects;
|
||||
const Tower* m_LastDamage; // the last tower that damaged the mob
|
||||
float m_HitCooldown;
|
||||
|
||||
// utils::Timer m_EffectFireTimer;
|
||||
// utils::Timer m_EffectPoisonTimer;
|
||||
// utils::Timer m_EffectHealTimer;
|
||||
|
||||
TeamCastle* m_CastleTarget;
|
||||
// utils::CooldownTimer m_AttackTimer;
|
||||
|
||||
public:
|
||||
Mob(MobID id, MobLevel level, PlayerID sender) : m_Sender(sender), m_Level(level),
|
||||
m_HitCooldown(0), m_CastleTarget(nullptr) {
|
||||
MobPtr m_Next;
|
||||
|
||||
}
|
||||
Mob() {}
|
||||
|
||||
virtual MobType GetType() const = 0;
|
||||
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
|
||||
virtual bool OnDeath(World* world) { return true; }
|
||||
|
||||
MobID GetMobID() const { return m_ID; }
|
||||
const TowerImmunities& GetTowerImmunities() const { return GetMobTowerImmunities(GetType(), m_Level); }
|
||||
const EffectImmunities& GetEffectImmunities() const { return GetMobEffectImmunities(GetType(), m_Level); }
|
||||
PlayerID GetSender() const { return m_Sender; }
|
||||
MobLevel GetLevel() const { return m_Level; }
|
||||
const MobStats* GetStats() const { return GetMobStats(GetType(), m_Level); }
|
||||
void SetHealth(float newHealth) { m_Health = newHealth; }
|
||||
float GetHealth() const { return m_Health; }
|
||||
bool IsDead() const { return m_Health <= 0; }
|
||||
bool IsAlive() const { return m_Health > 0; }
|
||||
const Tower* GetLastDamageTower() { return m_LastDamage; }
|
||||
bool HasReachedEnemyCastle() { return m_CastleTarget != nullptr; }
|
||||
|
||||
void Damage(float dmg, const Tower* damager) {
|
||||
m_Health = std::max(0.0f, m_Health - dmg);
|
||||
m_LastDamage = damager;
|
||||
m_HitCooldown = 0.1;
|
||||
}
|
||||
|
||||
void Heal(float heal) {
|
||||
m_Health = std::min(static_cast<float>(GetStats()->GetMaxLife()), m_Health + heal);
|
||||
}
|
||||
|
||||
void SetMobReachedCastle(TeamCastle* castle) { m_CastleTarget = castle; } // used when mob is in front of the castle
|
||||
|
||||
bool IsImmuneTo(TowerType type);
|
||||
|
||||
bool IsImmuneTo(EffectType type);
|
||||
void AddEffect(EffectType type, float durationSec, Tower* tower);
|
||||
bool HasEffect(EffectType type);
|
||||
|
||||
bool HasTakenDamage() { return m_HitCooldown > 0; }
|
||||
|
||||
float GetTileX() { return GetCenterX() - static_cast<float>(static_cast<std::int32_t>(GetCenterX())); } // returns a float between 0 and 1 excluded
|
||||
float GetTileY() { return GetCenterY() - static_cast<float>(static_cast<std::int32_t>(GetCenterY())); } // returns a float between 0 and 1 excluded
|
||||
|
||||
Direction GetDirection() const { return m_Direction; }
|
||||
void SetDirection(Direction dir) { m_Direction = dir; }
|
||||
protected:
|
||||
void InitMob() {
|
||||
m_Health = static_cast<float>(GetStats()->GetMaxLife());
|
||||
SetSize(GetStats()->GetSize().x, GetStats()->GetSize().y);
|
||||
}
|
||||
private:
|
||||
void UpdateEffects(std::uint64_t delta, World* world);
|
||||
void AttackCastle(std::uint64_t delta, World* world);
|
||||
void Move(std::uint64_t delta, World* world);
|
||||
void Walk(std::uint64_t delta, World* world);
|
||||
void MoveBack(const TeamCastle& castle, World* world);
|
||||
void ChangeDirection(const WalkableTile& tile, World* world);
|
||||
bool IsTouchingCastle(const TeamCastle& castle) const;
|
||||
EffectDuration& GetEffect(EffectType type);
|
||||
Mob& operator=(const Mob& a_Other) = default;
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<Mob> MobPtr;
|
||||
template <MobType ID>
|
||||
using ConcreteMob = sp::ConcreteMessage<MobData, Mob, ID>;
|
||||
|
||||
class Zombie : public Mob {
|
||||
public:
|
||||
Zombie(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
|
||||
using Zombie = ConcreteMob<MobType::Zombie>;
|
||||
using Spider = ConcreteMob<MobType::Spider>;
|
||||
using Skeleton = ConcreteMob<MobType::Skeleton>;
|
||||
using PigMan = ConcreteMob<MobType::Pigman>;
|
||||
using Creeper = ConcreteMob<MobType::Creeper>;
|
||||
using Silverfish = ConcreteMob<MobType::Silverfish>;
|
||||
using Blaze = ConcreteMob<MobType::Blaze>;
|
||||
using Witch = ConcreteMob<MobType::Witch>;
|
||||
using Slime = ConcreteMob<MobType::Slime>;
|
||||
using Giant = ConcreteMob<MobType::Giant>;
|
||||
|
||||
virtual MobType GetType() const { return MobType::Zombie; }
|
||||
};
|
||||
using AllMobs = std::tuple<Zombie, Spider, Skeleton, PigMan, Creeper, Silverfish, Blaze, Witch, Slime, Giant>;
|
||||
|
||||
class Spider : public Mob {
|
||||
public:
|
||||
Spider(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
|
||||
class MobHandler : public sp::GenericHandler<AllMobs> {};
|
||||
|
||||
virtual MobType GetType() const { return MobType::Spider; }
|
||||
};
|
||||
|
||||
class Skeleton : public Mob {
|
||||
public:
|
||||
Skeleton(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
|
||||
|
||||
virtual MobType GetType() const { return MobType::Skeleton; }
|
||||
};
|
||||
|
||||
class PigMan : public Mob {
|
||||
public:
|
||||
PigMan(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
|
||||
|
||||
virtual MobType GetType() const { return MobType::Pigman; }
|
||||
};
|
||||
|
||||
class Creeper : public Mob {
|
||||
public:
|
||||
Creeper(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
|
||||
|
||||
virtual MobType GetType() const { return MobType::Creeper; }
|
||||
};
|
||||
|
||||
class Silverfish : public Mob {
|
||||
public:
|
||||
Silverfish(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
|
||||
|
||||
virtual MobType GetType() const { return MobType::Silverfish; }
|
||||
};
|
||||
|
||||
class Blaze : public Mob {
|
||||
public:
|
||||
Blaze(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
|
||||
|
||||
virtual MobType GetType() const { return MobType::Blaze; }
|
||||
};
|
||||
|
||||
class Witch : public Mob {
|
||||
public:
|
||||
Witch(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
|
||||
|
||||
virtual MobType GetType() const { return MobType::Witch; }
|
||||
};
|
||||
|
||||
class Slime : public Mob {
|
||||
public:
|
||||
Slime(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
|
||||
|
||||
virtual MobType GetType() const { return MobType::Slime; }
|
||||
};
|
||||
|
||||
class Giant : public Mob {
|
||||
public:
|
||||
Giant(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { InitMob(); }
|
||||
|
||||
virtual MobType GetType() const { return MobType::Giant; }
|
||||
};
|
||||
|
||||
namespace MobFactory {
|
||||
|
||||
MobPtr CreateMob(MobID id, MobType type, std::uint8_t level, PlayerID sender);
|
||||
std::string GetMobName(MobType type);
|
||||
|
||||
}
|
||||
using MobFactory = sp::MessageFactory<Mob, AllMobs>;
|
||||
|
||||
class MobListener {
|
||||
public:
|
||||
virtual void OnMobSpawn(Mob* mob) {}
|
||||
public:
|
||||
virtual void OnMobSpawn(Mob* mob) {
|
||||
MobHandler h;
|
||||
}
|
||||
virtual void OnMobDie(Mob* mob) {}
|
||||
|
||||
virtual void OnMobDamage(Mob* target, float damage, Tower* damager) {}
|
||||
@@ -253,8 +124,9 @@ public:
|
||||
virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {}
|
||||
};
|
||||
|
||||
using MobList = std::vector<MobPtr>;
|
||||
|
||||
// typedef utils::ObjectNotifier<MobListener> MobNotifier;
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@ class Spawn : public utils::shape::Rectangle {
|
||||
private:
|
||||
Direction m_Direction;
|
||||
public:
|
||||
Spawn() {
|
||||
Spawn() : m_Direction(Direction::PositiveX) {
|
||||
SetWidth(5);
|
||||
SetHeight(5);
|
||||
}
|
||||
@@ -31,23 +31,17 @@ class Team;
|
||||
|
||||
class TeamCastle : public utils::shape::Rectangle {
|
||||
private:
|
||||
const Team* m_Team;
|
||||
float m_Life;
|
||||
public:
|
||||
static constexpr int CastleMaxLife = 1000;
|
||||
|
||||
TeamCastle(const Team* team) : m_Team(team), m_Life(CastleMaxLife) {
|
||||
TeamCastle() : m_Life(CastleMaxLife) {
|
||||
SetWidth(5);
|
||||
SetHeight(5);
|
||||
}
|
||||
|
||||
TeamCastle() : TeamCastle(nullptr) {}
|
||||
|
||||
float GetLife() const { return m_Life; }
|
||||
|
||||
const Team* GetTeam() const { return m_Team; }
|
||||
void SetTeam(const Team* team) { m_Team = team; }
|
||||
|
||||
void SetLife(float life) { m_Life = life; }
|
||||
void Damage(float damage) { m_Life = std::max(0.0f, m_Life - damage); }
|
||||
|
||||
@@ -80,7 +74,29 @@ public:
|
||||
std::uint8_t GetPlayerCount() const;
|
||||
};
|
||||
|
||||
typedef std::array<Team, 2> TeamList;
|
||||
struct TeamList {
|
||||
std::array<Team, 2> m_Teams;
|
||||
|
||||
TeamList() : m_Teams{Team{TeamColor::Blue}, Team{TeamColor::Red}}{
|
||||
|
||||
}
|
||||
|
||||
Team& operator[](std::size_t a_Index) {
|
||||
return m_Teams[a_Index];
|
||||
}
|
||||
|
||||
Team& operator[](TeamColor a_Index) {
|
||||
return m_Teams[static_cast<std::size_t>(a_Index)];
|
||||
}
|
||||
|
||||
const Team& operator[](std::size_t a_Index) const {
|
||||
return m_Teams[a_Index];
|
||||
}
|
||||
|
||||
const Team& operator[](TeamColor a_Index) const {
|
||||
return m_Teams[static_cast<std::size_t>(a_Index)];
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
|
||||
@@ -1,12 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include <td/misc/Shapes.h>
|
||||
|
||||
#include <td/Types.h>
|
||||
|
||||
#include <sp/common/GenericHandler.h>
|
||||
#include <sp/protocol/ConcreteMessage.h>
|
||||
#include <sp/protocol/MessageFactory.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
@@ -15,23 +19,6 @@ class Mob;
|
||||
|
||||
typedef std::shared_ptr<Mob> MobPtr;
|
||||
|
||||
enum class TowerType : std::uint8_t {
|
||||
Archer = 0,
|
||||
Ice,
|
||||
Sorcerer,
|
||||
Zeus,
|
||||
Mage,
|
||||
Artillery,
|
||||
Quake,
|
||||
Poison,
|
||||
|
||||
Leach,
|
||||
Turret,
|
||||
Necromancer,
|
||||
|
||||
TowerCount
|
||||
};
|
||||
|
||||
enum class TowerSize : std::uint8_t {
|
||||
Little = 3, // 3x3
|
||||
Big = 5, // 5x5
|
||||
@@ -44,35 +31,49 @@ enum class TowerPath : std::uint8_t {
|
||||
};
|
||||
|
||||
class TowerStats {
|
||||
private:
|
||||
private:
|
||||
float m_Rate;
|
||||
float m_Damage;
|
||||
std::uint8_t m_Range;
|
||||
public:
|
||||
TowerStats(float rate, float damage, std::uint8_t range) : m_Rate(rate), m_Damage(damage),
|
||||
m_Range(range) {
|
||||
}
|
||||
|
||||
float GetDamageRate() const { return m_Rate; }
|
||||
float GetDamage() const { return m_Damage; }
|
||||
std::uint8_t GetRange() const { return m_Range; }
|
||||
public:
|
||||
TowerStats(float rate, float damage, std::uint8_t range) : m_Rate(rate), m_Damage(damage), m_Range(range) {}
|
||||
|
||||
float GetDamageRate() const {
|
||||
return m_Rate;
|
||||
}
|
||||
float GetDamage() const {
|
||||
return m_Damage;
|
||||
}
|
||||
std::uint8_t GetRange() const {
|
||||
return m_Range;
|
||||
}
|
||||
};
|
||||
|
||||
class TowerLevel {
|
||||
private:
|
||||
private:
|
||||
// 1, 2, 3, 4
|
||||
std::uint8_t m_Level : 3;
|
||||
// 0 : base path 1 : top path (if there is bottom path) 2 : bottom path (if there is top path)
|
||||
TowerPath m_Path : 2;
|
||||
public:
|
||||
|
||||
public:
|
||||
TowerLevel() : m_Level(1), m_Path(TowerPath::Base) {}
|
||||
TowerLevel(std::uint8_t level, TowerPath path) : m_Level(level), m_Path(path) {}
|
||||
|
||||
std::uint8_t GetLevel() const { return m_Level; }
|
||||
TowerPath GetPath() const { return m_Path; }
|
||||
std::uint8_t GetLevel() const {
|
||||
return m_Level;
|
||||
}
|
||||
TowerPath GetPath() const {
|
||||
return m_Path;
|
||||
}
|
||||
|
||||
void SetLevel(std::uint8_t level) { m_Level = level; }
|
||||
void SetPath(TowerPath path) { m_Path = path; }
|
||||
void SetLevel(std::uint8_t level) {
|
||||
m_Level = level;
|
||||
}
|
||||
void SetPath(TowerPath path) {
|
||||
m_Path = path;
|
||||
}
|
||||
|
||||
// operator to sort maps
|
||||
friend bool operator<(const TowerLevel& level, const TowerLevel& other) {
|
||||
@@ -81,186 +82,66 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
const TowerStats* GetTowerStats(TowerType type, TowerLevel level);
|
||||
using TowerID = std::uint16_t;
|
||||
|
||||
typedef std::uint16_t TowerID;
|
||||
class TowerHandler;
|
||||
|
||||
class Tower : public utils::shape::Circle {
|
||||
private:
|
||||
class Tower : public utils::shape::Circle, public sp::MessageBase<TowerType, TowerHandler> {
|
||||
public:
|
||||
TowerID m_ID;
|
||||
TowerType m_Type;
|
||||
TowerLevel m_Level{};
|
||||
PlayerID m_Builder;
|
||||
protected:
|
||||
// utils::CooldownTimer m_Timer;
|
||||
public:
|
||||
Tower(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) : utils::shape::Circle(x + 0.5f, y + 0.5f, 0), m_ID(id), m_Type(type), m_Builder(builder)
|
||||
// m_Timer(GetStats()->GetDamageRate() * 1000)
|
||||
{ // converting seconds to millis
|
||||
SetRadius(GetStats()->GetRange());
|
||||
}
|
||||
|
||||
public:
|
||||
Tower() : m_ID(0), m_Level({}), m_Builder(0) {}
|
||||
|
||||
virtual TowerType GetType() const = 0;
|
||||
virtual TowerSize GetSize() const = 0;
|
||||
virtual void Tick(std::uint64_t delta, World* world) = 0;
|
||||
};
|
||||
|
||||
void Upgrade(std::uint8_t level, TowerPath path) {
|
||||
m_Level.SetLevel(level);
|
||||
m_Level.SetPath(path);
|
||||
// m_Timer.SetCooldown(GetStats()->GetDamageRate() * 1000); // converting seconds to millis
|
||||
// m_Timer.Reset();
|
||||
SetRadius(GetStats()->GetRange());
|
||||
struct TowerData {};
|
||||
|
||||
template <TowerType Type, TowerSize Size>
|
||||
class ConcreteTower : public sp::ConcreteMessage<TowerData, Tower, Type, false> {
|
||||
public:
|
||||
using HandlerType = typename sp::ConcreteMessage<TowerData, Tower, Type, false>::HandlerType;
|
||||
|
||||
virtual TowerSize GetSize() const override {
|
||||
return Size;
|
||||
}
|
||||
|
||||
std::uint16_t GetID() const { return m_ID; }
|
||||
const TowerLevel& GetLevel() const { return m_Level; }
|
||||
const TowerStats* GetStats() const { return GetTowerStats(m_Type, m_Level); }
|
||||
PlayerID GetBuilder() const { return m_Builder; }
|
||||
|
||||
bool IsMobInRange(MobPtr mob);
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<Tower> TowerPtr;
|
||||
|
||||
namespace TowerFactory {
|
||||
|
||||
TowerPtr CreateTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y, PlayerID builder);
|
||||
std::string GetTowerName(TowerType type);
|
||||
|
||||
} // namespace TowerFactory
|
||||
|
||||
|
||||
class TowerInfo {
|
||||
private:
|
||||
std::string m_Name, m_Description;
|
||||
bool m_IsBigTower;
|
||||
public:
|
||||
TowerInfo(std::string&& name, std::string&& description, bool big) : m_Name(std::move(name)),
|
||||
m_Description(std::move(description)), m_IsBigTower(big) {
|
||||
virtual TowerType GetType() const override {
|
||||
return Type;
|
||||
}
|
||||
|
||||
const std::string& GetName() const { return m_Name; }
|
||||
const std::string& GetDescription() const { return m_Description; }
|
||||
virtual void Tick(std::uint64_t delta, World* world) override {}
|
||||
|
||||
bool IsBigTower() const { return m_IsBigTower; }
|
||||
virtual void Dispatch(HandlerType& handler) const override {
|
||||
handler.Handle(*this);
|
||||
}
|
||||
};
|
||||
|
||||
const TowerInfo& GetTowerInfo(TowerType type);
|
||||
using TowerPtr = std::shared_ptr<Tower>;
|
||||
|
||||
// ---------- Little Towers ----------
|
||||
using ArcherTower = ConcreteTower<TowerType::Archer, TowerSize::Little>;
|
||||
using ArtilleryTower = ConcreteTower<TowerType::Artillery, TowerSize::Little>;
|
||||
using IceTower = ConcreteTower<TowerType::Ice, TowerSize::Little>;
|
||||
using LeachTower = ConcreteTower<TowerType::Leach, TowerSize::Big>;
|
||||
using MageTower = ConcreteTower<TowerType::Mage, TowerSize::Little>;
|
||||
using NecromancerTower = ConcreteTower<TowerType::Necromancer, TowerSize::Big>;
|
||||
using PoisonTower = ConcreteTower<TowerType::Poison, TowerSize::Little>;
|
||||
using QuakeTower = ConcreteTower<TowerType::Quake, TowerSize::Little>;
|
||||
using SorcererTower = ConcreteTower<TowerType::Sorcerer, TowerSize::Little>;
|
||||
using TurretTower = ConcreteTower<TowerType::Turret, TowerSize::Big>;
|
||||
using ZeusTower = ConcreteTower<TowerType::Zeus, TowerSize::Little>;
|
||||
|
||||
class LittleTower : public Tower {
|
||||
public:
|
||||
LittleTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
|
||||
using AllTowers = std::tuple<ArcherTower, ArtilleryTower, IceTower, LeachTower, MageTower, NecromancerTower, PoisonTower, QuakeTower,
|
||||
SorcererTower, TurretTower, ZeusTower>;
|
||||
|
||||
virtual TowerSize GetSize() const { return TowerSize::Little; }
|
||||
using TowerFactory = sp::MessageFactory<Tower, AllTowers>;
|
||||
|
||||
virtual TowerType GetType() const = 0;
|
||||
virtual void Tick(std::uint64_t delta, World* world) = 0;
|
||||
};
|
||||
|
||||
class ArcherTower : public LittleTower {
|
||||
public:
|
||||
ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
constexpr static float ExplosionRadius = 1.5f;
|
||||
constexpr static float FireDurationSec = 10.0f;
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Archer; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class IceTower : public LittleTower {
|
||||
public:
|
||||
IceTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Ice; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class MageTower : public LittleTower {
|
||||
public:
|
||||
MageTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Mage; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class PoisonTower : public LittleTower {
|
||||
public:
|
||||
PoisonTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Poison; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class QuakeTower : public LittleTower {
|
||||
public:
|
||||
QuakeTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Quake; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class ArtilleryTower : public LittleTower {
|
||||
public:
|
||||
ArtilleryTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Artillery; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class SorcererTower : public LittleTower {
|
||||
public:
|
||||
SorcererTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Sorcerer; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class ZeusTower : public LittleTower {
|
||||
public:
|
||||
ZeusTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Zeus; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
// ---------- Big Towers ----------
|
||||
|
||||
class BigTower : public Tower {
|
||||
public:
|
||||
BigTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
|
||||
|
||||
virtual TowerSize GetSize() const { return TowerSize::Big; }
|
||||
|
||||
virtual TowerType GetType() const = 0;
|
||||
virtual void Tick(std::uint64_t delta, World* world) = 0;
|
||||
};
|
||||
|
||||
class TurretTower : public BigTower {
|
||||
public:
|
||||
TurretTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Turret; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class NecromancerTower : public BigTower {
|
||||
public:
|
||||
NecromancerTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Necromancer; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
|
||||
class LeachTower : public BigTower {
|
||||
public:
|
||||
LeachTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, GetType(), x, y, builder) {}
|
||||
|
||||
virtual TowerType GetType() const { return TowerType::Leach; }
|
||||
virtual void Tick(std::uint64_t delta, World* world);
|
||||
};
|
||||
class TowerHandler : public sp::GenericHandler<AllTowers> {};
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
|
||||
@@ -2,40 +2,43 @@
|
||||
|
||||
#include <td/game/WorldTypes.h>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
#include <td/simulation/WorldTicker.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
class World {
|
||||
protected:
|
||||
// header
|
||||
TowerTileColorPalette m_TowerPlacePalette;
|
||||
Color m_WalkablePalette;
|
||||
std::vector<Color> m_DecorationPalette;
|
||||
Color m_Background;
|
||||
|
||||
std::unordered_map<ChunkCoord, ChunkPtr> m_Chunks;
|
||||
|
||||
SpawnColorPalette m_SpawnColorPalette;
|
||||
|
||||
TilePalette m_TilePalette;
|
||||
|
||||
MobList m_Mobs;
|
||||
//data
|
||||
ChunkList m_Chunks;
|
||||
|
||||
TowerList m_Towers;
|
||||
std::shared_ptr<sim::WorldSnapshot> m_CurrentState;
|
||||
std::shared_ptr<sim::WorldSnapshot> m_NextState;
|
||||
|
||||
TeamList m_Teams;
|
||||
private:
|
||||
sim::WorldTicker m_Ticker;
|
||||
|
||||
public:
|
||||
World();
|
||||
World(World&&) = default;
|
||||
|
||||
bool LoadMap(const protocol::pdata::WorldHeader& worldHeader);
|
||||
bool LoadMap(const protocol::pdata::WorldData& worldData);
|
||||
|
||||
protocol::packets::WorldHeaderPacket GetPacketHeader() const;
|
||||
protocol::packets::WorldDataPacket GetPacketData() const;
|
||||
|
||||
bool LoadMapFromFile(const std::string& fileName);
|
||||
bool SaveMap(const std::string& fileName) const;
|
||||
|
||||
void Tick(std::uint64_t delta);
|
||||
|
||||
void SpawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
|
||||
|
||||
TowerPtr PlaceTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
|
||||
@@ -62,7 +65,7 @@ class World {
|
||||
|
||||
TilePtr GetTilePtr(TileIndex index) const {
|
||||
if (index == 0)
|
||||
return nullptr;
|
||||
return TilePtr(nullptr);
|
||||
return m_TilePalette.at(index - 1);
|
||||
}
|
||||
|
||||
@@ -71,7 +74,7 @@ class World {
|
||||
|
||||
TowerPtr GetTower(const Vec2f& position) const; // returns null if no tower is here
|
||||
|
||||
const std::unordered_map<ChunkCoord, ChunkPtr>& GetChunks() const {
|
||||
const ChunkList& GetChunks() const {
|
||||
return m_Chunks;
|
||||
}
|
||||
|
||||
@@ -83,55 +86,57 @@ class World {
|
||||
}
|
||||
|
||||
const MobList& GetMobList() const {
|
||||
return m_Mobs;
|
||||
return m_CurrentState->m_Mobs;
|
||||
}
|
||||
MobList& GetMobList() {
|
||||
return m_Mobs;
|
||||
return m_CurrentState->m_Mobs;
|
||||
}
|
||||
|
||||
const Color* GetTileColor(TilePtr tile) const;
|
||||
const Color* GetTileColor(const TilePtr& tile) const;
|
||||
|
||||
Team& GetRedTeam() {
|
||||
return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)];
|
||||
return m_CurrentState->m_Teams[TeamColor::Red];
|
||||
}
|
||||
const Team& GetRedTeam() const {
|
||||
return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)];
|
||||
return m_CurrentState->m_Teams[TeamColor::Red];
|
||||
}
|
||||
|
||||
Team& GetBlueTeam() {
|
||||
return m_Teams[static_cast<std::uint8_t>(TeamColor::Blue)];
|
||||
return m_CurrentState->m_Teams[TeamColor::Blue];
|
||||
}
|
||||
const Team& GetBlueTeam() const {
|
||||
return m_Teams[static_cast<std::uint8_t>(TeamColor::Red)];
|
||||
return m_CurrentState->m_Teams[TeamColor::Blue];
|
||||
}
|
||||
|
||||
Team& GetTeam(TeamColor team) {
|
||||
return m_Teams[static_cast<std::uint8_t>(team)];
|
||||
return m_CurrentState->m_Teams[team];
|
||||
}
|
||||
const Team& GetTeam(TeamColor team) const {
|
||||
return m_Teams[static_cast<std::uint8_t>(team)];
|
||||
return m_CurrentState->m_Teams[team];
|
||||
}
|
||||
|
||||
const TeamList& GetTeams() const {
|
||||
return m_Teams;
|
||||
return m_CurrentState->m_Teams;
|
||||
}
|
||||
|
||||
const TowerList& GetTowers() const {
|
||||
return m_Towers;
|
||||
return m_CurrentState->m_Towers;
|
||||
}
|
||||
|
||||
TowerPtr GetTowerById(TowerID tower);
|
||||
|
||||
const Player* GetPlayerById(PlayerID id) const;
|
||||
|
||||
const std::shared_ptr<sim::WorldSnapshot>& Tick(const protocol::LockStep& a_LockStep, FpFloat a_Delta);
|
||||
|
||||
void ResetSnapshots(std::shared_ptr<sim::WorldSnapshot>& a_Current, std::shared_ptr<sim::WorldSnapshot>& a_Next);
|
||||
|
||||
private:
|
||||
void TickMobs(std::uint64_t delta);
|
||||
void CleanDeadMobs();
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
using WorldPtr = std::shared_ptr<World>;
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
@@ -1,20 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/Maths.h>
|
||||
#include <td/game/Mobs.h>
|
||||
#include <td/game/Team.h>
|
||||
#include <td/game/Towers.h>
|
||||
|
||||
#include <sp/io/SerializableMessage.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
struct ChunkCoord {
|
||||
std::int16_t x, y;
|
||||
|
||||
friend bool operator==(const td::game::ChunkCoord& first, const td::game::ChunkCoord& other) {
|
||||
return first.x == other.x && first.y == other.y;
|
||||
}
|
||||
};
|
||||
|
||||
using ChunkCoord = Vec2<std::int16_t>;
|
||||
|
||||
class Game;
|
||||
|
||||
@@ -37,36 +32,44 @@ static constexpr Color RED{255, 0, 0};
|
||||
static constexpr Color GREEN{0, 255, 0};
|
||||
static constexpr Color BLUE{0, 0, 255};
|
||||
|
||||
struct Tile {
|
||||
virtual TileType GetType() const = 0;
|
||||
class TileHandler;
|
||||
|
||||
using Tile = sp::MessageBase<TileType, TileHandler>;
|
||||
|
||||
template <TileType ID, typename TileData>
|
||||
using ConcreteTile = sp::ConcreteMessage<TileData, Tile, ID>;
|
||||
|
||||
namespace data {
|
||||
struct EmptyData {};
|
||||
|
||||
struct TowerTileData {
|
||||
std::uint8_t m_ColorPaletteRef;
|
||||
TeamColor m_TeamOwner;
|
||||
};
|
||||
|
||||
struct TowerTile : Tile {
|
||||
std::uint8_t color_palette_ref;
|
||||
TeamColor team_owner;
|
||||
|
||||
virtual TileType GetType() const {
|
||||
return TileType::Tower;
|
||||
}
|
||||
struct WalkableTileData {
|
||||
Direction m_Direction;
|
||||
};
|
||||
|
||||
struct WalkableTile : Tile {
|
||||
Direction direction;
|
||||
|
||||
virtual TileType GetType() const {
|
||||
return TileType::Walk;
|
||||
}
|
||||
struct DecorationTileData {
|
||||
std::uint16_t m_ColorPaletteRef;
|
||||
};
|
||||
} // namespace data
|
||||
|
||||
struct DecorationTile : Tile {
|
||||
std::uint16_t color_palette_ref;
|
||||
using EmptyTile = ConcreteTile<TileType::None, data::EmptyData>;
|
||||
using TowerTile = ConcreteTile<TileType::Tower, data::TowerTileData>;
|
||||
using WalkableTile = ConcreteTile<TileType::Walk, data::WalkableTileData>;
|
||||
using DecorationTile = ConcreteTile<TileType::Decoration, data::DecorationTileData>;
|
||||
|
||||
virtual TileType GetType() const {
|
||||
return TileType::Decoration;
|
||||
}
|
||||
};
|
||||
using AllTiles = std::tuple<EmptyTile, TowerTile, WalkableTile, DecorationTile>;
|
||||
|
||||
typedef std::shared_ptr<Tile> TilePtr;
|
||||
using TileFactory = sp::MessageFactory<Tile, AllTiles>;
|
||||
|
||||
class TileHandler : public sp::GenericHandler<AllTiles> {};
|
||||
|
||||
using TilePtr = sp::SerializableMessage<TileFactory>;
|
||||
|
||||
// typedef std::shared_ptr<Tile> TilePtr;
|
||||
typedef std::vector<std::uint16_t> ChunkPalette;
|
||||
|
||||
typedef std::shared_ptr<WalkableTile> WalkableTilePtr;
|
||||
@@ -76,18 +79,14 @@ typedef std::uint32_t TileIndex;
|
||||
// 32 x 32 area
|
||||
struct Chunk {
|
||||
enum { ChunkWidth = 32, ChunkHeight = 32, ChunkSize = ChunkWidth * ChunkHeight };
|
||||
typedef std::array<std::uint16_t, ChunkSize> ChunkData;
|
||||
using ChunkData = std::array<std::uint16_t, ChunkSize>;
|
||||
using ChunkPackedData = std::vector<uint64_t>;
|
||||
|
||||
// stores index of tile palette
|
||||
ChunkData tiles{0};
|
||||
ChunkPalette palette;
|
||||
ChunkPalette m_Palette;
|
||||
ChunkPackedData m_Data;
|
||||
|
||||
TileIndex GetTileIndex(std::uint16_t tileNumber) const {
|
||||
TileIndex chunkPaletteIndex = tiles.at(tileNumber);
|
||||
if (chunkPaletteIndex == 0) // index 0 means empty tile index 1 = first tile
|
||||
return 0;
|
||||
return palette.at(chunkPaletteIndex);
|
||||
}
|
||||
TileIndex GetTileIndex(std::uint16_t tileNumber) const;
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<Chunk> ChunkPtr;
|
||||
@@ -96,12 +95,11 @@ typedef std::array<Color, 2> TowerTileColorPalette;
|
||||
|
||||
typedef std::vector<TilePtr> TilePalette;
|
||||
|
||||
typedef std::vector<MobPtr> MobList;
|
||||
|
||||
typedef std::array<Color, 2> SpawnColorPalette;
|
||||
|
||||
typedef std::vector<TowerPtr> TowerList;
|
||||
|
||||
using ChunkList = std::unordered_map<ChunkCoord, ChunkPtr>;
|
||||
|
||||
} // namespace game
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@ private:
|
||||
Point m_Center;
|
||||
float m_Width, m_Height;
|
||||
public:
|
||||
Rectangle() {}
|
||||
Rectangle() : m_Center(), m_Width(0), m_Height(0) {}
|
||||
|
||||
const Point& GetCenter() const { return m_Center; }
|
||||
float GetCenterX() const { return m_Center.GetX(); }
|
||||
|
||||
@@ -2,30 +2,104 @@
|
||||
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <td/common/NonCopyable.h>
|
||||
#include <vector>
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
/**
|
||||
* \brief Signal class
|
||||
*/
|
||||
template <typename... Args>
|
||||
class Signal : private NonCopyable {
|
||||
private:
|
||||
using CallBack = std::function<void(Args...)>;
|
||||
class SignalRaw : private NonCopyable {
|
||||
public:
|
||||
using FnType = void(Args...);
|
||||
using CallBack = std::shared_ptr<std::function<FnType>>;
|
||||
|
||||
private:
|
||||
std::vector<CallBack> m_Callbacks;
|
||||
|
||||
public:
|
||||
void Connect(CallBack&& a_Callback) {
|
||||
m_Callbacks.push_back(std::move(a_Callback));
|
||||
void Connect(const CallBack& a_Callback) {
|
||||
m_Callbacks.push_back(a_Callback);
|
||||
}
|
||||
|
||||
void Disconnect(const CallBack& a_Callback) {
|
||||
auto it = std::find(m_Callbacks.begin(), m_Callbacks.end(), a_Callback);
|
||||
m_Callbacks.erase(it);
|
||||
}
|
||||
|
||||
void operator()(Args... args) const {
|
||||
for (const CallBack& callback : m_Callbacks) {
|
||||
callback(args...);
|
||||
callback->operator()(args...);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* \brief Memory managed Signal class
|
||||
*/
|
||||
template <typename... Args>
|
||||
class Signal {
|
||||
public:
|
||||
using SignalBase = SignalRaw<Args...>;
|
||||
using CallBack = typename SignalBase::CallBack;
|
||||
using CallBackRaw = typename CallBack::element_type;
|
||||
using SignalPtr = std::shared_ptr<SignalBase>;
|
||||
class ConnectionGuard;
|
||||
|
||||
private:
|
||||
SignalPtr m_Signal;
|
||||
|
||||
public:
|
||||
Signal() : m_Signal(std::make_shared<SignalBase>()) {}
|
||||
Signal(const Signal&) = default;
|
||||
|
||||
/**
|
||||
* \warning The callback won't be disconnectable, use it wisely!
|
||||
*/
|
||||
void Connect(const CallBackRaw& a_Callback) {
|
||||
m_Signal->Connect(std::make_shared<CallBackRaw>(a_Callback));
|
||||
}
|
||||
|
||||
[[nodiscard]] std::unique_ptr<ConnectionGuard> ConnectSafe(const CallBack& a_Callback) {
|
||||
m_Signal->Connect(a_Callback);
|
||||
return std::make_unique<ConnectionGuard>(*this, a_Callback);
|
||||
}
|
||||
|
||||
void Disconnect(const CallBack& a_Callback) {
|
||||
m_Signal->Disconnect(a_Callback);
|
||||
}
|
||||
|
||||
void operator()(Args... args) const {
|
||||
m_Signal->operator()(args...);
|
||||
}
|
||||
};
|
||||
|
||||
class Connection {
|
||||
public:
|
||||
virtual ~Connection() {}
|
||||
};
|
||||
|
||||
template <typename... Args>
|
||||
class Signal<Args...>::ConnectionGuard : public Connection {
|
||||
private:
|
||||
using CallBack = typename Signal<Args...>::CallBack;
|
||||
|
||||
std::weak_ptr<SignalRaw<Args...>> m_Signal;
|
||||
CallBack m_Callback;
|
||||
|
||||
public:
|
||||
ConnectionGuard(const Signal<Args...>& a_Signal, const CallBack& a_Callback) :
|
||||
m_Signal(a_Signal.m_Signal), m_Callback(a_Callback) {}
|
||||
|
||||
~ConnectionGuard() {
|
||||
if (!m_Signal.expired())
|
||||
m_Signal.lock()->Disconnect(m_Callback);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace utils
|
||||
} // namespace td
|
||||
|
||||
33
include/td/misc/SlotGuard.h
Normal file
33
include/td/misc/SlotGuard.h
Normal file
@@ -0,0 +1,33 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/misc/Signal.h>
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
/**
|
||||
* \brief Wrapper class to automatically disconnect from a Signal on object destruction
|
||||
* \note You should inherit this class privately
|
||||
* \sa Signal
|
||||
*/
|
||||
class SlotGuard {
|
||||
private:
|
||||
std::vector<std::unique_ptr<Connection>> m_Connections;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Connect a signal to a function (with the same signature)
|
||||
*/
|
||||
template <typename... Args>
|
||||
void Connect(Signal<Args...> a_Signal, const typename Signal<Args...>::CallBack::element_type& a_Callback) {
|
||||
auto ptr = std::make_shared<typename Signal<Args...>::CallBack::element_type>(a_Callback);
|
||||
m_Connections.push_back(a_Signal.ConnectSafe(ptr));
|
||||
}
|
||||
|
||||
void Disconnect() {
|
||||
m_Connections.clear();
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace utils
|
||||
} // namespace td
|
||||
22
include/td/misc/Time.h
Normal file
22
include/td/misc/Time.h
Normal file
@@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
|
||||
namespace td {
|
||||
|
||||
class Timer {
|
||||
private:
|
||||
std::chrono::time_point<std::chrono::system_clock> m_LastTime;
|
||||
|
||||
public:
|
||||
Timer() : m_LastTime(std::chrono::system_clock::now()) {}
|
||||
|
||||
float GetDelta() {
|
||||
auto timeElapsed = std::chrono::system_clock::now() - m_LastTime;
|
||||
float timeSeconds = std::chrono::duration<float, std::chrono::seconds::period>(timeElapsed).count();
|
||||
m_LastTime = std::chrono::system_clock::now();
|
||||
return timeSeconds;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace td
|
||||
1
include/td/network/EnetClient.h
Normal file
1
include/td/network/EnetClient.h
Normal file
@@ -0,0 +1 @@
|
||||
#pragma once
|
||||
1
include/td/network/EnetConnection.h
Normal file
1
include/td/network/EnetConnection.h
Normal file
@@ -0,0 +1 @@
|
||||
#pragma once
|
||||
1
include/td/network/EnetServer.h
Normal file
1
include/td/network/EnetServer.h
Normal file
@@ -0,0 +1 @@
|
||||
#pragma once
|
||||
@@ -1,61 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PacketDispatcher.h
|
||||
* \brief File containing the td::protocol::PacketDispatcher class
|
||||
*/
|
||||
|
||||
#include <td/common/NonCopyable.h>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
|
||||
#include <map>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
/**
|
||||
* \class Dispatcher
|
||||
* \brief Class used to dispatch things
|
||||
*/
|
||||
template <typename T_Enum, typename T_Handler, typename T>
|
||||
class Dispatcher : private NonCopyable {
|
||||
private:
|
||||
std::map<T_Enum, std::vector<T_Handler*>> m_Handlers;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Constructor
|
||||
*/
|
||||
Dispatcher() {}
|
||||
|
||||
/**
|
||||
* \brief Dispatch a packet
|
||||
* \param packet The packet to dispatch
|
||||
*/
|
||||
void Dispatch(const T& packet);
|
||||
|
||||
/**
|
||||
* \brief Register a packet handler
|
||||
* \param type The packet type
|
||||
* \param handler The packet handler
|
||||
*/
|
||||
void RegisterHandler(T_Enum type, T_Handler& handler);
|
||||
|
||||
/**
|
||||
* \brief Unregister a packet handler
|
||||
* \param type The packet type
|
||||
* \param handler The packet handler
|
||||
*/
|
||||
void UnregisterHandler(T_Enum type, T_Handler& handler);
|
||||
|
||||
/**
|
||||
* \brief Unregister a packet handler
|
||||
* \param handler The packet handler
|
||||
*/
|
||||
void UnregisterHandler(T_Handler& handler);
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
|
||||
#include "Dispatcher.inl"
|
||||
@@ -1,38 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
template <typename T_Enum, typename T_Handler, typename T>
|
||||
void Dispatcher<T_Enum, T_Handler, T>::Dispatch(const T& packet) {
|
||||
T_Enum type = packet.GetType();
|
||||
for (auto* handler : m_Handlers[type])
|
||||
handler->Check(packet);
|
||||
}
|
||||
|
||||
template <typename T_Enum, typename T_Handler, typename T>
|
||||
void Dispatcher<T_Enum, T_Handler, T>::RegisterHandler(T_Enum type, T_Handler& handler) {
|
||||
auto found = std::find(m_Handlers[type].begin(), m_Handlers[type].end(), &handler);
|
||||
if (found == m_Handlers[type].end())
|
||||
m_Handlers[type].push_back(&handler);
|
||||
}
|
||||
|
||||
template <typename T_Enum, typename T_Handler, typename T>
|
||||
void Dispatcher<T_Enum, T_Handler, T>::UnregisterHandler(T_Enum type, T_Handler& handler) {
|
||||
m_Handlers[type].erase(std::remove(m_Handlers[type].begin(), m_Handlers[type].end(), &handler), m_Handlers[type].end());
|
||||
}
|
||||
|
||||
template <typename T_Enum, typename T_Handler, typename T>
|
||||
void Dispatcher<T_Enum, T_Handler, T>::UnregisterHandler(T_Handler& handler) {
|
||||
for (auto& pair : m_Handlers) {
|
||||
if (pair.second.empty())
|
||||
continue;
|
||||
|
||||
PacketType type = pair.first;
|
||||
|
||||
m_Handlers[type].erase(std::remove(m_Handlers[type].begin(), m_Handlers[type].end(), &handler), m_Handlers[type].end());
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -6,14 +6,16 @@
|
||||
*/
|
||||
|
||||
#include <memory>
|
||||
#include <sp/common/GenericHandler.h>
|
||||
#include <sp/protocol/ConcreteMessage.h>
|
||||
#include <sp/protocol/MessageDispatcher.h>
|
||||
#include <sp/protocol/MessageFactory.h>
|
||||
#include <sp/protocol/MessageHandler.h>
|
||||
#include <td/Types.h>
|
||||
#include <td/common/NonCopyable.h>
|
||||
#include <td/protocol/command/CommandData.h>
|
||||
|
||||
#include <sp/io/SerializableMessage.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
@@ -33,7 +35,7 @@ class CommandHandler;
|
||||
using CommandBase = sp::MessageBase<CommandID, CommandHandler>;
|
||||
|
||||
template <typename TData, CommandID ID>
|
||||
using CommandMessage = sp::ConcreteMessage<TData, CommandID, ID, CommandHandler>;
|
||||
using CommandMessage = sp::ConcreteMessage<TData, CommandBase, ID>;
|
||||
|
||||
|
||||
namespace commands {
|
||||
@@ -51,13 +53,15 @@ using UseItemCommand = CommandMessage<cdata::UseItem, CommandID::UseItem>;
|
||||
using AllCommands = std::tuple<commands::EndCommand, commands::PlaceTowerCommand, commands::PlayerJoinCommand,
|
||||
commands::SpawnTroopCommand, commands::TeamChangeCommand, commands::UpgradeTowerCommand, commands::UseItemCommand>;
|
||||
|
||||
class CommandHandler : public sp::MessageHandler<AllCommands> {};
|
||||
class CommandHandler : public sp::GenericHandler<AllCommands> {};
|
||||
|
||||
using CommandDispatcher = sp::MessageDispatcher<CommandBase>;
|
||||
|
||||
using CommandFactory = sp::MessageFactory<CommandBase, AllCommands>;
|
||||
|
||||
using LockStep = std::vector<std::shared_ptr<CommandBase>>;
|
||||
using CommandPtr = sp::SerializableMessage<CommandFactory>;
|
||||
|
||||
using LockStep = std::vector<CommandPtr>;
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
|
||||
@@ -7,32 +7,31 @@
|
||||
#include <td/game/WorldTypes.h>
|
||||
|
||||
// Make it dynamic ?
|
||||
#ifdef NDEBUG
|
||||
#define LOCKSTEP_BUFFER_SIZE 10
|
||||
#else
|
||||
#define LOCKSTEP_BUFFER_SIZE 1
|
||||
#endif
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
|
||||
struct PlayerInfo {
|
||||
PlayerID m_PlayerId;
|
||||
std::string m_PlayerName;
|
||||
};
|
||||
|
||||
struct MapData {
|
||||
|
||||
};
|
||||
|
||||
namespace pdata {
|
||||
|
||||
/** Client attempts to login (very basic) */
|
||||
struct PlayerLogin {
|
||||
std::string m_PlayerName;
|
||||
};
|
||||
|
||||
/** Server indicates success */
|
||||
struct LoggingSuccess {
|
||||
PlayerID m_PlayerId;
|
||||
};
|
||||
|
||||
/** Client attempts to login (very basic) */
|
||||
struct PlayerLogin {
|
||||
std::string m_PlayerName;
|
||||
};
|
||||
|
||||
/** Player joins the lobby */
|
||||
struct PlayerJoin {
|
||||
PlayerInfo m_Player;
|
||||
@@ -43,6 +42,16 @@ struct PlayerLeave {
|
||||
PlayerID m_PlayerId;
|
||||
};
|
||||
|
||||
/** List of players who joined before */
|
||||
struct PlayerList {
|
||||
std::vector<PlayerInfo> m_Players;
|
||||
};
|
||||
|
||||
struct PredictCommand {
|
||||
CommandPtr m_Command;
|
||||
StepTime m_FrameNumber;
|
||||
};
|
||||
|
||||
/** Keep alive */
|
||||
struct KeepAlive {
|
||||
std::uint64_t m_KeepAliveId;
|
||||
@@ -58,8 +67,6 @@ struct ChatMessage {
|
||||
std::string m_Text;
|
||||
};
|
||||
|
||||
// TODO: handle players joining in the first second
|
||||
|
||||
struct BeginGame {
|
||||
std::vector<PlayerInfo> m_BlueTeam;
|
||||
std::vector<PlayerInfo> m_RedTeam;
|
||||
@@ -68,8 +75,8 @@ struct BeginGame {
|
||||
};
|
||||
|
||||
struct LockSteps {
|
||||
std::uint16_t m_FirstFrameNumber;
|
||||
Array<LockStep, LOCKSTEP_BUFFER_SIZE> m_LockSteps;
|
||||
StepTime m_FirstFrameNumber;
|
||||
std::array<LockStep, LOCKSTEP_BUFFER_SIZE> m_LockSteps;
|
||||
};
|
||||
|
||||
struct WorldHeader {
|
||||
@@ -87,7 +94,26 @@ struct WorldHeader {
|
||||
};
|
||||
|
||||
struct WorldData {
|
||||
std::unordered_map<game::ChunkCoord, game::ChunkPtr> m_Chunks;
|
||||
game::ChunkList m_Chunks;
|
||||
};
|
||||
|
||||
// TODO: spawn multiple troops at the same time
|
||||
struct SpawnTroop {
|
||||
sp::BitField<EntityType, 5> m_Type;
|
||||
sp::BitField<std::uint8_t, 3> m_Level;
|
||||
};
|
||||
|
||||
struct PlaceTower {
|
||||
TowerType m_Type;
|
||||
TowerCoords m_Position;
|
||||
};
|
||||
|
||||
struct LockStepRequest {
|
||||
std::vector<StepTime> m_Missing;
|
||||
};
|
||||
|
||||
struct LockStepResponse {
|
||||
std::map<StepTime, LockStep> m_Steps;
|
||||
};
|
||||
|
||||
} // namespace pdata
|
||||
|
||||
18
include/td/protocol/packet/PacketSerialize.h
Normal file
18
include/td/protocol/packet/PacketSerialize.h
Normal file
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/protocol/packet/PacketData.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
|
||||
|
||||
namespace game {
|
||||
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const TeamCastle& a_Castle);
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, TeamCastle& a_Castle);
|
||||
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Spawn& a_Spawn);
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Spawn& a_Spawn);
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
@@ -8,11 +8,11 @@
|
||||
#include <td/common/NonCopyable.h>
|
||||
#include <td/protocol/packet/PacketData.h>
|
||||
|
||||
#include <sp/common/GenericHandler.h>
|
||||
#include <sp/protocol/ConcreteMessage.h>
|
||||
#include <sp/protocol/MessageBase.h>
|
||||
#include <sp/protocol/MessageDispatcher.h>
|
||||
#include <sp/protocol/MessageFactory.h>
|
||||
#include <sp/protocol/MessageHandler.h>
|
||||
|
||||
namespace td {
|
||||
namespace protocol {
|
||||
@@ -22,11 +22,17 @@ enum class PacketID : std::uint8_t {
|
||||
BeginGame,
|
||||
Disconnect,
|
||||
KeepAlive,
|
||||
LockStepRequest,
|
||||
LockStepResponse,
|
||||
LockSteps,
|
||||
LoggingSuccess,
|
||||
PlaceTower,
|
||||
PlayerJoin,
|
||||
PlayerLeave,
|
||||
PlayerList,
|
||||
PlayerLogin,
|
||||
PredictCommand,
|
||||
SpawnTroop,
|
||||
WorldHeader,
|
||||
WorldData,
|
||||
};
|
||||
@@ -37,7 +43,7 @@ using PacketBase = sp::MessageBase<PacketID, PacketHandler>;
|
||||
|
||||
|
||||
template <typename TData, PacketID ID>
|
||||
using PacketMessage = sp::ConcreteMessage<TData, PacketID, ID, PacketHandler>;
|
||||
using PacketMessage = sp::ConcreteMessage<TData, PacketBase, ID>;
|
||||
|
||||
|
||||
namespace packets {
|
||||
@@ -46,22 +52,34 @@ using BeginGamePacket = PacketMessage<pdata::BeginGame, PacketID::BeginGame>;
|
||||
using ChatMessagePacket = PacketMessage<pdata::ChatMessage, PacketID::ChatMessage>;
|
||||
using DisconnectPacket = PacketMessage<pdata::Disconnect, PacketID::Disconnect>;
|
||||
using KeepAlivePacket = PacketMessage<pdata::KeepAlive, PacketID::KeepAlive>;
|
||||
using LockStepRequestPacket = PacketMessage<pdata::LockStepRequest, PacketID::LockStepRequest>;
|
||||
using LockStepResponsePacket = PacketMessage<pdata::LockStepResponse, PacketID::LockStepResponse>;
|
||||
using LockStepsPacket = PacketMessage<pdata::LockSteps, PacketID::LockSteps>;
|
||||
using LoggingSuccessPacket = PacketMessage<pdata::LoggingSuccess, PacketID::LoggingSuccess>;
|
||||
using PlaceTowerPacket = PacketMessage<pdata::PlaceTower, PacketID::PlaceTower>;
|
||||
using PlayerJoinPacket = PacketMessage<pdata::PlayerJoin, PacketID::PlayerJoin>;
|
||||
using PlayerLeavePacket = PacketMessage<pdata::PlayerLeave, PacketID::PlayerLeave>;
|
||||
using PlayerListPacket = PacketMessage<pdata::PlayerList, PacketID::PlayerList>;
|
||||
using PlayerLoginPacket = PacketMessage<pdata::PlayerLogin, PacketID::PlayerLogin>;
|
||||
using PredictCommandPacket = PacketMessage<pdata::PredictCommand, PacketID::PredictCommand>;
|
||||
using SpawnTroopPacket = PacketMessage<pdata::SpawnTroop, PacketID::SpawnTroop>;
|
||||
using WorldHeaderPacket = PacketMessage<pdata::WorldHeader, PacketID::WorldHeader>;
|
||||
using WorldDataPacket = PacketMessage<pdata::WorldData, PacketID::WorldData>;
|
||||
|
||||
|
||||
} // namespace packets
|
||||
|
||||
using AllPackets = std::tuple<packets::BeginGamePacket, packets::ChatMessagePacket, packets::DisconnectPacket,
|
||||
packets::KeepAlivePacket, packets::LockStepsPacket, packets::LoggingSuccessPacket, packets::PlayerJoinPacket,
|
||||
packets::PlayerLeavePacket, packets::PlayerLoginPacket, packets::WorldHeaderPacket, packets::WorldDataPacket>;
|
||||
packets::KeepAlivePacket, packets::LockStepRequestPacket, packets::LockStepResponsePacket, packets::LockStepsPacket,
|
||||
packets::LoggingSuccessPacket, packets::PlaceTowerPacket, packets::PlayerJoinPacket, packets::PlayerLeavePacket,
|
||||
packets::PlayerListPacket, packets::PlayerLoginPacket, packets::PredictCommandPacket, packets::SpawnTroopPacket,
|
||||
packets::WorldHeaderPacket, packets::WorldDataPacket>;
|
||||
|
||||
class PacketHandler : public sp::MessageHandler<AllPackets> {};
|
||||
class PacketHandler : public sp::GenericHandler<AllPackets> {
|
||||
public:
|
||||
void HandleBase(const PacketBase& a_Packet) {
|
||||
a_Packet.Dispatch(*this);
|
||||
}
|
||||
};
|
||||
|
||||
using PacketDispatcher = sp::MessageDispatcher<PacketBase>;
|
||||
|
||||
|
||||
@@ -4,26 +4,33 @@
|
||||
#include <td/render/Camera.h>
|
||||
#include <td/render/loader/GLLoader.h>
|
||||
#include <td/render/shader/CameraShaderProgram.h>
|
||||
#include <td/misc/SlotGuard.h>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
class BasicRenderer {
|
||||
public:
|
||||
virtual void Render() = 0;
|
||||
virtual void Render(float a_Lerp) = 0;
|
||||
virtual ~BasicRenderer() {}
|
||||
|
||||
void Render(const GL::VertexArray& a_Vao);
|
||||
};
|
||||
|
||||
class Renderer : public BasicRenderer {
|
||||
template <typename TShader>
|
||||
class Renderer : public BasicRenderer, private utils::SlotGuard {
|
||||
protected:
|
||||
std::unique_ptr<shader::CameraShaderProgram> m_Shader;
|
||||
std::unique_ptr<TShader> m_Shader;
|
||||
Camera& m_Camera;
|
||||
|
||||
public:
|
||||
Renderer(std::unique_ptr<shader::CameraShaderProgram>&& a_Shader, Camera& a_Camera);
|
||||
|
||||
Renderer(Camera& a_Camera);
|
||||
virtual ~Renderer() {}
|
||||
|
||||
template <typename T>
|
||||
float Lerp(const T& a_Mob, float a_LerpFactor, const std::function<float(const T&)>& a_MemberGetter) {
|
||||
return static_cast<float>(maths::Lerp(a_MemberGetter(a_Mob), a_MemberGetter(*a_Mob.m_Next), a_LerpFactor));
|
||||
}
|
||||
};
|
||||
|
||||
class RenderPipeline {
|
||||
@@ -32,23 +39,43 @@ class RenderPipeline {
|
||||
|
||||
public:
|
||||
RenderPipeline();
|
||||
~RenderPipeline() = default;
|
||||
virtual ~RenderPipeline() {}
|
||||
|
||||
template<typename T, typename... Args>
|
||||
void AddRenderer(Args&&... args) {
|
||||
m_Renderers.push_back(std::make_unique<T>(args ...));
|
||||
template <typename T, typename... Args>
|
||||
T& AddRenderer(Args&&... args) {
|
||||
auto ptr = std::make_unique<T>(args...);
|
||||
auto rawPtr = ptr.get();
|
||||
m_Renderers.push_back(std::move(ptr));
|
||||
return *rawPtr;
|
||||
}
|
||||
|
||||
void Clear() {
|
||||
m_Renderers.clear();
|
||||
}
|
||||
|
||||
void Render() {
|
||||
void Render(float a_Lerp) {
|
||||
for (auto& renderer : m_Renderers) {
|
||||
renderer->Render();
|
||||
renderer->Render(a_Lerp);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
template <typename TShader>
|
||||
Renderer<TShader>::Renderer(Camera& a_Camera) : m_Shader(std::make_unique<TShader>()), m_Camera(a_Camera) {
|
||||
Connect(a_Camera.OnPerspectiveChange, [this](){
|
||||
m_Shader->Start();
|
||||
m_Shader->SetProjectionMatrix(m_Camera.GetProjectionMatrix());
|
||||
});
|
||||
|
||||
Connect(a_Camera.OnViewChange, [this]() {
|
||||
m_Shader->Start();
|
||||
m_Shader->SetViewMatrix(m_Camera.GetViewMatrix());
|
||||
});
|
||||
}
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
|
||||
@@ -16,7 +16,7 @@ struct RenderData {
|
||||
GL::VertexArray LoadMobModel();
|
||||
GL::VertexArray LoadWorldModel(const td::game::World* world);
|
||||
GL::VertexArray LoadTileSelectModel();
|
||||
RenderData LoadTowerModel(game::TowerPtr tower);
|
||||
RenderData LoadTowerModel(const game::TowerPtr& tower);
|
||||
|
||||
} // namespace WorldLoader
|
||||
|
||||
|
||||
23
include/td/render/renderer/EntityRenderer.h
Normal file
23
include/td/render/renderer/EntityRenderer.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/render/Renderer.h>
|
||||
#include <td/render/shader/EntityShader.h>
|
||||
#include <td/game/World.h>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
class EntityRenderer : public Renderer<shader::EntityShader> {
|
||||
private:
|
||||
game::WorldPtr m_World;
|
||||
std::unique_ptr<GL::VertexArray> m_EntityVao;
|
||||
|
||||
public:
|
||||
EntityRenderer(Camera& a_Camera, const game::WorldPtr& a_World);
|
||||
virtual ~EntityRenderer();
|
||||
|
||||
virtual void Render(float a_Lerp) override;
|
||||
};
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
27
include/td/render/renderer/PlayerListRenderer.h
Normal file
27
include/td/render/renderer/PlayerListRenderer.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/render/Renderer.h>
|
||||
#include <client/PlayerManager.h>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
/**
|
||||
* \brief This is a debug class
|
||||
*/
|
||||
class PlayerListRenderer : public BasicRenderer {
|
||||
private:
|
||||
const client::PlayerManager& m_Players;
|
||||
public:
|
||||
utils::Signal<> OnPlayerCreate;
|
||||
// utils::Signal<> OnRequestPOV;
|
||||
utils::Signal<PlayerID> OnPlayerKick;
|
||||
|
||||
virtual void Render(float a_Lerp) override;
|
||||
|
||||
PlayerListRenderer(const client::PlayerManager& a_Players);
|
||||
~PlayerListRenderer() {}
|
||||
};
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
23
include/td/render/renderer/TowerRenderer.h
Normal file
23
include/td/render/renderer/TowerRenderer.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/render/Renderer.h>
|
||||
#include <td/render/shader/EntityShader.h>
|
||||
#include <td/game/World.h>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
class TowerRenderer : public Renderer<shader::EntityShader> {
|
||||
private:
|
||||
game::WorldPtr m_World;
|
||||
std::unique_ptr<GL::VertexArray> m_EntityVao;
|
||||
|
||||
public:
|
||||
TowerRenderer(Camera& a_Camera, const game::WorldPtr& a_World);
|
||||
virtual ~TowerRenderer();
|
||||
|
||||
virtual void Render(float a_Lerp) override;
|
||||
};
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
@@ -8,16 +8,15 @@
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
class WorldRenderer : public Renderer {
|
||||
class WorldRenderer : public Renderer<shader::WorldShader> {
|
||||
private:
|
||||
const game::World& m_World;
|
||||
std::unique_ptr<GL::VertexArray> m_WorldVao;
|
||||
|
||||
public:
|
||||
WorldRenderer(Camera& a_Camera, const game::World& a_World);
|
||||
WorldRenderer(Camera& a_Camera, const game::WorldPtr& a_World);
|
||||
virtual ~WorldRenderer();
|
||||
|
||||
virtual void Render() override;
|
||||
virtual void Render(float a_Lerp) override;
|
||||
};
|
||||
|
||||
} // namespace render
|
||||
|
||||
@@ -1,14 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/render/shader/ShaderProgram.h>
|
||||
#include <td/render/shader/CameraShaderProgram.h>
|
||||
|
||||
namespace td {
|
||||
namespace shader {
|
||||
|
||||
class EntityShader : public ShaderProgram {
|
||||
class EntityShader : public CameraShaderProgram {
|
||||
private:
|
||||
unsigned int m_LocationProjectionMatrix = 0;
|
||||
unsigned int m_LocationViewMatrix = 0;
|
||||
unsigned int m_LocationPosition = 0;
|
||||
unsigned int m_LocationColorEffect = 0;
|
||||
|
||||
@@ -18,11 +16,7 @@ class EntityShader : public ShaderProgram {
|
||||
public:
|
||||
EntityShader();
|
||||
|
||||
void LoadShader();
|
||||
|
||||
void SetColorEffect(const Vec3f& color);
|
||||
void SetProjectionMatrix(const Mat4f& proj) const;
|
||||
void SetViewMatrix(const Mat4f& view) const;
|
||||
void SetModelPos(const Vec3f& pos) const;
|
||||
};
|
||||
|
||||
|
||||
@@ -5,11 +5,6 @@
|
||||
#include <td/render/OpenGL.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
namespace render {
|
||||
class Renderer;
|
||||
} // namespace render
|
||||
|
||||
namespace shader {
|
||||
|
||||
class ShaderProgram {
|
||||
|
||||
70
include/td/simulation/ClientSimulation.h
Normal file
70
include/td/simulation/ClientSimulation.h
Normal file
@@ -0,0 +1,70 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/game/World.h>
|
||||
#include <optional>
|
||||
#include <td/misc/Signal.h>
|
||||
|
||||
namespace td {
|
||||
namespace sim {
|
||||
|
||||
using GameHistory = std::vector<td::protocol::LockStep>;
|
||||
using GameBuffer = std::vector<std::optional<td::protocol::LockStep>>;
|
||||
|
||||
// TODO: OnEnd signal
|
||||
class ClientSimulation : public protocol::PacketHandler {
|
||||
private:
|
||||
std::uint64_t m_StepTime;
|
||||
std::shared_ptr<game::World> m_World;
|
||||
GameBuffer m_History;
|
||||
float m_CurrentTime;
|
||||
StepTime m_CurrentStep;
|
||||
|
||||
std::shared_ptr<WorldSnapshot> m_LastSnapshot;
|
||||
StepTime m_LastValidStep;
|
||||
|
||||
static const protocol::LockStep EMPTY_LOCKSTEP;
|
||||
|
||||
using protocol::PacketHandler::Handle;
|
||||
|
||||
public:
|
||||
utils::Signal<const std::vector<StepTime>&> OnMissingLockSteps;
|
||||
|
||||
/**
|
||||
* \brief Replay constructor
|
||||
* \param a_StepTime in ms
|
||||
*/
|
||||
ClientSimulation(std::shared_ptr<game::World> a_World, GameHistory&& a_History, std::uint64_t a_StepTime);
|
||||
|
||||
/**
|
||||
* \brief Live update constructor (continuous game updates)
|
||||
* \param a_StepTime in ms
|
||||
*/
|
||||
ClientSimulation(std::shared_ptr<game::World> a_World, std::uint64_t a_StepTime, const std::vector<protocol::LockStep>& a_FirstSteps);
|
||||
|
||||
/**
|
||||
* \return the progress [0-1] between two steps
|
||||
*/
|
||||
float Update(float a_Delta);
|
||||
|
||||
virtual void Handle(const protocol::packets::LockStepsPacket& a_LockSteps) override;
|
||||
virtual void Handle(const protocol::packets::LockStepResponsePacket& a_LockSteps) override;
|
||||
|
||||
private:
|
||||
/**
|
||||
* \returns false if the empty lockstep was used
|
||||
*/
|
||||
bool Step();
|
||||
|
||||
/**
|
||||
* \brief Ticks a_Count times
|
||||
*/
|
||||
std::size_t FastForward(std::size_t a_Count);
|
||||
|
||||
/**
|
||||
* \brief Tries to recompute simulation if needed (for example in late command receival)
|
||||
*/
|
||||
void FastReplay();
|
||||
};
|
||||
|
||||
} // namespace sim
|
||||
} // namespace td
|
||||
27
include/td/simulation/CommandApply.h
Normal file
27
include/td/simulation/CommandApply.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/game/World.h>
|
||||
#include <td/protocol/command/Commands.h>
|
||||
|
||||
namespace td {
|
||||
namespace sim {
|
||||
|
||||
class CommandApply : public protocol::CommandHandler {
|
||||
private:
|
||||
const game::World& m_World;
|
||||
WorldSnapshot& m_Snapshot;
|
||||
|
||||
public:
|
||||
CommandApply(const game::World& a_World, WorldSnapshot& a_Snapshot);
|
||||
|
||||
virtual void Handle(const protocol::commands::EndCommand& a_End) override;
|
||||
virtual void Handle(const protocol::commands::PlaceTowerCommand& a_PlaceTower) override;
|
||||
virtual void Handle(const protocol::commands::PlayerJoinCommand& a_PlayerJoin) override;
|
||||
virtual void Handle(const protocol::commands::SpawnTroopCommand& a_SpawnTroop) override;
|
||||
virtual void Handle(const protocol::commands::TeamChangeCommand& a_TeamChange) override;
|
||||
virtual void Handle(const protocol::commands::UpgradeTowerCommand& a_UpgradeTower) override;
|
||||
virtual void Handle(const protocol::commands::UseItemCommand& a_UseItem) override;
|
||||
};
|
||||
|
||||
} // namespace sim
|
||||
} // namespace td
|
||||
41
include/td/simulation/ServerSimulation.h
Normal file
41
include/td/simulation/ServerSimulation.h
Normal file
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
#include <mutex>
|
||||
#include <td/game/World.h>
|
||||
|
||||
namespace td {
|
||||
namespace sim {
|
||||
|
||||
// TODO: OnEnd signal
|
||||
/**
|
||||
* \note This class is thread safe
|
||||
*/
|
||||
class ServerSimulation : public protocol::CommandHandler {
|
||||
private:
|
||||
std::mutex m_Mutex;
|
||||
game::World& m_World;
|
||||
std::uint64_t m_StepTime;
|
||||
std::uint64_t m_CurrentTime;
|
||||
std::vector<protocol::LockStep> m_History;
|
||||
|
||||
using protocol::CommandHandler::Handle;
|
||||
|
||||
public:
|
||||
ServerSimulation(game::World& a_World, std::uint64_t a_StepTime);
|
||||
|
||||
protocol::packets::LockStepsPacket Update();
|
||||
|
||||
protocol::packets::LockStepsPacket MakePacket();
|
||||
|
||||
std::vector<protocol::LockStep> GetFirstLocksteps();
|
||||
|
||||
// no checks are done !
|
||||
|
||||
virtual void Handle(const protocol::commands::SpawnTroopCommand& a_SpawnTroop) override;
|
||||
virtual void Handle(const protocol::commands::PlaceTowerCommand& a_PlaceTower) override;
|
||||
|
||||
protocol::packets::LockStepResponsePacket GetResponse(const protocol::packets::LockStepRequestPacket& a_Missing) const;
|
||||
};
|
||||
|
||||
} // namespace sim
|
||||
} // namespace td
|
||||
18
include/td/simulation/WorldSnapshot.h
Normal file
18
include/td/simulation/WorldSnapshot.h
Normal file
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/game/WorldTypes.h>
|
||||
#include <td/game/Mobs.h>
|
||||
|
||||
namespace td {
|
||||
namespace sim {
|
||||
|
||||
struct WorldSnapshot {
|
||||
game::MobList m_Mobs;
|
||||
|
||||
game::TowerList m_Towers;
|
||||
|
||||
game::TeamList m_Teams;
|
||||
};
|
||||
|
||||
} // namespace sim
|
||||
} // namespace td
|
||||
41
include/td/simulation/WorldTicker.h
Normal file
41
include/td/simulation/WorldTicker.h
Normal file
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/protocol/command/Commands.h>
|
||||
#include <td/simulation/WorldSnapshot.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
class World;
|
||||
}
|
||||
|
||||
namespace sim {
|
||||
|
||||
class IWorldSystem {
|
||||
public:
|
||||
virtual void Tick(const game::World& a_World, WorldSnapshot& a_State, FpFloat a_Delta) = 0;
|
||||
virtual ~IWorldSystem() = default;
|
||||
};
|
||||
|
||||
class WorldTicker {
|
||||
private:
|
||||
std::vector<std::unique_ptr<IWorldSystem>> m_Systems;
|
||||
|
||||
public:
|
||||
WorldTicker();
|
||||
|
||||
WorldSnapshot NextStep(
|
||||
const game::World& a_World, WorldSnapshot& a_PreviousState, const protocol::LockStep& a_LockStep, FpFloat a_Delta);
|
||||
|
||||
private:
|
||||
void ApplySteps(const game::World& a_World, WorldSnapshot& a_State, const protocol::LockStep& a_LockStep);
|
||||
void Tick(const game::World& a_World, WorldSnapshot& a_State, FpFloat a_Delta);
|
||||
WorldSnapshot CreateNext(WorldSnapshot& a_PreviousState);
|
||||
|
||||
template <typename T>
|
||||
void AddSystem() {
|
||||
m_Systems.push_back(std::make_unique<T>());
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace sim
|
||||
} // namespace td
|
||||
14
include/td/simulation/system/EntityMove.h
Normal file
14
include/td/simulation/system/EntityMove.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/simulation/WorldTicker.h>
|
||||
|
||||
namespace td {
|
||||
namespace sim {
|
||||
|
||||
class EntityMove : public IWorldSystem {
|
||||
public:
|
||||
virtual void Tick(const game::World& a_World, WorldSnapshot& a_State, FpFloat a_Delta) override;
|
||||
};
|
||||
|
||||
} // namespace sim
|
||||
} // namespace td
|
||||
6
lib/imgui-node.lua
Normal file
6
lib/imgui-node.lua
Normal file
@@ -0,0 +1,6 @@
|
||||
|
||||
target("imgui-node-editor")
|
||||
set_kind("static")
|
||||
add_files("imgui-node-editor/**.cpp")
|
||||
add_includedirs("imgui-node-editor", {public = true})
|
||||
add_packages("imgui")
|
||||
25
src/client/Client.cpp
Normal file
25
src/client/Client.cpp
Normal file
@@ -0,0 +1,25 @@
|
||||
#include <client/Client.h>
|
||||
|
||||
#include <client/state/LoggingState.h>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
Client::Client(const std::shared_ptr<IClientSocket>& a_Socket) : m_Socket(a_Socket), m_Players(a_Socket) {
|
||||
// ChangeState<LoggingState>(a_PlayerName);
|
||||
}
|
||||
|
||||
Client::~Client() {
|
||||
Disconnect();
|
||||
}
|
||||
|
||||
void Client::SendPacket(const protocol::PacketBase& a_Packet) {
|
||||
m_Socket->Send(a_Packet);
|
||||
}
|
||||
|
||||
void Client::Disconnect() {
|
||||
m_Socket->Disconnect();
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
16
src/client/ClientState.cpp
Normal file
16
src/client/ClientState.cpp
Normal file
@@ -0,0 +1,16 @@
|
||||
#include <client/ClientState.h>
|
||||
#include <client/Client.h>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
ClientState::ClientState(Client& a_Client) : Client::State(a_Client) {
|
||||
Connect(m_StateMachine.m_Socket->OnReceive, std::bind(&ClientState::HandleBase, this, std::placeholders::_1));
|
||||
}
|
||||
|
||||
void ClientState::SendPacket(const protocol::PacketBase& a_Packet) {
|
||||
m_StateMachine.m_Socket->Send(a_Packet);
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
44
src/client/PlayerManager.cpp
Normal file
44
src/client/PlayerManager.cpp
Normal file
@@ -0,0 +1,44 @@
|
||||
#include <client/PlayerManager.h>
|
||||
|
||||
#include <client/IClientSocket.h>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
PlayerManager::PlayerManager(const std::shared_ptr<IClientSocket>& a_Socket) : m_Socket(a_Socket) {
|
||||
a_Socket->OnReceive.Connect(std::bind(&PlayerManager::HandleBase, this, std::placeholders::_1));
|
||||
OnPlayerJoin.Connect([this](const PlayerInfo& a_Player){
|
||||
std::cout << "[Client " << this << "] " << a_Player.m_PlayerName << " joined !\n";
|
||||
});
|
||||
OnPlayerLeave.Connect([this](const PlayerID a_Player){
|
||||
std::cout << "[Client " << this << "] " << GetPlayer(a_Player).m_PlayerName << "(" << +a_Player << ") left !\n";
|
||||
});
|
||||
}
|
||||
|
||||
PlayerManager::~PlayerManager() {}
|
||||
|
||||
PlayerInfo PlayerManager::GetPlayer(PlayerID a_Player) {
|
||||
return m_Players.at(a_Player);
|
||||
}
|
||||
|
||||
void PlayerManager::Handle(const protocol::packets::PlayerJoinPacket& a_Packet) {
|
||||
m_Players.emplace(a_Packet->m_Player.m_PlayerId, a_Packet->m_Player);
|
||||
OnPlayerJoin(a_Packet->m_Player);
|
||||
}
|
||||
|
||||
void PlayerManager::Handle(const protocol::packets::PlayerListPacket& a_Packet) {
|
||||
for (auto pInfo : a_Packet->m_Players) {
|
||||
m_Players.emplace(pInfo.m_PlayerId, pInfo);
|
||||
OnPlayerJoin(pInfo);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerManager::Handle(const protocol::packets::PlayerLeavePacket& a_Packet) {
|
||||
OnPlayerLeave(a_Packet->m_PlayerId);
|
||||
m_Players.erase(a_Packet->m_PlayerId);
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
23
src/client/socket/FakeSocket.cpp
Normal file
23
src/client/socket/FakeSocket.cpp
Normal file
@@ -0,0 +1,23 @@
|
||||
#include <client/socket/FakeSocket.h>
|
||||
#include <server/socket/FakeSocket.h>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
void FakeSocket::Send(const protocol::PacketBase& a_Packet) {
|
||||
m_Server->OnReceivePeer(m_PeerId, a_Packet);
|
||||
}
|
||||
|
||||
std::shared_ptr<FakeSocket> FakeSocket::Connect(const std::shared_ptr<server::FakeSocket>& a_Server) {
|
||||
auto socket = std::make_shared<FakeSocket>(Private());
|
||||
socket->m_Server = a_Server;
|
||||
socket->m_PeerId = a_Server->ConnectFakePeer(socket);
|
||||
return socket;
|
||||
}
|
||||
|
||||
void FakeSocket::Disconnect() {
|
||||
m_Server->DisconnectFakePeer(m_PeerId);
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
26
src/client/state/GameState.cpp
Normal file
26
src/client/state/GameState.cpp
Normal file
@@ -0,0 +1,26 @@
|
||||
#include <client/state/GameState.h>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
GameState::GameState(Client& a_Client, const std::shared_ptr<game::World>& a_World, std::uint64_t a_StepTime, const std::vector<protocol::LockStep> a_FirstSteps) :
|
||||
ClientState(a_Client), m_World(a_World), m_Simulation(a_World, a_StepTime, a_FirstSteps) {
|
||||
m_Simulation.OnMissingLockSteps.Connect([this](const std::vector<td::StepTime>& a_MissingSteps) {
|
||||
SendPacket(protocol::packets::LockStepRequestPacket(a_MissingSteps));
|
||||
});
|
||||
}
|
||||
|
||||
void GameState::Handle(const protocol::packets::LockStepsPacket& a_LockStep) {
|
||||
m_Simulation.Handle(a_LockStep);
|
||||
}
|
||||
|
||||
void GameState::Handle(const protocol::packets::LockStepResponsePacket& a_LockStep) {
|
||||
m_Simulation.Handle(a_LockStep);
|
||||
}
|
||||
|
||||
void GameState::Update(float a_Delta) {
|
||||
m_CurrentLerp = m_Simulation.Update(a_Delta);
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
27
src/client/state/LobbyState.cpp
Normal file
27
src/client/state/LobbyState.cpp
Normal file
@@ -0,0 +1,27 @@
|
||||
#include <client/state/LobbyState.h>
|
||||
|
||||
#include <client/state/GameState.h>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
LobbyState::LobbyState(Client& a_Client) : ClientState(a_Client), m_World(std::make_shared<game::World>()) {}
|
||||
|
||||
LobbyState::~LobbyState() {}
|
||||
|
||||
void LobbyState::Handle(const protocol::packets::WorldHeaderPacket& a_Packet) {
|
||||
m_World->LoadMap(*a_Packet);
|
||||
}
|
||||
|
||||
void LobbyState::Handle(const protocol::packets::WorldDataPacket& a_Packet) {
|
||||
m_World->LoadMap(*a_Packet);
|
||||
}
|
||||
|
||||
void LobbyState::Handle(const protocol::packets::BeginGamePacket& a_Packet) {
|
||||
ChangeState<GameState>(m_World, STEP_TIME, a_Packet->m_FirstLocksteps);
|
||||
}
|
||||
|
||||
void LobbyState::Update(float a_Delta) {}
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
27
src/client/state/LoggingState.cpp
Normal file
27
src/client/state/LoggingState.cpp
Normal file
@@ -0,0 +1,27 @@
|
||||
#include <client/state/LoggingState.h>
|
||||
|
||||
#include <client/state/LobbyState.h>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
LoggingState::LoggingState(Client& a_Client, const std::string& a_PlayerName) : ClientState(a_Client) {
|
||||
SendPacket(td::protocol::packets::PlayerLoginPacket(a_PlayerName));
|
||||
}
|
||||
|
||||
void LoggingState::Update(float a_Delta) {
|
||||
}
|
||||
|
||||
LoggingState::~LoggingState() {}
|
||||
|
||||
void LoggingState::Handle(const protocol::packets::PlayerJoinPacket& a_Packet) {
|
||||
// TODO: check if id matches client id
|
||||
}
|
||||
|
||||
void LoggingState::Handle(const protocol::packets::LoggingSuccessPacket& a_Packet) {
|
||||
m_StateMachine.m_Id = a_Packet->m_PlayerId;
|
||||
ChangeState<LobbyState>();
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
212
src/main.cpp
212
src/main.cpp
@@ -1,217 +1,17 @@
|
||||
#include <iostream>
|
||||
|
||||
#include <sp/common/DataBuffer.h>
|
||||
#include <sp/extensions/Compress.h>
|
||||
#include <td/input/Display.h>
|
||||
|
||||
#include <td/game/World.h>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
#include <td/render/renderer/WorldRenderer.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& buffer, game::TilePtr& tile) {
|
||||
game::TileType tileType;
|
||||
buffer >> tileType;
|
||||
switch (tileType) {
|
||||
case game::TileType::Tower: {
|
||||
auto tilePtr = std::make_shared<game::TowerTile>();
|
||||
buffer >> tilePtr->color_palette_ref >> tilePtr->team_owner;
|
||||
tile = tilePtr;
|
||||
break;
|
||||
}
|
||||
case game::TileType::Walk: {
|
||||
auto tilePtr = std::make_shared<game::WalkableTile>();
|
||||
buffer >> tilePtr->direction;
|
||||
tile = tilePtr;
|
||||
break;
|
||||
}
|
||||
case game::TileType::Decoration: {
|
||||
auto tilePtr = std::make_shared<game::DecorationTile>();
|
||||
buffer >> tilePtr->color_palette_ref;
|
||||
tile = tilePtr;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
|
||||
namespace sp {
|
||||
namespace details {
|
||||
|
||||
template <>
|
||||
void ReadMessage(DataBuffer& a_Buffer, td::protocol::pdata::WorldHeader& a_Header) {
|
||||
a_Buffer >> a_Header.m_TowerPlacePalette >> a_Header.m_WalkablePalette;
|
||||
|
||||
std::uint16_t decoPaletteSize;
|
||||
a_Buffer >> decoPaletteSize;
|
||||
|
||||
std::size_t decoPalletteSizeByte = decoPaletteSize * sizeof(td::Color);
|
||||
|
||||
a_Header.m_DecorationPalette.resize(decoPaletteSize);
|
||||
|
||||
memcpy(reinterpret_cast<std::uint8_t*>(a_Header.m_DecorationPalette.data()), a_Buffer.data() + a_Buffer.GetReadOffset(),
|
||||
decoPalletteSizeByte);
|
||||
|
||||
a_Buffer.SetReadOffset(a_Buffer.GetReadOffset() + decoPalletteSizeByte);
|
||||
|
||||
a_Buffer >> a_Header.m_Background;
|
||||
|
||||
td::utils::shape::Rectangle redCastle, blueCastle;
|
||||
|
||||
a_Buffer >> a_Header.m_RedSpawn >> redCastle;
|
||||
a_Buffer >> a_Header.m_BlueSpawn >> blueCastle;
|
||||
|
||||
a_Header.m_RedCastle.SetShape(redCastle);
|
||||
a_Header.m_BlueCastle.SetShape(blueCastle);
|
||||
|
||||
std::uint64_t tilePaletteSize;
|
||||
a_Buffer >> tilePaletteSize;
|
||||
|
||||
a_Header.m_TilePalette.reserve(tilePaletteSize);
|
||||
|
||||
for (std::uint64_t tileNumber = 0; tileNumber < tilePaletteSize; tileNumber++) {
|
||||
td::game::TilePtr tile;
|
||||
a_Buffer >> tile;
|
||||
a_Header.m_TilePalette.push_back(tile);
|
||||
}
|
||||
|
||||
a_Buffer >> a_Header.m_SpawnColorPalette;
|
||||
}
|
||||
|
||||
typedef std::vector<uint64_t> ChunkPackedData;
|
||||
|
||||
const int BITS_IN_BYTE = 8;
|
||||
const int BITS_IN_LONG = BITS_IN_BYTE * sizeof(std::uint64_t);
|
||||
|
||||
static unsigned int countBits(unsigned int number) {
|
||||
// log function in base 2
|
||||
// take only integer part
|
||||
return static_cast<unsigned int>(std::log2(number) + 1);
|
||||
}
|
||||
|
||||
|
||||
template <>
|
||||
void ReadMessage(DataBuffer& a_Buffer, td::protocol::pdata::WorldData& a_WorldData) {
|
||||
std::uint64_t chunkCount;
|
||||
a_Buffer >> chunkCount;
|
||||
|
||||
for (std::uint64_t chunkNumber = 0; chunkNumber < chunkCount; chunkNumber++) {
|
||||
td::game::ChunkPtr chunk = std::make_shared<td::game::Chunk>();
|
||||
|
||||
td::game::ChunkCoord chunkCoords;
|
||||
a_Buffer >> chunkCoords.x >> chunkCoords.y;
|
||||
|
||||
std::uint64_t chunkPaletteSize;
|
||||
// std::reverse(reinterpret_cast<std::uint8_t*>(&chunkPaletteSize), reinterpret_cast<std::uint8_t*>(&chunkPaletteSize) + 4);
|
||||
a_Buffer >> chunkPaletteSize;
|
||||
|
||||
td::game::ChunkPalette chunkPalette(chunkPaletteSize);
|
||||
|
||||
memcpy(reinterpret_cast<void*>(chunkPalette.data()), a_Buffer.data() + a_Buffer.GetReadOffset(),
|
||||
chunkPaletteSize * sizeof(td::game::ChunkPalette::value_type));
|
||||
a_Buffer.SetReadOffset(a_Buffer.GetReadOffset() + chunkPaletteSize * sizeof(td::game::ChunkPalette::value_type));
|
||||
|
||||
chunk->palette = chunkPalette;
|
||||
|
||||
std::uint8_t bitsPerTile = countBits(chunkPaletteSize);
|
||||
|
||||
// A bitmask that contains bitsPerTile set bits
|
||||
td::game::Chunk::ChunkData::value_type individualValueMask = ((1 << bitsPerTile) - 1);
|
||||
|
||||
ChunkPackedData chunkData(td::game::Chunk::ChunkSize / (BITS_IN_BYTE * sizeof(ChunkPackedData::value_type) / bitsPerTile), 0);
|
||||
|
||||
memcpy(reinterpret_cast<void*>(chunkData.data()), a_Buffer.data() + a_Buffer.GetReadOffset(),
|
||||
chunkData.size() * sizeof(ChunkPackedData::value_type));
|
||||
a_Buffer.SetReadOffset(a_Buffer.GetReadOffset() + chunkData.size() * sizeof(ChunkPackedData::value_type));
|
||||
|
||||
for (unsigned int tileNumber = 0; tileNumber < td::game::Chunk::ChunkSize; tileNumber++) {
|
||||
std::size_t startLong = (tileNumber * bitsPerTile) / BITS_IN_LONG;
|
||||
std::size_t startOffset = (tileNumber * bitsPerTile) % BITS_IN_LONG;
|
||||
std::size_t endLong = ((tileNumber + 1) * bitsPerTile - 1) / BITS_IN_LONG;
|
||||
|
||||
td::game::Chunk::ChunkData::value_type value;
|
||||
if (startLong == endLong) {
|
||||
value = (chunkData[startLong] >> startOffset);
|
||||
} else {
|
||||
int endOffset = BITS_IN_LONG - startOffset;
|
||||
value = (chunkData[startLong] >> startOffset | chunkData[endLong] << endOffset);
|
||||
}
|
||||
value &= individualValueMask;
|
||||
|
||||
chunk->tiles[tileNumber] = value;
|
||||
}
|
||||
a_WorldData.m_Chunks.insert({chunkCoords, chunk});
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace details
|
||||
} // namespace sp
|
||||
|
||||
class WorldApply : public td::protocol::PacketHandler {
|
||||
private:
|
||||
td::game::World& m_World;
|
||||
public:
|
||||
WorldApply(td::game::World& a_World) : m_World(a_World) {}
|
||||
|
||||
void Handle(const td::protocol::pdata::WorldHeader& a_Header) override {
|
||||
m_World.LoadMap(a_Header);
|
||||
}
|
||||
void Handle(const td::protocol::pdata::WorldData& a_Data) override {
|
||||
m_World.LoadMap(a_Data);
|
||||
}
|
||||
};
|
||||
|
||||
td::game::World GetWorld() {
|
||||
sp::DataBuffer buffer;
|
||||
buffer.ReadFile("test/tdmap.tdmap2");
|
||||
|
||||
sp::DataBuffer buffer1 = sp::zlib::Decompress(buffer, 84);
|
||||
buffer.SetReadOffset(buffer.GetReadOffset() + 83);
|
||||
sp::DataBuffer buffer2 = sp::zlib::Decompress(buffer, 511);
|
||||
|
||||
td::protocol::packets::WorldHeaderPacket header;
|
||||
header.Read(buffer1);
|
||||
|
||||
td::protocol::packets::WorldDataPacket data;
|
||||
data.Read(buffer2);
|
||||
|
||||
td::game::World w;
|
||||
WorldApply wa(w);
|
||||
|
||||
td::protocol::PacketDispatcher d;
|
||||
d.RegisterHandler(td::protocol::PacketID::WorldData, &wa);
|
||||
d.RegisterHandler(td::protocol::PacketID::WorldHeader, &wa);
|
||||
|
||||
d.Dispatch(header);
|
||||
d.Dispatch(data);
|
||||
|
||||
return w;
|
||||
}
|
||||
#include <chrono>
|
||||
#include <td/display/state/NodeEditorState.h>
|
||||
#include <td/misc/Time.h>
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
td::game::World w = GetWorld();
|
||||
|
||||
// init GL context
|
||||
td::Display display(1920, 1080, "Tower-Defense 2");
|
||||
|
||||
td::render::Camera cam;
|
||||
|
||||
td::render::RenderPipeline renderer;
|
||||
renderer.AddRenderer<td::render::WorldRenderer>(cam, w);
|
||||
|
||||
cam.SetCamPos({77, 25, 13});
|
||||
cam.UpdatePerspective(display.GetAspectRatio());
|
||||
display.ChangeState<td::NodeEditorState>();
|
||||
|
||||
td::Timer timer;
|
||||
while (!display.IsCloseRequested()) {
|
||||
display.PollEvents();
|
||||
renderer.Render();
|
||||
display.Update();
|
||||
display.Update(timer.GetDelta());
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
||||
56
src/server/IServerSocket.cpp
Normal file
56
src/server/IServerSocket.cpp
Normal file
@@ -0,0 +1,56 @@
|
||||
#include <server/IServerSocket.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
IServerSocket::IServerSocket() {
|
||||
}
|
||||
|
||||
void IServerSocket::RegisterHandler(const PlayerPacketHandler& a_Handler) {
|
||||
m_Handlers.push_back(a_Handler);
|
||||
}
|
||||
|
||||
void IServerSocket::UnregisterHandler(const PlayerPacketHandler& a_Handler) {
|
||||
auto it = std::find_if(m_Handlers.begin(), m_Handlers.end(),
|
||||
[&a_Handler](PlayerPacketHandler& handler) { return a_Handler.template target<PlayerPacketHandlerType>() == handler.template target<PlayerPacketHandlerType>(); });
|
||||
m_Handlers.erase(it);
|
||||
}
|
||||
|
||||
void IServerSocket::OnConnectPeer(PeerID a_PeerId) {
|
||||
// here, the client is not a player yet (we need to wait for auth)
|
||||
m_Ids.AddConnection(a_PeerId);
|
||||
OnPlayerConnect(m_Ids.GetPlayerId(a_PeerId));
|
||||
}
|
||||
|
||||
void IServerSocket::OnDisconnectPeer(PeerID a_PeerId) {
|
||||
OnPlayerDisconnect(m_Ids.GetPlayerId(a_PeerId));
|
||||
m_Ids.RemovePeer(a_PeerId);
|
||||
}
|
||||
|
||||
void IServerSocket::OnReceivePeer(PeerID a_PeerId, const protocol::PacketBase& a_Packet) {
|
||||
auto playerId = m_Ids.GetPlayerId(a_PeerId);
|
||||
|
||||
for (const auto& factory : m_Handlers) {
|
||||
auto handler = factory(playerId);
|
||||
a_Packet.Dispatch(*handler);
|
||||
}
|
||||
|
||||
OnReceive(playerId, a_Packet);
|
||||
}
|
||||
|
||||
void IServerSocket::Send(PlayerID a_PlayerId, const protocol::PacketBase& a_Packet) {
|
||||
SendPeer(m_Ids.GetPeerId(a_PlayerId), a_Packet);
|
||||
}
|
||||
|
||||
void IServerSocket::Broadcast(const protocol::PacketBase& a_Packet) {
|
||||
for (auto [peerId, playerId] : m_Ids) {
|
||||
SendPeer(peerId, a_Packet);
|
||||
}
|
||||
}
|
||||
|
||||
void IServerSocket::Disconnect(PlayerID a_PlayerId) {
|
||||
OnDisconnectPeer(m_Ids.GetPeerId(a_PlayerId));
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
62
src/server/PlayerManager.cpp
Normal file
62
src/server/PlayerManager.cpp
Normal file
@@ -0,0 +1,62 @@
|
||||
#include <server/PlayerManager.h>
|
||||
|
||||
#include <iostream>
|
||||
#include <server/IServerSocket.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
PlayerManager::ConnectionHandler::ConnectionHandler(PlayerManager& a_PlayerManager, PlayerID a_Player) :
|
||||
m_PlayerManager(a_PlayerManager), m_Player(a_Player) {}
|
||||
|
||||
void PlayerManager::ConnectionHandler::Handle(const protocol::packets::PlayerLoginPacket& a_Packet) {
|
||||
PlayerInfo pInfo{m_Player, a_Packet->m_PlayerName};
|
||||
|
||||
auto& socket = *m_PlayerManager.m_Socket;
|
||||
auto& players = m_PlayerManager.m_Players;
|
||||
|
||||
std::vector<PlayerInfo> playerInfos;
|
||||
playerInfos.reserve(players.size());
|
||||
for (auto& [id, player] : players) {
|
||||
playerInfos.push_back(player);
|
||||
}
|
||||
|
||||
socket.Send(m_Player, protocol::packets::LoggingSuccessPacket(m_Player));
|
||||
socket.Send(m_Player, protocol::packets::PlayerListPacket(playerInfos));
|
||||
socket.Broadcast(protocol::packets::PlayerJoinPacket(pInfo));
|
||||
|
||||
players.emplace(m_Player, pInfo);
|
||||
m_PlayerManager.OnPlayerJoin(m_Player, pInfo);
|
||||
std::cout << "[Server] " << a_Packet->m_PlayerName << " joined !\n";
|
||||
}
|
||||
|
||||
void PlayerManager::ConnectionHandler::Handle(const protocol::packets::DisconnectPacket& a_Packet) {
|
||||
m_PlayerManager.Disconnect(m_Player);
|
||||
}
|
||||
|
||||
PlayerManager::PlayerManager(const std::shared_ptr<IServerSocket>& a_Socket) : m_Socket(a_Socket) {
|
||||
a_Socket->RegisterHandler([this](PlayerID a_PlayerId) { return std::make_unique<ConnectionHandler>(*this, a_PlayerId); });
|
||||
a_Socket->OnPlayerDisconnect.Connect(std::bind(&PlayerManager::Disconnect, this, std::placeholders::_1));
|
||||
}
|
||||
|
||||
void PlayerManager::Disconnect(PlayerID a_Player) {
|
||||
if (!m_Players.contains(a_Player))
|
||||
return;
|
||||
std::cout << "[Server] " << +a_Player << " wants to disconnect !\n";
|
||||
m_Socket->Broadcast(protocol::packets::PlayerLeavePacket(a_Player));
|
||||
m_Players.erase(a_Player);
|
||||
}
|
||||
|
||||
PlayerManager::~PlayerManager() {}
|
||||
|
||||
void PlayerManager::RemovePlayer(PlayerID a_Player) {
|
||||
m_Socket->Disconnect(a_Player);
|
||||
Disconnect(a_Player);
|
||||
}
|
||||
|
||||
PlayerInfo PlayerManager::GetPlayer(PlayerID a_Player) {
|
||||
return m_Players.at(a_Player);
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
22
src/server/Server.cpp
Normal file
22
src/server/Server.cpp
Normal file
@@ -0,0 +1,22 @@
|
||||
#include <server/Server.h>
|
||||
|
||||
#include <chrono>
|
||||
|
||||
#include <server/state/LobbyState.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
Server::Server(const std::shared_ptr<IServerSocket>& a_Socket) : m_Socket(a_Socket), m_Players(a_Socket), m_LastMspt(0) {
|
||||
ChangeState<LobbyState>();
|
||||
}
|
||||
|
||||
void Server::Update(float a_Delta) {
|
||||
auto before = std::chrono::system_clock::now();
|
||||
StateMachine<Server, void, float>::Update(a_Delta);
|
||||
m_LastMspt = std::chrono::duration<float, std::chrono::milliseconds::period>(std::chrono::system_clock::now() - before).count();
|
||||
// std::cout << "Tick : " << m_LastMspt << "ms\n";
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
26
src/server/ServerState.cpp
Normal file
26
src/server/ServerState.cpp
Normal file
@@ -0,0 +1,26 @@
|
||||
#include <server/Server.h>
|
||||
#include <server/ServerState.h>
|
||||
|
||||
#include <td/common/StateMachine.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
ServerState::ServerState(Server& a_Server) : Server::State(a_Server) {
|
||||
Connect(m_StateMachine.m_Socket->OnReceive, std::bind(&ServerState::HandlePacket, this, std::placeholders::_1, std::placeholders::_2));
|
||||
Connect(m_StateMachine.m_Players.OnPlayerJoin, std::bind(&ServerState::OnPlayerJoin, this, std::placeholders::_1, std::placeholders::_2));
|
||||
Connect(m_StateMachine.m_Players.OnPlayerLeave, std::bind(&ServerState::OnPlayerLeave, this, std::placeholders::_1));
|
||||
}
|
||||
|
||||
ServerState::~ServerState() {}
|
||||
|
||||
void ServerState::SendPacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) {
|
||||
m_StateMachine.m_Socket->Send(a_Id, a_Packet);
|
||||
}
|
||||
|
||||
void ServerState::BroadcastPacket(const protocol::PacketBase& a_Packet) {
|
||||
m_StateMachine.m_Socket->Broadcast(a_Packet);
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
48
src/server/socket/FakeSocket.cpp
Normal file
48
src/server/socket/FakeSocket.cpp
Normal file
@@ -0,0 +1,48 @@
|
||||
#include <server/socket/FakeSocket.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
void FakeSocket::SendPeer(PeerID a_Peer, const protocol::PacketBase& a_Packet) {
|
||||
auto socket = m_Clients.at(a_Peer);
|
||||
assert(socket.has_value());
|
||||
assert(!socket.value().expired());
|
||||
socket.value().lock()->OnReceive(a_Packet);
|
||||
}
|
||||
|
||||
void FakeSocket::ReceiveFromFakePeer(PeerID a_Peer, const protocol::PacketBase& a_Packet) {
|
||||
OnReceivePeer(a_Peer, a_Packet);
|
||||
}
|
||||
|
||||
PeerID FakeSocket::ConnectFakePeer(const std::shared_ptr<client::FakeSocket>& a_Socket) {
|
||||
int peerId = GetNextFreeId();
|
||||
if (peerId == -1) {
|
||||
peerId = m_Clients.size();
|
||||
m_Clients.push_back(a_Socket);
|
||||
} else {
|
||||
m_Clients.emplace(m_Clients.begin() + peerId, a_Socket);
|
||||
}
|
||||
a_Socket->OnConnect();
|
||||
OnConnectPeer(peerId);
|
||||
return peerId;
|
||||
}
|
||||
|
||||
void FakeSocket::DisconnectFakePeer(PeerID a_Peer) {
|
||||
auto socket = m_Clients.at(a_Peer);
|
||||
assert(socket.has_value());
|
||||
assert(!socket.value().expired());
|
||||
socket.value().lock()->OnDisconnect();
|
||||
OnDisconnectPeer(a_Peer);
|
||||
}
|
||||
|
||||
int FakeSocket::GetNextFreeId() {
|
||||
auto it = std::find_if(m_Clients.begin(), m_Clients.end(), [](const auto& a_Value) { return !a_Value.has_value(); });
|
||||
|
||||
if (it == m_Clients.end())
|
||||
return -1;
|
||||
|
||||
return std::distance(m_Clients.begin(), it);
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
47
src/server/state/GameState.cpp
Normal file
47
src/server/state/GameState.cpp
Normal file
@@ -0,0 +1,47 @@
|
||||
#include <server/state/GameState.h>
|
||||
#include <server/state/GameStateHandler.h>
|
||||
#include <td/protocol/packet/PacketSerialize.h>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
GameState::GameState(Server& a_Server, const std::shared_ptr<game::World>& a_World) :
|
||||
ServerState(a_Server), m_World(a_World), m_Simulation(*m_World, STEP_TIME), m_Time(0) {
|
||||
std::cout << "[Server] Switched to Game state !\n";
|
||||
BroadcastPacket(a_World->GetPacketHeader());
|
||||
BroadcastPacket(a_World->GetPacketData());
|
||||
BroadcastPacket(protocol::packets::BeginGamePacket());
|
||||
BroadcastPacket(m_Simulation.MakePacket());
|
||||
}
|
||||
|
||||
void GameState::HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) {
|
||||
GameStateHandler handler(*this, a_Id);
|
||||
a_Packet.Dispatch(handler);
|
||||
}
|
||||
|
||||
void GameState::Update(float a_Delta) {
|
||||
// TODO: don't make STEP_TIME constant
|
||||
static const float stepTimeSecond = static_cast<float>(STEP_TIME) / 1000.0f;
|
||||
m_Time += a_Delta;
|
||||
if (m_Time > stepTimeSecond) {
|
||||
m_Time = std::fmod(m_Time, stepTimeSecond);
|
||||
auto lockStepPacket = m_Simulation.Update();
|
||||
BroadcastPacket(lockStepPacket);
|
||||
}
|
||||
}
|
||||
|
||||
void GameState::OnPlayerJoin(PlayerID a_Id, const td::PlayerInfo& a_Info) {
|
||||
SendPacket(a_Id, m_World->GetPacketHeader());
|
||||
SendPacket(a_Id, m_World->GetPacketData());
|
||||
|
||||
// TODO: real teams
|
||||
std::vector<PlayerInfo> team;
|
||||
std::vector<protocol::LockStep> locksteps = m_Simulation.GetFirstLocksteps();
|
||||
|
||||
BroadcastPacket(protocol::packets::BeginGamePacket(team, team, locksteps));
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
28
src/server/state/GameStateHandler.cpp
Normal file
28
src/server/state/GameStateHandler.cpp
Normal file
@@ -0,0 +1,28 @@
|
||||
#include <server/state/GameState.h>
|
||||
#include <server/state/GameStateHandler.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
GameStateHandler::GameStateHandler(GameState& a_GameState, PlayerID a_PlayerId) : m_GameState(a_GameState), m_PlayerId(a_PlayerId) {}
|
||||
|
||||
// TODO: redo this
|
||||
void GameStateHandler::Handle(const protocol::packets::SpawnTroopPacket& a_Packet) {
|
||||
static const EntityCoords DEFAULT_POS(td::FpFloat(77), td::FpFloat(13));
|
||||
|
||||
td::protocol::commands::SpawnTroopCommand spawn(*a_Packet->m_Type, *a_Packet->m_Level, DEFAULT_POS, m_PlayerId);
|
||||
m_GameState.m_Simulation.Handle(spawn);
|
||||
}
|
||||
|
||||
// TODO: and this
|
||||
void GameStateHandler::Handle(const protocol::packets::PlaceTowerPacket& a_Packet) {
|
||||
td::protocol::commands::PlaceTowerCommand place(a_Packet->m_Type, m_PlayerId, a_Packet->m_Position);
|
||||
m_GameState.m_Simulation.Handle(place);
|
||||
}
|
||||
|
||||
void GameStateHandler::Handle(const protocol::packets::LockStepRequestPacket& a_Packet) {
|
||||
m_GameState.SendPacket(m_PlayerId, m_GameState.m_Simulation.GetResponse(a_Packet));
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
60
src/server/state/LobbyState.cpp
Normal file
60
src/server/state/LobbyState.cpp
Normal file
@@ -0,0 +1,60 @@
|
||||
#include <server/state/GameState.h>
|
||||
#include <server/state/LobbyState.h>
|
||||
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <td/protocol/packet/PacketSerialize.h>
|
||||
|
||||
#include <sp/common/DataBuffer.h>
|
||||
#include <sp/extensions/Compress.h>
|
||||
#include <sp/io/MessageStream.h>
|
||||
#include <sp/io/StdIo.h>
|
||||
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
void Save(const protocol::PacketBase& header, const protocol::PacketBase& data) {
|
||||
auto comp = std::make_shared<sp::ZlibCompress>();
|
||||
|
||||
std::ofstream fStream("test/tdmap.tdmap3");
|
||||
auto out = std::make_shared<sp::StdOuput>(fStream);
|
||||
|
||||
sp::MessageStream<protocol::PacketFactory> stream(std::move(out), std::move(comp));
|
||||
|
||||
stream.WriteMessage(header, false);
|
||||
stream.WriteMessage(data, false);
|
||||
}
|
||||
|
||||
game::WorldPtr GetWorld() {
|
||||
auto comp = std::make_shared<sp::ZlibCompress>();
|
||||
|
||||
std::ifstream fStream("test/tdmap.tdmap2");
|
||||
auto out = std::make_shared<sp::StdInput>(fStream);
|
||||
|
||||
sp::MessageStream<protocol::PacketFactory> stream(std::move(out), std::move(comp));
|
||||
|
||||
auto header = stream.ReadConcreteMessage<protocol::packets::WorldHeaderPacket>();
|
||||
auto data = stream.ReadConcreteMessage<protocol::packets::WorldDataPacket>();
|
||||
|
||||
auto w = std::make_shared<game::World>();
|
||||
|
||||
w->LoadMap(**header);
|
||||
w->LoadMap(**data);
|
||||
|
||||
// Save(*header, *data);
|
||||
|
||||
return w;
|
||||
}
|
||||
|
||||
LobbyState::LobbyState(Server& a_Server) : ServerState(a_Server) {}
|
||||
|
||||
void LobbyState::HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) {}
|
||||
|
||||
void LobbyState::OnPlayerJoin(PlayerID a_Id, const td::PlayerInfo& a_Info) {
|
||||
m_StateMachine.ChangeState<GameState>(GetWorld());
|
||||
}
|
||||
|
||||
void LobbyState::Update(float a_Delta) {}
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
29
src/td/Types.cpp
Normal file
29
src/td/Types.cpp
Normal file
@@ -0,0 +1,29 @@
|
||||
#include <td/Types.h>
|
||||
|
||||
#include <sp/common/DataBuffer.h>
|
||||
#include <sp/common/ByteSwapping.h>
|
||||
#include <sp/common/DataBufferOperators.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const EntityCoords& a_Coords) {
|
||||
return a_Buffer << a_Coords.x << a_Coords.y;
|
||||
}
|
||||
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const FpFloat& a_Float) {
|
||||
auto raw = a_Float.raw_value();
|
||||
return a_Buffer << raw;
|
||||
}
|
||||
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, EntityCoords& a_Coords) {
|
||||
return a_Buffer >> a_Coords.x >> a_Coords.y;
|
||||
}
|
||||
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, FpFloat& a_Float) {
|
||||
auto raw = a_Float.raw_value();
|
||||
a_Buffer >> raw;
|
||||
a_Float = FpFloat::from_raw_value(raw);
|
||||
return a_Buffer;
|
||||
}
|
||||
|
||||
} // namespace td
|
||||
@@ -1,4 +1,4 @@
|
||||
#include <td/input/Display.h>
|
||||
#include <td/display/Display.h>
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <SDL3/SDL.h>
|
||||
@@ -8,11 +8,15 @@
|
||||
|
||||
#include <td/misc/Format.h>
|
||||
#include <td/misc/Log.h>
|
||||
#include <td/display/ImGuiTheme.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
Display::Display(int a_Width, int a_Height, const std::string& a_Title) :
|
||||
m_LastWidth(0), m_LastHeight(0), m_AspectRatio(1), m_ShouldClose(false) {
|
||||
if (!SDL_Init(SDL_INIT_VIDEO)) {
|
||||
utils::LOGE(utils::Format("Could not initialize SDL! SDL error: %s", SDL_GetError()));
|
||||
}
|
||||
|
||||
m_Window = SDL_CreateWindow(a_Title.c_str(), a_Width, a_Height, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
|
||||
|
||||
@@ -38,6 +42,9 @@ Display::Display(int a_Width, int a_Height, const std::string& a_Title) :
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 8);
|
||||
|
||||
m_GLContext = SDL_GL_CreateContext(m_Window);
|
||||
|
||||
if (!m_GLContext) {
|
||||
@@ -46,6 +53,8 @@ Display::Display(int a_Width, int a_Height, const std::string& a_Title) :
|
||||
|
||||
int major, minor, mask;
|
||||
int r, g, b, a, depth;
|
||||
int mBuffers, mSamples;
|
||||
|
||||
SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &mask);
|
||||
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
|
||||
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);
|
||||
@@ -57,6 +66,9 @@ Display::Display(int a_Width, int a_Height, const std::string& a_Title) :
|
||||
|
||||
SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &depth);
|
||||
|
||||
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &mBuffers);
|
||||
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &mSamples);
|
||||
|
||||
const char* mask_desc;
|
||||
|
||||
if (mask & SDL_GL_CONTEXT_PROFILE_CORE) {
|
||||
@@ -72,6 +84,8 @@ Display::Display(int a_Width, int a_Height, const std::string& a_Title) :
|
||||
utils::LOG(utils::Format(
|
||||
"GL Context : %i.%i %s, Color : R:%i G:%i B:%i A:%i, Depth bits : %i", major, minor, mask_desc, r, g, b, a, depth));
|
||||
|
||||
utils::LOG(utils::Format("MultiSamples : Buffers : %i, Samples : %i", mBuffers, mSamples));
|
||||
|
||||
SDL_GL_MakeCurrent(m_Window, m_GLContext);
|
||||
|
||||
GLenum error = glewInit();
|
||||
@@ -81,6 +95,9 @@ Display::Display(int a_Width, int a_Height, const std::string& a_Title) :
|
||||
|
||||
// WindowResizeEvent(WindowWidth, WindowHeight);
|
||||
|
||||
// vsync
|
||||
SDL_GL_SetSwapInterval(1);
|
||||
|
||||
// Setup Dear ImGui context
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
@@ -95,17 +112,28 @@ Display::Display(int a_Width, int a_Height, const std::string& a_Title) :
|
||||
|
||||
// Setup scaling
|
||||
float main_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
style.ScaleAllSizes(main_scale); // Bake a fixed style scale. (until we have a solution for dynamic style scaling, changing this
|
||||
// requires resetting Style + calling this again)
|
||||
style.FontScaleDpi = main_scale; // Set initial font scale. (using io.ConfigDpiScaleFonts=true makes this unnecessary. We leave
|
||||
// both here for documentation purpose)
|
||||
// ImGuiStyle& style = ImGui::GetStyle();
|
||||
// style.ScaleAllSizes(main_scale); // Bake a fixed style scale. (until we have a solution for dynamic style scaling, changing
|
||||
// this
|
||||
// // requires resetting Style + calling this again)
|
||||
// style.FontSizeBase = 13 * main_scale; // Set initial font scale. (using io.ConfigDpiScaleFonts=true makes this unnecessary. We
|
||||
// leave
|
||||
// // both here for documentation purpose)
|
||||
|
||||
|
||||
ImFontConfig cfg;
|
||||
cfg.SizePixels = 13 * main_scale * 2;
|
||||
io.Fonts->AddFontDefault(&cfg);
|
||||
|
||||
// Setup Platform/Renderer backends
|
||||
ImGui_ImplSDL3_InitForOpenGL(m_Window, m_GLContext);
|
||||
ImGui_ImplOpenGL3_Init("#version 330");
|
||||
LoadTheme();
|
||||
}
|
||||
|
||||
void Display::Close() {
|
||||
m_ShouldClose = true;
|
||||
}
|
||||
|
||||
void Display::PollEvents() {
|
||||
SDL_Event event;
|
||||
@@ -114,12 +142,21 @@ void Display::PollEvents() {
|
||||
case SDL_EVENT_QUIT:
|
||||
case SDL_EVENT_WINDOW_CLOSE_REQUESTED: {
|
||||
m_ShouldClose = true;
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_EVENT_WINDOW_RESIZED: {
|
||||
m_LastWidth = event.window.data1;
|
||||
m_LastHeight = event.window.data2;
|
||||
m_AspectRatio = (float)m_LastWidth / m_LastHeight;
|
||||
OnAspectRatioChange(m_AspectRatio);
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_EVENT_KEY_DOWN: {
|
||||
if (!event.key.repeat)
|
||||
OnKeyDown(event.key.key);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
@@ -133,7 +170,11 @@ void Display::PollEvents() {
|
||||
ImGui::NewFrame();
|
||||
}
|
||||
|
||||
void Display::Update() {
|
||||
void Display::Update(float a_Delta) {
|
||||
StateMachine::Update(a_Delta);
|
||||
#ifndef NDEBUG
|
||||
ImGui::ShowDemoWindow();
|
||||
#endif
|
||||
ImGui::Render();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
|
||||
10
src/td/display/DisplayState.cpp
Normal file
10
src/td/display/DisplayState.cpp
Normal file
@@ -0,0 +1,10 @@
|
||||
#include <td/display/DisplayState.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
DisplayState::DisplayState(Display& a_Display) : Display::State(a_Display) {
|
||||
Connect(m_StateMachine.OnKeyDown, std::bind(&DisplayState::OnKeyDown, this, std::placeholders::_1));
|
||||
Connect(m_StateMachine.OnAspectRatioChange, std::bind(&DisplayState::OnAspectRatioChange, this, std::placeholders::_1));
|
||||
}
|
||||
|
||||
} // namespace td
|
||||
88
src/td/display/ImGuiTheme.cpp
Normal file
88
src/td/display/ImGuiTheme.cpp
Normal file
@@ -0,0 +1,88 @@
|
||||
#include <td/display/ImGuiTheme.h>
|
||||
|
||||
#include <imgui.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
void LoadTheme() {
|
||||
|
||||
static const bool bStyleDark_ = true;
|
||||
static const float alpha_ = 0.8f;
|
||||
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
|
||||
// light style from Pacôme Danhiez (user itamago) https://github.com/ocornut/imgui/pull/511#issuecomment-175719267
|
||||
style.Alpha = 1.0f;
|
||||
style.FrameRounding = 3.0f;
|
||||
style.Colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
|
||||
style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
|
||||
style.Colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 0.94f);
|
||||
// style.Colors[ImGuiCol_ChildWindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
style.Colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.94f);
|
||||
style.Colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.39f);
|
||||
style.Colors[ImGuiCol_BorderShadow] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
|
||||
style.Colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.94f);
|
||||
style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
||||
style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
||||
style.Colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
|
||||
style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
|
||||
style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
|
||||
style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
|
||||
style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
|
||||
style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 1.00f);
|
||||
style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.59f, 0.59f, 0.59f, 1.00f);
|
||||
style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
|
||||
// style.Colors[ImGuiCol_ComboBg] = ImVec4(0.86f, 0.86f, 0.86f, 0.99f);
|
||||
style.Colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
|
||||
style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
style.Colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
||||
style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
|
||||
style.Colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
|
||||
style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
|
||||
style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
// style.Colors[ImGuiCol_Column] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
|
||||
// style.Colors[ImGuiCol_ColumnHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
|
||||
// style.Colors[ImGuiCol_ColumnActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
style.Colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.50f);
|
||||
style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
||||
style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
|
||||
// style.Colors[ImGuiCol_CloseButton] = ImVec4(0.59f, 0.59f, 0.59f, 0.50f);
|
||||
// style.Colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.98f, 0.39f, 0.36f, 1.00f);
|
||||
// style.Colors[ImGuiCol_CloseButtonActive] = ImVec4(0.98f, 0.39f, 0.36f, 1.00f);
|
||||
style.Colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
|
||||
style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
|
||||
style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
||||
style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
|
||||
style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
|
||||
// style.Colors[ImGuiCol_ModalWindowDarkening] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
|
||||
|
||||
if (bStyleDark_) {
|
||||
for (int i = 0; i <= ImGuiCol_COUNT; i++) {
|
||||
ImVec4& col = style.Colors[i];
|
||||
float H, S, V;
|
||||
ImGui::ColorConvertRGBtoHSV(col.x, col.y, col.z, H, S, V);
|
||||
|
||||
if (S < 0.1f) {
|
||||
V = 1.0f - V;
|
||||
}
|
||||
ImGui::ColorConvertHSVtoRGB(H, S, V, col.x, col.y, col.z);
|
||||
if (col.w < 1.00f) {
|
||||
col.w *= alpha_;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (int i = 0; i <= ImGuiCol_COUNT; i++) {
|
||||
ImVec4& col = style.Colors[i];
|
||||
if (col.w < 1.00f) {
|
||||
col.x *= alpha_;
|
||||
col.y *= alpha_;
|
||||
col.z *= alpha_;
|
||||
col.w *= alpha_;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace td
|
||||
16
src/td/display/menu/CreatePartyMenu.cpp
Normal file
16
src/td/display/menu/CreatePartyMenu.cpp
Normal file
@@ -0,0 +1,16 @@
|
||||
#include <td/display/menu/CreatePartyMenu.h>
|
||||
|
||||
#include <imgui.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
CreatePartyMenu::CreatePartyMenu(MainMenuState& a_MainMenu) : MainMenuState::Menu(a_MainMenu) {}
|
||||
|
||||
CreatePartyMenu::~CreatePartyMenu() {}
|
||||
|
||||
void CreatePartyMenu::Update() {
|
||||
ImGui::Text("CreatePartyMenu");
|
||||
m_StateStack.RenderBackButton();
|
||||
}
|
||||
|
||||
} // namespace td
|
||||
16
src/td/display/menu/JoinPartyMenu.cpp
Normal file
16
src/td/display/menu/JoinPartyMenu.cpp
Normal file
@@ -0,0 +1,16 @@
|
||||
#include <td/display/menu/JoinPartyMenu.h>
|
||||
|
||||
#include <imgui.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
JoinPartyMenu::JoinPartyMenu(MainMenuState& a_MainMenu) : MainMenuState::Menu(a_MainMenu) {}
|
||||
|
||||
JoinPartyMenu::~JoinPartyMenu() {}
|
||||
|
||||
void JoinPartyMenu::Update() {
|
||||
ImGui::Text("JoinPartyMenu");
|
||||
m_StateStack.RenderBackButton();
|
||||
}
|
||||
|
||||
} // namespace td
|
||||
28
src/td/display/menu/MainMenu.cpp
Normal file
28
src/td/display/menu/MainMenu.cpp
Normal file
@@ -0,0 +1,28 @@
|
||||
#include <td/display/menu/MainMenu.h>
|
||||
|
||||
#include <imgui.h>
|
||||
#include <td/display/menu/CreatePartyMenu.h>
|
||||
#include <td/display/menu/JoinPartyMenu.h>
|
||||
#include <td/display/menu/SettingsMenu.h>
|
||||
#include <td/display/state/DebugWorldState.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
MainMenu::MainMenu(MainMenuState& a_MainMenu) : MainMenuState::Menu(a_MainMenu) {}
|
||||
|
||||
MainMenu::~MainMenu() {}
|
||||
|
||||
void MainMenu::Update() {
|
||||
if (ImGui::Button("Create Party"))
|
||||
m_StateStack.PushState<CreatePartyMenu>();
|
||||
if (ImGui::Button("Join Party"))
|
||||
m_StateStack.PushState<JoinPartyMenu>();
|
||||
if (ImGui::Button("Settings"))
|
||||
m_StateStack.PushState<SettingsMenu>();
|
||||
#ifndef NDEBUG
|
||||
if (ImGui::Button("Debug world"))
|
||||
m_StateStack.ChangeState<DebugWorldState>();
|
||||
#endif
|
||||
}
|
||||
|
||||
} // namespace td
|
||||
16
src/td/display/menu/SettingsMenu.cpp
Normal file
16
src/td/display/menu/SettingsMenu.cpp
Normal file
@@ -0,0 +1,16 @@
|
||||
#include <td/display/menu/SettingsMenu.h>
|
||||
|
||||
#include <imgui.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
SettingsMenu::SettingsMenu(MainMenuState& a_MainMenu) : MainMenuState::Menu(a_MainMenu) {}
|
||||
|
||||
SettingsMenu::~SettingsMenu() {}
|
||||
|
||||
void SettingsMenu::Update() {
|
||||
ImGui::Text("SettingsMenu");
|
||||
m_StateStack.RenderBackButton();
|
||||
}
|
||||
|
||||
} // namespace td
|
||||
104
src/td/display/state/DebugWorldState.cpp
Normal file
104
src/td/display/state/DebugWorldState.cpp
Normal file
@@ -0,0 +1,104 @@
|
||||
#include <td/display/state/DebugWorldState.h>
|
||||
|
||||
#include <chrono>
|
||||
#include <iostream>
|
||||
|
||||
#include <td/game/World.h>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
#include <td/render/renderer/EntityRenderer.h>
|
||||
#include <td/render/renderer/PlayerListRenderer.h>
|
||||
#include <td/render/renderer/TowerRenderer.h>
|
||||
#include <td/render/renderer/WorldRenderer.h>
|
||||
|
||||
#include <server/Server.h>
|
||||
#include <server/socket/FakeSocket.h>
|
||||
#include <server/state/LobbyState.h>
|
||||
|
||||
#include <client/Client.h>
|
||||
#include <client/socket/FakeSocket.h>
|
||||
#include <client/state/GameState.h>
|
||||
#include <client/state/LoggingState.h>
|
||||
|
||||
#include <td/display/Display.h>
|
||||
#include <td/display/state/DebugWorldState.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
DebugWorldState::DebugWorldState(Display& a_Display) : DisplayState(a_Display) {
|
||||
// server
|
||||
m_ServerSocket = std::make_shared<server::FakeSocket>();
|
||||
m_Server = std::make_unique<server::Server>(m_ServerSocket);
|
||||
|
||||
// client
|
||||
auto clientFakeSocket = client::FakeSocket::Connect(m_ServerSocket);
|
||||
m_Client = std::make_unique<client::Client>(clientFakeSocket);
|
||||
|
||||
// TODO: make it better
|
||||
m_Client->OnStateChange.Connect([this](client::Client::State& a_State) {
|
||||
if (auto gameState = dynamic_cast<client::GameState*>(&a_State)) {
|
||||
// render
|
||||
auto clientWorld = gameState->GetWorld();
|
||||
m_Renderer.AddRenderer<render::WorldRenderer>(m_Camera, clientWorld);
|
||||
m_Renderer.AddRenderer<render::EntityRenderer>(m_Camera, clientWorld);
|
||||
m_Renderer.AddRenderer<render::TowerRenderer>(m_Camera, clientWorld);
|
||||
|
||||
auto& list = m_Renderer.AddRenderer<render::PlayerListRenderer>(m_Client->GetPlayers());
|
||||
|
||||
list.OnPlayerCreate.Connect([this]() {
|
||||
auto newSocket = client::FakeSocket::Connect(m_ServerSocket);
|
||||
auto newClient = std::make_unique<client::Client>(newSocket);
|
||||
newClient->ChangeState<client::LoggingState>("Bot");
|
||||
m_FakeClients.push_back(std::move(newClient));
|
||||
});
|
||||
|
||||
list.OnPlayerKick.Connect([this](PlayerID a_Player) {
|
||||
auto it = std::find_if(m_FakeClients.begin(), m_FakeClients.end(), [a_Player](auto& clientPtr){
|
||||
if (!clientPtr->GetId().has_value())
|
||||
return false;
|
||||
return clientPtr->GetId().value() == a_Player;
|
||||
});
|
||||
m_FakeClients.erase(it);
|
||||
});
|
||||
|
||||
// update state
|
||||
m_ClientState = gameState;
|
||||
}
|
||||
});
|
||||
|
||||
m_Client->ChangeState<client::LoggingState>("Player0");
|
||||
|
||||
// camera
|
||||
m_Camera.SetCamPos({77, 7, 13});
|
||||
m_Camera.UpdatePerspective(m_StateMachine.GetAspectRatio());
|
||||
}
|
||||
|
||||
void DebugWorldState::Update(float a_Delta) {
|
||||
m_Server->Update(a_Delta);
|
||||
m_Client->Update(a_Delta);
|
||||
if (m_ClientState)
|
||||
m_Renderer.Render(m_ClientState->GetCurrentLerp());
|
||||
}
|
||||
|
||||
void DebugWorldState::OnAspectRatioChange(float a_Ratio) {
|
||||
m_Camera.UpdatePerspective(a_Ratio);
|
||||
}
|
||||
|
||||
void DebugWorldState::OnKeyDown(SDL_Keycode a_Key) {
|
||||
// temporary tests
|
||||
switch (a_Key) {
|
||||
case SDLK_A:
|
||||
m_Client->SendPacket(td::protocol::packets::SpawnTroopPacket(td::EntityType::Zombie, 1));
|
||||
break;
|
||||
|
||||
case SDLK_Z:
|
||||
m_Client->SendPacket(td::protocol::packets::PlaceTowerPacket(td::TowerType::Archer, td::TowerCoords(77, 13)));
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DebugWorldState::~DebugWorldState() {}
|
||||
|
||||
} // namespace td
|
||||
42
src/td/display/state/MainMenuState.cpp
Normal file
42
src/td/display/state/MainMenuState.cpp
Normal file
@@ -0,0 +1,42 @@
|
||||
#include <td/display/state/MainMenuState.h>
|
||||
|
||||
#include <imgui.h>
|
||||
#include <td/display/menu/MainMenu.h>
|
||||
#include <td/display/state/DebugWorldState.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
MainMenuState::MainMenuState(Display& a_Display) : DisplayState(a_Display) {
|
||||
PushState<MainMenu>();
|
||||
}
|
||||
|
||||
MainMenuState::~MainMenuState() {}
|
||||
|
||||
static int GetWindowFullScreenFlags() {
|
||||
return ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoBackground;
|
||||
}
|
||||
|
||||
static void SetNextWindowFullScreen() {
|
||||
const ImGuiViewport* viewport = ImGui::GetMainViewport();
|
||||
ImGui::SetNextWindowPos(viewport->WorkPos);
|
||||
ImGui::SetNextWindowSize(viewport->WorkSize);
|
||||
}
|
||||
|
||||
void MainMenuState::Update(float a_Delta) {
|
||||
SetNextWindowFullScreen();
|
||||
ImGui::Begin("MainWindow", nullptr, GetWindowFullScreenFlags());
|
||||
MainMenuStateStack::Update();
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void MainMenuState::RenderBackButton() {
|
||||
if (ImGui::Button("Back"))
|
||||
PopState();
|
||||
}
|
||||
|
||||
void MainMenuState::OnKeyDown(SDL_Keycode a_Key) {
|
||||
if (a_Key == SDLK_ESCAPE)
|
||||
PopState();
|
||||
}
|
||||
|
||||
} // namespace td
|
||||
1700
src/td/display/state/NodeEditorState.cpp
Normal file
1700
src/td/display/state/NodeEditorState.cpp
Normal file
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user