fastforward test in main
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@@ -111,19 +111,21 @@ int main(int argc, char** argv) {
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renderer.AddRenderer<td::render::EntityRenderer>(cam, w);
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renderer.AddRenderer<td::render::TowerRenderer>(cam, w);
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cam.SetCamPos({77, 5, 13});
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cam.SetCamPos({77, 10, 13});
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cam.UpdatePerspective(display.GetAspectRatio());
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td::sim::RealTimeSimulation simulation(w, 500);
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td::sim::RealTimeSimulation simulation(w, 50);
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display.OnKeyDown.Connect([&simulation](SDL_Keycode key) {
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static int counter = 0;
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if (key == SDLK_A) {
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auto spawn = td::protocol::CommandPtr(
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std::make_shared<td::protocol::commands::SpawnTroopCommand>(0, 0, td::Vec2fp{td::FpFloat(77), td::FpFloat(13)}, 0));
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std::array<td::protocol::LockStep, LOCKSTEP_BUFFER_SIZE> steps{};
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steps[0].push_back(spawn);
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td::protocol::packets::LockStepsPacket packet{0, steps};
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td::protocol::packets::LockStepsPacket packet{counter * LOCKSTEP_BUFFER_SIZE * 3, steps};
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simulation.HandlePacket(packet);
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counter++;
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}
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});
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