private SlotGuard
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@@ -8,7 +8,7 @@ namespace server {
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class Server;
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class IServerState : public utils::SlotGuard {
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class IServerState : private utils::SlotGuard {
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protected:
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void SendPacket(PlayerID a_Id, const protocol::PacketBase& a_Packet);
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void SetNewState(const std::shared_ptr<IServerState>& a_NewState);
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