Files
Tower-Defense2/include/server/IServerState.h
2025-08-06 16:52:20 +02:00

35 lines
742 B
C++

#pragma once
#include <server/IServerSocket.h>
#include <td/misc/SlotGuard.h>
namespace td {
namespace server {
class Server;
class IServerState : private utils::SlotGuard {
protected:
void SendPacket(PlayerID a_Id, const protocol::PacketBase& a_Packet);
void SetNewState(const std::shared_ptr<IServerState>& a_NewState);
public:
virtual void HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) = 0;
virtual void Update(float a_Delta) = 0;
virtual void OnPlayerJoin(PlayerID a_Id) = 0;
virtual void OnPlayerLeave(PlayerID a_Id) = 0;
IServerState();
virtual ~IServerState();
private:
Server* m_Server;
void SetServer(Server* a_Server);
friend class Server;
};
} // namespace server
} // namespace td