add basic timer
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18
src/td/render/renderer/TimerRenderer.cpp
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18
src/td/render/renderer/TimerRenderer.cpp
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#include <client/state/GameState.h>
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#include <td/render/renderer/TimerRenderer.h>
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#include <imgui.h>
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namespace td {
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namespace render {
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void TimerRenderer::Render(float a_Lerp) {
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ImGui::Begin("Timer");
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ImGui::Text("Time : %02d:%02d", static_cast<int>(m_State.GetElapsedTime()) / 60, static_cast<int>(m_State.GetElapsedTime()) % 60);
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ImGui::End();
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}
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TimerRenderer::TimerRenderer(const client::GameState& a_State) : m_State(a_State) {}
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} // namespace render
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} // namespace td
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