add basic timer
This commit is contained in:
@@ -12,6 +12,7 @@ class GameState : public ClientState {
|
||||
game::WorldPtr m_World;
|
||||
sim::ClientSimulation m_Simulation;
|
||||
float m_CurrentLerp;
|
||||
float m_ElapsedTime;
|
||||
|
||||
public:
|
||||
GameState(Client& a_Client, const game::WorldPtr& a_World, std::uint64_t a_StepTime, const std::vector<protocol::LockStep> a_FirstSteps);
|
||||
@@ -23,6 +24,10 @@ class GameState : public ClientState {
|
||||
return m_CurrentLerp;
|
||||
}
|
||||
|
||||
float GetElapsedTime() const {
|
||||
return m_ElapsedTime;
|
||||
}
|
||||
|
||||
game::WorldPtr GetWorld() const {
|
||||
return m_World;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user