add basic timer
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@@ -12,6 +12,7 @@ class GameState : public ClientState {
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game::WorldPtr m_World;
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sim::ClientSimulation m_Simulation;
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float m_CurrentLerp;
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float m_ElapsedTime;
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public:
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GameState(Client& a_Client, const game::WorldPtr& a_World, std::uint64_t a_StepTime, const std::vector<protocol::LockStep> a_FirstSteps);
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@@ -23,6 +24,10 @@ class GameState : public ClientState {
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return m_CurrentLerp;
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}
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float GetElapsedTime() const {
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return m_ElapsedTime;
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}
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game::WorldPtr GetWorld() const {
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return m_World;
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}
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21
include/td/render/renderer/TimerRenderer.h
Normal file
21
include/td/render/renderer/TimerRenderer.h
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@@ -0,0 +1,21 @@
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#pragma once
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#include "client/state/GameState.h"
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#include <td/render/Renderer.h>
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#include <client/PlayerManager.h>
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namespace td {
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namespace render {
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class TimerRenderer : public BasicRenderer {
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private:
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const client::GameState& m_State;
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public:
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virtual void Render(float a_Lerp) override;
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TimerRenderer(const client::GameState& a_State);
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~TimerRenderer() {}
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};
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} // namespace render
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} // namespace td
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