add basic timer

This commit is contained in:
2026-01-01 22:33:58 +01:00
parent 701dd6b120
commit d9baf7c5ef
5 changed files with 47 additions and 0 deletions

View File

@@ -12,6 +12,7 @@ class GameState : public ClientState {
game::WorldPtr m_World;
sim::ClientSimulation m_Simulation;
float m_CurrentLerp;
float m_ElapsedTime;
public:
GameState(Client& a_Client, const game::WorldPtr& a_World, std::uint64_t a_StepTime, const std::vector<protocol::LockStep> a_FirstSteps);
@@ -23,6 +24,10 @@ class GameState : public ClientState {
return m_CurrentLerp;
}
float GetElapsedTime() const {
return m_ElapsedTime;
}
game::WorldPtr GetWorld() const {
return m_World;
}

View File

@@ -0,0 +1,21 @@
#pragma once
#include "client/state/GameState.h"
#include <td/render/Renderer.h>
#include <client/PlayerManager.h>
namespace td {
namespace render {
class TimerRenderer : public BasicRenderer {
private:
const client::GameState& m_State;
public:
virtual void Render(float a_Lerp) override;
TimerRenderer(const client::GameState& a_State);
~TimerRenderer() {}
};
} // namespace render
} // namespace td