add StateMachine

This commit is contained in:
2025-08-09 11:23:17 +02:00
parent ac3e949323
commit cba790f804
23 changed files with 174 additions and 244 deletions

View File

@@ -1,33 +0,0 @@
#include <server/IServerState.h>
#include <server/Server.h>
namespace td {
namespace server {
void IServerState::SetServer(Server* a_Server) {
assert(a_Server);
m_Server = a_Server;
Connect(m_Server->m_Socket->OnConnect, std::bind(&IServerState::OnPlayerJoin, this, std::placeholders::_1));
Connect(m_Server->m_Socket->OnDisconnect, std::bind(&IServerState::OnPlayerLeave, this, std::placeholders::_1));
Connect(m_Server->m_Socket->OnReceive, std::bind(&IServerState::HandlePacket, this, std::placeholders::_1, std::placeholders::_2));
Init();
}
IServerState::IServerState() : m_Server(nullptr) {}
IServerState::~IServerState() {}
void IServerState::SendPacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) {
m_Server->m_Socket->Send(a_Id, a_Packet);
}
void IServerState::BroadcastPacket(const protocol::PacketBase& a_Packet) {
m_Server->m_Socket->Broadcast(a_Packet);
}
void IServerState::SetNewState(const std::shared_ptr<IServerState>& a_NewState) {
m_Server->UpdateState(a_NewState);
}
} // namespace server
} // namespace td

View File

@@ -3,22 +3,7 @@
namespace td {
namespace server {
void Server::Update() {
auto timeElapsed = std::chrono::system_clock::now() - m_LastTime;
float timeSeconds = std::chrono::duration<float, std::chrono::seconds::period>(timeElapsed).count();
Update(timeSeconds);
m_LastTime = std::chrono::system_clock::now();
}
void Server::UpdateState(const std::shared_ptr<IServerState>& a_State) {
m_State = a_State;
m_State->SetServer(this);
}
void Server::Update(float a_Delta) {
assert(m_State);
m_State->Update(a_Delta);
}
} // namespace server
} // namespace td

View File

@@ -0,0 +1,24 @@
#include <server/ServerState.h>
#include <server/Server.h>
#include <td/common/StateMachine.h>
namespace td {
namespace server {
ServerState::ServerState(Server& a_Server) : Server::State(a_Server) {
Connect(m_StateMachine.m_Socket->OnReceive, std::bind(&ServerState::HandlePacket, this, std::placeholders::_1, std::placeholders::_2));
}
ServerState::~ServerState() {}
void ServerState::SendPacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) {
m_StateMachine.m_Socket->Send(a_Id, a_Packet);
}
void ServerState::BroadcastPacket(const protocol::PacketBase& a_Packet) {
m_StateMachine.m_Socket->Broadcast(a_Packet);
}
} // namespace server
} // namespace

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@@ -6,9 +6,7 @@
namespace td {
namespace server {
GameState::GameState(const std::shared_ptr<game::World>& a_World) : m_World(a_World), m_Simulation(*m_World, STEP_TIME), m_Time(0) {}
void GameState::Init() {
GameState::GameState(Server& a_Server, const std::shared_ptr<game::World>& a_World) : ServerState(a_Server), m_World(a_World), m_Simulation(*m_World, STEP_TIME), m_Time(0) {
std::cout << "Switched to Game state !\n";
BroadcastPacket(m_Simulation.MakePacket());
}
@@ -28,9 +26,5 @@ void GameState::Update(float a_Delta) {
}
}
void GameState::OnPlayerJoin(PlayerID a_Id) {}
void GameState::OnPlayerLeave(PlayerID a_Id) {}
} // namespace server
} // namespace td

View File

@@ -11,15 +11,7 @@ void LobbyState::HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packe
}
void LobbyState::Update(float a_Delta) {
SetNewState(std::make_shared<GameState>(m_World));
}
void LobbyState::OnPlayerJoin(PlayerID a_Id) {
}
void LobbyState::OnPlayerLeave(PlayerID a_Id) {
m_StateMachine.ChangeState<GameState>(m_World);
}
} // namespace server