Files
Tower-Defense2/src/server/state/LobbyState.cpp
2025-08-09 11:23:17 +02:00

19 lines
354 B
C++

#include <server/state/LobbyState.h>
#include <server/state/GameState.h>
#include <iostream>
namespace td {
namespace server {
void LobbyState::HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) {
}
void LobbyState::Update(float a_Delta) {
m_StateMachine.ChangeState<GameState>(m_World);
}
} // namespace server
} // namespace td