begin client-server
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25
include/server/state/GameStateHandler.h
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25
include/server/state/GameStateHandler.h
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#pragma once
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#include <td/protocol/packet/Packets.h>
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namespace td {
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namespace server {
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class GameState;
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class GameStateHandler : public protocol::PacketHandler {
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private:
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GameState& m_GameState;
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PlayerID m_PlayerId;
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using protocol::PacketHandler::Handle;
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public:
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GameStateHandler(GameState& a_GameState, PlayerID a_PlayerId);
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virtual void Handle(const protocol::packets::SpawnTroopPacket& a_Packet) override;
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virtual void Handle(const protocol::packets::PlaceTowerPacket& a_Packet) override;
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};
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} // namespace server
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} // namespace td
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