Files
Tower-Defense2/include/server/state/GameStateHandler.h
2025-08-06 20:10:56 +02:00

26 lines
555 B
C++

#pragma once
#include <td/protocol/packet/Packets.h>
namespace td {
namespace server {
class GameState;
class GameStateHandler : public protocol::PacketHandler {
private:
GameState& m_GameState;
PlayerID m_PlayerId;
using protocol::PacketHandler::Handle;
public:
GameStateHandler(GameState& a_GameState, PlayerID a_PlayerId);
virtual void Handle(const protocol::packets::SpawnTroopPacket& a_Packet) override;
virtual void Handle(const protocol::packets::PlaceTowerPacket& a_Packet) override;
};
} // namespace server
} // namespace td