render entities
This commit is contained in:
23
include/td/render/renderer/EntityRenderer.h
Normal file
23
include/td/render/renderer/EntityRenderer.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/render/Renderer.h>
|
||||
#include <td/render/shader/EntityShader.h>
|
||||
#include <td/game/World.h>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
|
||||
class EntityRenderer : public Renderer<shader::EntityShader> {
|
||||
private:
|
||||
const game::World& m_World;
|
||||
std::unique_ptr<GL::VertexArray> m_EntityVao;
|
||||
|
||||
public:
|
||||
EntityRenderer(Camera& a_Camera, const game::World& a_World);
|
||||
virtual ~EntityRenderer();
|
||||
|
||||
virtual void Render() override;
|
||||
};
|
||||
|
||||
} // namespace render
|
||||
} // namespace td
|
||||
Reference in New Issue
Block a user