begin player auth

This commit is contained in:
2025-08-15 11:25:35 +02:00
parent 833173b5e8
commit a50898a88b
16 changed files with 139 additions and 40 deletions

View File

@@ -13,7 +13,7 @@ class Client : public StateMachine<Client, void, float> {
std::shared_ptr<IClientSocket> m_Socket;
public:
Client(const std::shared_ptr<IClientSocket>& a_Socket) : m_Socket(a_Socket) {}
Client(const std::shared_ptr<IClientSocket>& a_Socket, const std::string& a_PlayerName);
void SendPacket(const protocol::PacketBase& a_Packet);

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@@ -6,14 +6,13 @@
namespace td {
namespace client {
class ClientState : public Client::State, private utils::SlotGuard {
class ClientState : public Client::State, public protocol::PacketHandler, private utils::SlotGuard {
public:
ClientState(Client& a_Client);
virtual ~ClientState() {}
protected:
void SendPacket(const protocol::PacketBase& a_Packet);
virtual void HandlePacket(const protocol::PacketBase& a_Packet) {}
};
} // namespace server

View File

@@ -23,8 +23,8 @@ class GameState : public ClientState {
return m_CurrentLerp;
}
protected:
virtual void HandlePacket(const protocol::PacketBase& a_Packet) override;
virtual void Handle(const protocol::packets::LockStepsPacket& a_LockStep) override;
virtual void Handle(const protocol::packets::LockStepResponsePacket& a_LockStep) override;
};
} // namespace client

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@@ -0,0 +1,21 @@
#pragma once
#include <client/ClientState.h>
#include <td/game/World.h>
#include <td/simulation/ClientSimulation.h>
namespace td {
namespace client {
class LoggingState : public ClientState {
public:
LoggingState(Client& a_Client, const std::string& a_PlayerName);
~LoggingState();
virtual void Update(float a_Delta) override {}
virtual void Handle(const protocol::packets::PlayerJoinPacket& a_Packet) override;
};
} // namespace client
} // namespace td