Files
Tower-Defense2/include/client/state/LoggingState.h
2025-08-15 11:25:35 +02:00

22 lines
469 B
C++

#pragma once
#include <client/ClientState.h>
#include <td/game/World.h>
#include <td/simulation/ClientSimulation.h>
namespace td {
namespace client {
class LoggingState : public ClientState {
public:
LoggingState(Client& a_Client, const std::string& a_PlayerName);
~LoggingState();
virtual void Update(float a_Delta) override {}
virtual void Handle(const protocol::packets::PlayerJoinPacket& a_Packet) override;
};
} // namespace client
} // namespace td