finish serialize
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@@ -10,7 +10,7 @@ enum class Team : std::uint8_t {
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Red,
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};
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enum class CastleType : std::uint8_t {
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enum class TowerType : std::uint8_t {
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Archer = 0,
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Leach,
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Artillery,
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@@ -49,11 +49,11 @@ enum class ShopItem : std::uint8_t {
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Heal,
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};
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using CastleID = std::uint16_t;
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using TowerID = std::uint16_t;
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using PlayerID = std::uint8_t;
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using EntityID = std::uint16_t;
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struct CastleCoords {
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struct TowerCoords {
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std::int16_t x;
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std::int16_t y;
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};
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@@ -1,8 +1,8 @@
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#pragma once
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#include <array>
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#include <string>
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#include <td/Types.h>
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#include <array>
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namespace td {
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namespace protocol {
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@@ -11,13 +11,13 @@ namespace cdata {
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struct PlaceTower {
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CastleType m_Type : 4;
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TowerType m_Type : 4;
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PlayerID m_Placer : 4;
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CastleCoords m_Position;
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TowerCoords m_Position;
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};
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struct UpgradeTower {
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CastleID m_Tower : 12;
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TowerID m_Tower : 12;
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std::uint8_t m_Upgrade : 4;
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};
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@@ -8,11 +8,11 @@ namespace protocol {
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namespace CommandFactory {
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template <typename CommandDerived, typename = typename std::enable_if<std::is_base_of<Command, CommandDerived>::value>::type>
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std::unique_ptr<CommandDerived> CreateCommand() {
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return std::make_unique<CommandDerived>();
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std::shared_ptr<CommandDerived> CreateCommand() {
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return std::make_shared<CommandDerived>();
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}
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const std::unique_ptr<Command>& CreateReadOnlyCommand(CommandType a_Type);
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const std::shared_ptr<Command>& CreateReadOnlyCommand(CommandType a_Type);
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} // namespace CommandFactory
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} // namespace protocol
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@@ -8,13 +8,13 @@ namespace protocol {
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class Command;
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using CommandPtr = std::unique_ptr<Command>;
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using CommandPtr = std::shared_ptr<Command>;
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namespace CommandSerializer {
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DataBuffer Serialize(const Command& a_Command);
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std::unique_ptr<Command> Deserialize(DataBuffer& a_Data);
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std::shared_ptr<Command> Deserialize(DataBuffer& a_Data);
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} // namespace CommandSerializer
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} // namespace protocol
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