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14
include/td/simulation/system/EntityMove.h
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14
include/td/simulation/system/EntityMove.h
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#pragma once
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#include <td/simulation/WorldTicker.h>
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namespace td {
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namespace sim {
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class EntityMove : public IWorldSystem {
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public:
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virtual void Tick(const game::World& a_World, WorldSnapshot& a_State, FpFloat a_Delta) override;
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};
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} // namespace sim
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} // namespace td
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