Files
Tower-Defense2/include/td/simulation/system/EntityMove.h
2025-07-18 13:11:18 +02:00

15 lines
278 B
C++

#pragma once
#include <td/simulation/WorldTicker.h>
namespace td {
namespace sim {
class EntityMove : public IWorldSystem {
public:
virtual void Tick(const game::World& a_World, WorldSnapshot& a_State, FpFloat a_Delta) override;
};
} // namespace sim
} // namespace td