begin raylib
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@@ -1,22 +1,14 @@
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#pragma once
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#include <td/game/World.h>
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#include <td/render/loader/GLLoader.h>
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#include <raylib.h>
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namespace td {
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namespace render {
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namespace WorldLoader {
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struct RenderData {
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std::vector<float> positions;
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std::vector<float> colors;
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};
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GL::VertexArray LoadMobModel();
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GL::VertexArray LoadWorldModel(const td::game::World* world);
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GL::VertexArray LoadTileSelectModel();
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RenderData LoadTowerModel(const game::TowerPtr& tower);
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Mesh LoadWorldModel(const td::game::World* world);
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} // namespace WorldLoader
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