raylib-cpp progress
This commit is contained in:
@@ -1,9 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include <raylib.h>
|
||||
#include <td/render/Renderer.h>
|
||||
#include <td/render/shader/EntityShader.h>
|
||||
#include <td/game/World.h>
|
||||
#include <raylib-cpp/Model.hpp>
|
||||
#include <raylib-cpp/Texture.hpp>
|
||||
|
||||
namespace td {
|
||||
namespace render {
|
||||
@@ -11,11 +12,11 @@ namespace render {
|
||||
class TowerRenderer : public Renderer<shader::EntityShader> {
|
||||
private:
|
||||
game::WorldPtr m_World;
|
||||
Model m_TowerModel;
|
||||
Texture2D m_TowerTexture;
|
||||
raylib::Model m_TowerModel;
|
||||
raylib::Texture2D m_TowerTexture;
|
||||
|
||||
public:
|
||||
TowerRenderer(Camera& a_Camera, const game::WorldPtr& a_World);
|
||||
TowerRenderer(raylib::Camera& a_Camera, const game::WorldPtr& a_World);
|
||||
virtual ~TowerRenderer();
|
||||
|
||||
virtual void Render(float a_Lerp) override;
|
||||
|
||||
Reference in New Issue
Block a user