raylib-cpp progress

This commit is contained in:
2026-01-30 13:18:01 +01:00
parent 44851099d4
commit 3db0afa2e2
25 changed files with 68 additions and 66 deletions

View File

@@ -1,9 +1,10 @@
#pragma once
#include <raylib.h>
#include <td/render/Renderer.h>
#include <td/render/shader/EntityShader.h>
#include <td/game/World.h>
#include <raylib-cpp/Model.hpp>
#include <raylib-cpp/Texture.hpp>
namespace td {
namespace render {
@@ -11,11 +12,11 @@ namespace render {
class TowerRenderer : public Renderer<shader::EntityShader> {
private:
game::WorldPtr m_World;
Model m_TowerModel;
Texture2D m_TowerTexture;
raylib::Model m_TowerModel;
raylib::Texture2D m_TowerTexture;
public:
TowerRenderer(Camera& a_Camera, const game::WorldPtr& a_World);
TowerRenderer(raylib::Camera& a_Camera, const game::WorldPtr& a_World);
virtual ~TowerRenderer();
virtual void Render(float a_Lerp) override;