Files
Tower-Defense/include/render/gui/TowerGui.h
2021-11-13 16:06:48 +01:00

61 lines
1.0 KiB
C++

/*
* TowerGUI.h
*
* Created on: 5 nov. 2020
* Author: Persson-dev
*/
#pragma once
#include <memory>
struct SDL_Window;
typedef void *SDL_GLContext;
namespace td {
namespace client {
class Client;
} // namespace client
namespace gui {
class MainMenu;
class GameMenu;
class FrameMenu;
} // namespace gui
namespace render {
class Renderer;
class TowerGui {
private:
SDL_Window* m_Window;
SDL_GLContext m_GlContext;
td::render::Renderer* m_Renderer;
std::unique_ptr<td::client::Client> m_Client;
std::unique_ptr<td::gui::MainMenu> m_MainMenu;
std::unique_ptr<td::gui::GameMenu> m_GameMenu;
std::unique_ptr<td::gui::FrameMenu> m_FrameMenu;
std::unique_ptr<td::gui::UpdateMenu> m_UpdateMenu;
bool m_DemoOpened = false;
public:
TowerGui(SDL_Window* wndow, SDL_GLContext glContext, td::render::Renderer* renderer);
~TowerGui();
void render();
private:
void initWidgets();
void tick();
void beginFrame();
void endFrame();
};
} // namespace render
} // namespace td