72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
#pragma once
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#include "game/Team.h"
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#include "game/World.h"
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#include "game/Player.h"
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namespace td {
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namespace game {
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enum class GameState : std::uint8_t {
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Lobby,
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Game,
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EndGame,
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Disconnected,
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Closed
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};
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typedef std::map<std::uint8_t, Player> PlayerList;
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class GameListener {
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public:
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virtual void OnPlayerJoin(PlayerID player) {}
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virtual void OnPlayerLeave(PlayerID player) {}
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virtual void OnGameStateUpdate(GameState newState) {}
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virtual void OnGameBegin() {}
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virtual void OnGameEnd() {}
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virtual void OnGameClose() {}
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};
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typedef utils::ObjectNotifier<GameListener> GameNotifier;
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class Game : public GameNotifier {
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protected:
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World* m_World;
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TeamList m_Teams = { Team{TeamColor::Red}, Team{TeamColor::Blue} };
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GameState m_GameState = GameState::Lobby;
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PlayerList m_Players;
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public:
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Game(World* world);
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virtual ~Game();
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virtual void tick(std::uint64_t delta);
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Team& getRedTeam() { return m_Teams[(std::uint8_t)TeamColor::Red]; }
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const Team& getRedTeam() const { return m_Teams[(std::uint8_t)TeamColor::Red]; }
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Team& getBlueTeam() { return m_Teams[(std::uint8_t)TeamColor::Blue]; }
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const Team& getBlueTeam() const { return m_Teams[(std::uint8_t)TeamColor::Blue]; }
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Team& getTeam(TeamColor team) { return m_Teams[(std::uint8_t)team]; }
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const Team& getTeam(TeamColor team) const { return m_Teams[(std::uint8_t)team]; }
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GameState getGameState() const { return m_GameState; }
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void setGameState(GameState gameState) { m_GameState = gameState; };
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const World* getWorld() const { return m_World; }
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World* getWorld() { return m_World; }
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const PlayerList& getPlayers() const { return m_Players; }
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PlayerList& getPlayers() { return m_Players; }
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const Player* getPlayerById(PlayerID id) const;
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Player* getPlayerById(PlayerID id);
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const TeamList& getTeams() const { return m_Teams; }
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};
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} // namespace game
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} // namespace td
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