28 lines
618 B
C++
28 lines
618 B
C++
/*
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* GameShader.h
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*
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* Created on: 4 nov. 2020
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* Author: simon
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*/
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#ifndef RENDER_SHADERS_GAMESHADER_H_
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#define RENDER_SHADERS_GAMESHADER_H_
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#include "ShaderProgram.h"
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class WorldShader : public ShaderProgram{
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private:
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unsigned int location_cam = 0, location_zoom = 0, location_aspect_ratio = 0, location_viewtype = 0;
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protected:
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void getAllUniformLocation();
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public:
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WorldShader();
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void loadShader();
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void setCamPos(const glm::vec2& camPos);
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void setZoom(float zoom);
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void setAspectRatio(float aspectRatio);
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void setIsometricView(float isometric);
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};
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#endif /* RENDER_SHADERS_GAMESHADER_H_ */
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