68 lines
1.4 KiB
C++
68 lines
1.4 KiB
C++
/*
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* GLLoader.h
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*
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* Created on: 4 nov. 2020
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* Author: simon
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*/
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#pragma once
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#include <vector>
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#define REMOVE_COPY(className) \
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className(const className &) = delete;\
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className& operator=(const className &) = delete
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namespace GL{
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struct VertexAttribPointer{
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unsigned int m_Index, m_Size;
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int m_Offset;
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};
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class VBO{
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private:
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unsigned int m_ID, m_DataStride;
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std::vector<VertexAttribPointer> m_VertexAttribs;
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public:
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REMOVE_COPY(VBO);
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VBO(VBO&& other){
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m_VertexAttribs = std::move(other.m_VertexAttribs);
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m_ID = other.m_ID;
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m_DataStride = other.m_DataStride;
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other.m_ID = 0;
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other.m_DataStride = 0;
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}
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VBO(const std::vector<float>& data, unsigned int stride);
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~VBO();
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void bind() const;
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void unbind() const;
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void addVertexAttribPointer(unsigned int index, unsigned int coordinateSize, unsigned int offset);
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void bindVertexAttribs() const;
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};
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class VAO{
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private:
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unsigned int m_ID, m_VertexCount;
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std::vector<VBO> m_Vbos; //use to destroy vbos when become unused
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public:
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REMOVE_COPY(VAO);
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VAO(VAO&& other){
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m_ID = other.m_ID;
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m_VertexCount = other.m_VertexCount;
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m_Vbos = std::move(other.m_Vbos);
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other.m_VertexCount = 0;
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other.m_ID = 0;
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}
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VAO(unsigned int vertexCount);
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~VAO();
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unsigned int getVertexCount() const {return m_VertexCount;}
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void bindVBO(VBO& vbo);
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void bind() const;
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void unbind() const;
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};
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}
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