Files
Tower-Defense/include/render/loader/GLLoader.h
2021-08-21 10:14:47 +02:00

68 lines
1.4 KiB
C++

/*
* GLLoader.h
*
* Created on: 4 nov. 2020
* Author: simon
*/
#pragma once
#include <vector>
#define REMOVE_COPY(className) \
className(const className &) = delete;\
className& operator=(const className &) = delete
namespace GL{
struct VertexAttribPointer{
unsigned int m_Index, m_Size;
int m_Offset;
};
class VBO{
private:
unsigned int m_ID, m_DataStride;
std::vector<VertexAttribPointer> m_VertexAttribs;
public:
REMOVE_COPY(VBO);
VBO(VBO&& other){
m_VertexAttribs = std::move(other.m_VertexAttribs);
m_ID = other.m_ID;
m_DataStride = other.m_DataStride;
other.m_ID = 0;
other.m_DataStride = 0;
}
VBO(const std::vector<float>& data, unsigned int stride);
~VBO();
void bind() const;
void unbind() const;
void addVertexAttribPointer(unsigned int index, unsigned int coordinateSize, unsigned int offset);
void bindVertexAttribs() const;
};
class VAO{
private:
unsigned int m_ID, m_VertexCount;
std::vector<VBO> m_Vbos; //use to destroy vbos when become unused
public:
REMOVE_COPY(VAO);
VAO(VAO&& other){
m_ID = other.m_ID;
m_VertexCount = other.m_VertexCount;
m_Vbos = std::move(other.m_Vbos);
other.m_VertexCount = 0;
other.m_ID = 0;
}
VAO(unsigned int vertexCount);
~VAO();
unsigned int getVertexCount() const {return m_VertexCount;}
void bindVBO(VBO& vbo);
void bind() const;
void unbind() const;
};
}