37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
#pragma once
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#include "game/BaseGame.h"
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#include "protocol/PacketHandler.h"
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#include "WorldClient.h"
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namespace td {
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namespace client {
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class ClientGame : public protocol::PacketHandler, public game::Game{
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private:
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std::uint8_t m_ConnexionID;
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std::uint32_t m_LobbyTime = 0;
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game::Player* m_Player = nullptr;
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client::WorldClient m_WorldClient{this};
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public:
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ClientGame(protocol::PacketDispatcher* dispatcher);
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virtual ~ClientGame();
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virtual void tick(std::uint64_t delta);
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std::uint32_t getLobbyTime() const{return m_LobbyTime;}
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const game::Player* getPlayer() const{return m_Player;}
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virtual void HandlePacket(protocol::ConnexionInfoPacket* packet);
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virtual void HandlePacket(protocol::PlayerJoinPacket* packet);
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virtual void HandlePacket(protocol::PlayerLeavePacket* packet);
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virtual void HandlePacket(protocol::PlayerListPacket* packet);
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virtual void HandlePacket(protocol::UpdatePlayerTeamPacket* packet);
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virtual void HandlePacket(protocol::UpdateGameStatePacket* packet);
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virtual void HandlePacket(protocol::UpdateLobbyTimePacket* packet);
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virtual void HandlePacket(protocol::UpdateMoneyPacket* packet);
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};
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} // namespace client
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} // namespace td
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