Files
Tower-Defense/include/protocol/packets/UpgradeTowerPacket.h
2023-08-12 14:51:18 +02:00

30 lines
801 B
C++

#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
namespace td {
namespace protocol {
class UpgradeTowerPacket : public TimedPacket {
private:
game::TowerID m_TowerID;
game::TowerLevel m_TowerLevel;
public:
UpgradeTowerPacket() {}
UpgradeTowerPacket(game::TowerID tower, game::TowerLevel level) : m_TowerID(tower), m_TowerLevel(level) {}
virtual ~UpgradeTowerPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::TowerID GetTowerID() const { return m_TowerID; }
game::TowerLevel GetTowerLevel() const { return m_TowerLevel; }
virtual PacketType GetType() const { return PacketType::UpgradeTower; }
};
} // namespace protocol
} // namespace td