Files
Tower-Defense/xmake.lua

121 lines
3.3 KiB
Lua

add_rules("mode.debug", "mode.release")
if is_os("linux") then
GL_LOADER = "glad"
add_defines("TD_IMPL_OPENGL_LOADER_GLAD");
add_requires("libsdl >= 2", "zlib", GL_LOADER)
else
add_defines("TD_IMPL_OPENGL_LOADER_GLBINDING2");
end
target("TowerDefense")
set_kind("binary")
add_includedirs("include")
add_files("src/*.cpp", "src/*/*.cpp", "src/*/*/*.cpp", "src/*/*/*/*.cpp")
add_cxflags("-pthread")
add_links("pthread")
set_languages("c++17")
if is_os("windows") then
add_links("opengl32", "ws2_32", "mingw32", "gdi32", "imm32", "z", "SDL2", "glbinding")
else
add_packages("zlib", "libsdl", GL_LOADER, "opengl")
end
if is_mode("release") then
-- mark symbols visibility as hidden
set_symbols("hidden")
-- strip all symbols
add_ldflags("-s")
set_warnings("all", "error")
set_optimize("smallest")
if is_os("windows") then
add_ldflags("-static-libgcc", "-static-libstdc++", "-pthread")
end
else
if is_os("linux") then
add_links("dw")
end
if is_os("windows") then
add_links("dbghelp", "psapi", "kernel32", "msvcr90")
end
add_cxflags("-pedantic -Wall -Wextra -Wcast-align -Wcast-qual -Wctor-dtor-privacy -Wdisabled-optimization -Wformat=2 -Winit-self -Wlogical-op -Wmissing-declarations -Wmissing-include-dirs -Wnoexcept -Wold-style-cast -Wredundant-decls -Wshadow -Wsign-conversion -Wsign-promo -Wstrict-null-sentinel -Wstrict-overflow=5 -Wswitch-default -Wundef -Wno-unused")
end
--
-- If you want to known more usage about xmake, please see https://xmake.io
--
-- ## FAQ
--
-- You can enter the project directory firstly before building project.
--
-- $ cd projectdir
--
-- 1. How to build project?
--
-- $ xmake
--
-- 2. How to configure project?
--
-- $ xmake f -p [macosx|linux|iphoneos ..] -a [x86_64|i386|arm64 ..] -m [debug|release]
--
-- 3. Where is the build output directory?
--
-- The default output directory is `./build` and you can configure the output directory.
--
-- $ xmake f -o outputdir
-- $ xmake
--
-- 4. How to run and debug target after building project?
--
-- $ xmake run [targetname]
-- $ xmake run -d [targetname]
--
-- 5. How to install target to the system directory or other output directory?
--
-- $ xmake install
-- $ xmake install -o installdir
--
-- 6. Add some frequently-used compilation flags in xmake.lua
--
-- @code
-- -- add debug and release modes
-- add_rules("mode.debug", "mode.release")
--
-- -- add macro defination
-- add_defines("NDEBUG", "_GNU_SOURCE=1")
--
-- -- set warning all as error
-- set_warnings("all", "error")
--
-- -- set language: c99, c++11
-- set_languages("c99", "c++11")
--
-- -- set optimization: none, faster, fastest, smallest
-- set_optimize("fastest")
--
-- -- add include search directories
-- add_includedirs("/usr/include", "/usr/local/include")
--
-- -- add link libraries and search directories
-- add_links("tbox")
-- add_linkdirs("/usr/local/lib", "/usr/lib")
--
-- -- add system link libraries
-- add_syslinks("z", "pthread")
--
-- -- add compilation and link flags
-- add_cxflags("-stdnolib", "-fno-strict-aliasing")
-- add_ldflags("-L/usr/local/lib", "-lpthread", {force = true})
--
-- @endcode
--