53 lines
807 B
C++
53 lines
807 B
C++
#pragma once
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namespace td {
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template<typename T>
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struct Vec2 {
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union {
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T x;
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T r;
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};
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union {
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T y;
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T g;
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};
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Vec2(T X = 0, T Y = 0) : x(X), y(Y) {}
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friend bool operator==(const Vec2& vec2, const Vec2& other) { return vec2.x == other.x && vec2.y == other.y; }
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};
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template<typename T>
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struct Vec3 {
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union {
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T x;
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T r;
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};
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union {
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T y;
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T g;
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};
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union {
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T z;
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T b;
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};
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Vec3(T X = 0, T Y = 0, T Z = 0) : x(X), y(Y), z(Z) {}
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};
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using Vec2i = Vec2<int>;
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using Vec2u = Vec2<unsigned int>;
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using Vec2f = Vec2<float>;
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using Vec2d = Vec2<double>;
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using Vec3i = Vec3<int>;
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using Vec3u = Vec3<unsigned int>;
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using Vec3f = Vec3<float>;
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using Vec3d = Vec3<double>;
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} // namespace td
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