Files
Tower-Defense/include/game/Player.h

48 lines
1.4 KiB
C++

#pragma once
#include <cstdint>
#include <string>
#include "game/Team.h"
namespace td {
namespace game {
class Player {
private:
game::TeamColor m_TeamColor;
std::uint32_t m_Gold;
std::uint32_t m_EXP;
std::string m_Name;
std::uint8_t m_ID;
std::uint8_t m_GoldPerSecond;
public:
Player(std::uint8_t id = 0) : m_TeamColor(game::TeamColor::None), m_Gold(0), m_EXP(0), m_ID(id), m_GoldPerSecond(5) {}
const std::string& getName() const { return m_Name; }
void setName(const std::string& name) { m_Name = name; }
game::TeamColor getTeamColor() const { return m_TeamColor; }
void setTeamColor(game::TeamColor teamColor) { m_TeamColor = teamColor; }
std::uint8_t getGoldPerSecond() const { return m_GoldPerSecond; }
void setGoldPerSecond(std::uint8_t goldPerSecond) { m_GoldPerSecond = goldPerSecond; }
std::uint32_t getGold() const { return m_Gold; }
void setGold(std::uint32_t gold) { m_Gold = gold; }
void addGold(std::uint32_t gold) { m_Gold += gold; }
void removeGold(std::uint32_t gold) { m_Gold -= gold; }
std::uint32_t getEXP() const { return m_EXP; }
void setEXP(std::uint32_t exp) { m_EXP = exp; }
void addEXP(std::uint32_t exp) { m_EXP += exp; }
void removeEXP(std::uint32_t exp) { m_EXP -= exp; }
std::uint8_t getID() const { return m_ID; }
};
} // namespace game
} // namespace td