#pragma once #include #include #include "game/Team.h" namespace td { namespace game { class Player { private: game::TeamColor m_TeamColor; std::uint32_t m_Gold; std::uint32_t m_EXP; std::string m_Name; std::uint8_t m_ID; std::uint8_t m_GoldPerSecond; public: Player(std::uint8_t id = 0) : m_TeamColor(game::TeamColor::None), m_Gold(0), m_EXP(0), m_ID(id), m_GoldPerSecond(5) {} const std::string& getName() const { return m_Name; } void setName(const std::string& name) { m_Name = name; } game::TeamColor getTeamColor() const { return m_TeamColor; } void setTeamColor(game::TeamColor teamColor) { m_TeamColor = teamColor; } std::uint8_t getGoldPerSecond() const { return m_GoldPerSecond; } void setGoldPerSecond(std::uint8_t goldPerSecond) { m_GoldPerSecond = goldPerSecond; } std::uint32_t getGold() const { return m_Gold; } void setGold(std::uint32_t gold) { m_Gold = gold; } void addGold(std::uint32_t gold) { m_Gold += gold; } void removeGold(std::uint32_t gold) { m_Gold -= gold; } std::uint32_t getEXP() const { return m_EXP; } void setEXP(std::uint32_t exp) { m_EXP = exp; } void addEXP(std::uint32_t exp) { m_EXP += exp; } void removeEXP(std::uint32_t exp) { m_EXP -= exp; } std::uint8_t getID() const { return m_ID; } }; } // namespace game } // namespace td